Searched refs:getAssociatedState (Results 1 – 2 of 2) sorted by relevance
26 static SLuint32 getAssociatedState(IBufferQueue *thiz) in getAssociatedState() function72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? in IBufferQueue_Enqueue()157 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { in IBufferQueue_RegisterCallback()
30 static SLuint32 getAssociatedState(IAndroidBufferQueue *thiz) in getAssociatedState() function245 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { in IAndroidBufferQueue_RegisterCallback()385 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? in IAndroidBufferQueue_Enqueue()