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Searched refs:backingLayer (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DDeferredLayerUpdaterTests.cpp34 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
35 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()
38 EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth()); in RENDERTHREAD_TEST()
39 EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight()); in RENDERTHREAD_TEST()
40 EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter()); in RENDERTHREAD_TEST()
41 EXPECT_FALSE(layerUpdater->backingLayer()->isBlend()); in RENDERTHREAD_TEST()
42 EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform()); in RENDERTHREAD_TEST()
48 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
49 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()
55 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()
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DFrameBuilderTests.cpp754 EXPECT_EQ(Layer::Api::OpenGL, layerUpdater->backingLayer()->getApi()); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
756 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp72 layerUpdater->backingLayer()->getTransform().load(transform); in createTextureLayerUpdater()
78 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in createTextureLayerUpdater()
79 static_cast<GlLayer*>(layerUpdater->backingLayer())->setRenderTarget( in createTextureLayerUpdater()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaRecordingCanvas.cpp94 if (layerUpdater != nullptr && layerUpdater->backingLayer() != nullptr) { in drawLayer()
95 uirenderer::Layer* layer = layerUpdater->backingLayer(); in drawLayer()
DSkiaOpenGLPipeline.cpp136 Layer* layer = deferredLayer->backingLayer(); in copyLayerInto()
/frameworks/base/libs/hwui/
DDeferredLayerUpdater.h98 Layer* backingLayer() { in backingLayer() function
DFrameBuilder.cpp792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in deferTextureLayerOp()
DBakedOpDispatcher.cpp766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in onTextureLayerOp()
/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp126 static_cast<GlLayer&>(*layer->backingLayer()), bitmap); in copyLayerInto()