Searched refs:backingLayer (Results 1 – 9 of 9) sorted by relevance
34 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()35 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()38 EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth()); in RENDERTHREAD_TEST()39 EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight()); in RENDERTHREAD_TEST()40 EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter()); in RENDERTHREAD_TEST()41 EXPECT_FALSE(layerUpdater->backingLayer()->isBlend()); in RENDERTHREAD_TEST()42 EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform()); in RENDERTHREAD_TEST()48 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()49 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()55 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in RENDERTHREAD_TEST()[all …]
754 EXPECT_EQ(Layer::Api::OpenGL, layerUpdater->backingLayer()->getApi()); in RENDERTHREAD_OPENGL_PIPELINE_TEST()756 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
72 layerUpdater->backingLayer()->getTransform().load(transform); in createTextureLayerUpdater()78 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { in createTextureLayerUpdater()79 static_cast<GlLayer*>(layerUpdater->backingLayer())->setRenderTarget( in createTextureLayerUpdater()
94 if (layerUpdater != nullptr && layerUpdater->backingLayer() != nullptr) { in drawLayer()95 uirenderer::Layer* layer = layerUpdater->backingLayer(); in drawLayer()
136 Layer* layer = deferredLayer->backingLayer(); in copyLayerInto()
98 Layer* backingLayer() { in backingLayer() function
792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in deferTextureLayerOp()
766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in onTextureLayerOp()
126 static_cast<GlLayer&>(*layer->backingLayer()), bitmap); in copyLayerInto()