Searched refs:damageAccumulator (Results 1 – 15 of 15) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 192 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); in prepareTree() 213 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); in damageSelf() 217 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf() 229 info.damageAccumulator->popTransform(); in prepareLayer() 230 info.damageAccumulator->pushTransform(this); in prepareLayer() 252 if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) { in pushLayerUpdate() 274 info.damageAccumulator->peekAtDirty(&dirty); in pushLayerUpdate() 292 info.damageAccumulator->pushTransform(this); in prepareTreeImpl() 332 info.damageAccumulator->popTransform(); in prepareTreeImpl() 349 info.damageAccumulator->popTransform(); in pushStagingPropertiesChanges() [all …]
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D | DisplayList.cpp | 114 info.damageAccumulator->pushTransform(&op->localMatrix); in prepareListAndChildren() 117 info.damageAccumulator->popTransform(); in prepareListAndChildren()
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D | AnimatorManager.cpp | 132 info.damageAccumulator->popTransform(); in animate() 136 info.damageAccumulator->pushTransform(&mParent); in animate()
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D | TreeInfo.h | 89 DamageAccumulator* damageAccumulator = nullptr; variable
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/frameworks/base/libs/hwui/tests/unit/ |
D | RenderNodeTests.cpp | 283 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 284 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 319 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 321 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST()
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D | RenderNodeDrawableTests.cpp | 322 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 323 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 437 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 438 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 526 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST() local 527 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_TEST() 543 DamageAccumulator damageAccumulator; in drawNode() local 544 info.damageAccumulator = &damageAccumulator; in drawNode()
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D | SkiaDisplayListTests.cpp | 121 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST() local 122 info.damageAccumulator = &damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaDisplayList.cpp | 73 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren() 78 info.damageAccumulator->popTransform(); in prepareListAndChildren()
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D | SkiaPipeline.h | 46 const DamageAccumulator& damageAccumulator, bool wideColorGamut) override;
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D | SkiaPipeline.cpp | 134 const DamageAccumulator& damageAccumulator, bool wideColorGamut) { in createOrUpdateLayer() argument 148 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
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/frameworks/base/libs/hwui/renderthread/ |
D | IRenderPipeline.h | 80 const DamageAccumulator& damageAccumulator, bool wideColorGamut) = 0;
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D | OpenGLPipeline.h | 57 const DamageAccumulator& damageAccumulator, bool wideColorGamut) override;
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D | OpenGLPipeline.cpp | 208 const DamageAccumulator& damageAccumulator, bool wideColorGamut) { in createOrUpdateLayer() argument 230 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
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D | CanvasContext.cpp | 330 info.damageAccumulator = &mDamageAccumulator; in prepareTree() 555 info.damageAccumulator = &mDamageAccumulator; in buildLayer()
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/frameworks/base/core/jni/ |
D | android_view_RenderNode.cpp | 451 info.damageAccumulator->computeCurrentTransform(&transform); in android_view_RenderNode_requestPositionUpdates()
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