Searched refs:createOrUpdateLayer (Results 1 – 7 of 7) sorted by relevance
77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer() function78 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut); in createOrUpdateLayer()
79 virtual bool createOrUpdateLayer(RenderNode* node,
56 bool createOrUpdateLayer(RenderNode* node,
207 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::renderthread::OpenGLPipeline
45 bool createOrUpdateLayer(RenderNode* node,
133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline
252 if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) { in pushLayerUpdate()