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Searched refs:getAssociatedState (Results 1 – 2 of 2) sorted by relevance

/frameworks/wilhelm/src/itf/
DIBufferQueue.cpp26 static SLuint32 getAssociatedState(IBufferQueue *thiz) in getAssociatedState() function
72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? in IBufferQueue_Enqueue()
157 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { in IBufferQueue_RegisterCallback()
DIAndroidBufferQueue.cpp30 static SLuint32 getAssociatedState(IAndroidBufferQueue *thiz) in getAssociatedState() function
245 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { in IAndroidBufferQueue_RegisterCallback()
385 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? in IAndroidBufferQueue_Enqueue()