Home
last modified time | relevance | path

Searched refs:createOrUpdateLayer (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer() function
78 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut); in createOrUpdateLayer()
DIRenderPipeline.h79 virtual bool createOrUpdateLayer(RenderNode* node,
DOpenGLPipeline.h56 bool createOrUpdateLayer(RenderNode* node,
DOpenGLPipeline.cpp207 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::renderthread::OpenGLPipeline
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.h45 bool createOrUpdateLayer(RenderNode* node,
DSkiaPipeline.cpp133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/base/libs/hwui/
DRenderNode.cpp252 if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) { in pushLayerUpdate()