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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /* BufferQueue implementation */
18 
19 #include "sles_allinclusive.h"
20 
21 
22 /** Determine the state of the audio player or audio recorder associated with a buffer queue.
23  *  Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING).
24  */
25 
getAssociatedState(IBufferQueue * thiz)26 static SLuint32 getAssociatedState(IBufferQueue *thiz)
27 {
28     SLuint32 state;
29     switch (InterfaceToObjectID(thiz)) {
30     case SL_OBJECTID_AUDIOPLAYER:
31         state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
32         break;
33     case SL_OBJECTID_AUDIORECORDER:
34         state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState;
35         break;
36     default:
37         // unreachable, but just in case we will assume it is stopped
38         assert(SL_BOOLEAN_FALSE);
39         state = SL_PLAYSTATE_STOPPED;
40         break;
41     }
42     return state;
43 }
44 
45 
IBufferQueue_Enqueue(SLBufferQueueItf self,const void * pBuffer,SLuint32 size)46 SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size)
47 {
48     SL_ENTER_INTERFACE
49 
50     // Note that Enqueue while a Clear is pending is equivalent to Enqueue followed by Clear
51 
52     if (NULL == pBuffer || 0 == size) {
53         result = SL_RESULT_PARAMETER_INVALID;
54     } else {
55         IBufferQueue *thiz = (IBufferQueue *) self;
56         interface_lock_exclusive(thiz);
57         BufferHeader *oldRear = thiz->mRear, *newRear;
58         if ((newRear = oldRear + 1) == &thiz->mArray[thiz->mNumBuffers + 1]) {
59             newRear = thiz->mArray;
60         }
61         if (newRear == thiz->mFront) {
62             result = SL_RESULT_BUFFER_INSUFFICIENT;
63         } else {
64             oldRear->mBuffer = pBuffer;
65             oldRear->mSize = size;
66             thiz->mRear = newRear;
67             ++thiz->mState.count;
68             result = SL_RESULT_SUCCESS;
69         }
70         // set enqueue attribute if state is PLAYING and the first buffer is enqueued
71         interface_unlock_exclusive_attributes(thiz, ((SL_RESULT_SUCCESS == result) &&
72             (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
73             ATTR_BQ_ENQUEUE : ATTR_NONE);
74     }
75     SL_LEAVE_INTERFACE
76 }
77 
78 
IBufferQueue_Clear(SLBufferQueueItf self)79 SLresult IBufferQueue_Clear(SLBufferQueueItf self)
80 {
81     SL_ENTER_INTERFACE
82 
83     result = SL_RESULT_SUCCESS;
84     IBufferQueue *thiz = (IBufferQueue *) self;
85     interface_lock_exclusive(thiz);
86 
87 #ifdef ANDROID
88     if (SL_OBJECTID_AUDIOPLAYER == InterfaceToObjectID(thiz)) {
89         CAudioPlayer *audioPlayer = (CAudioPlayer *) thiz->mThis;
90         // flush associated audio player
91         result = android_audioPlayer_bufferQueue_onClear(audioPlayer);
92     }
93     // flush our buffers
94     if (SL_RESULT_SUCCESS == result) {
95         thiz->mFront = &thiz->mArray[0];
96         thiz->mRear = &thiz->mArray[0];
97         thiz->mState.count = 0;
98         thiz->mState.playIndex = 0;
99         thiz->mSizeConsumed = 0;
100         thiz->mCallbackPending = false;
101     }
102 #endif
103 
104 #ifdef USE_OUTPUTMIXEXT
105     // mixer might be reading from the front buffer, so tread carefully here
106     // NTH asynchronous cancel instead of blocking until mixer acknowledges
107     thiz->mClearRequested = SL_BOOLEAN_TRUE;
108     do {
109         interface_cond_wait(thiz);
110     } while (thiz->mClearRequested);
111 #endif
112 
113     interface_unlock_exclusive(thiz);
114 
115     // there is a danger that a buffer is still held by the callback thread
116     // after we leave IBufferQueue_Clear().  This buffer will not be written
117     // into anymore, but it is possible that it will be returned via callback.
118     SL_LEAVE_INTERFACE
119 }
120 
121 
IBufferQueue_GetState(SLBufferQueueItf self,SLBufferQueueState * pState)122 static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState)
123 {
124     SL_ENTER_INTERFACE
125 
126     // Note that GetState while a Clear is pending is equivalent to GetState before the Clear
127 
128     if (NULL == pState) {
129         result = SL_RESULT_PARAMETER_INVALID;
130     } else {
131         IBufferQueue *thiz = (IBufferQueue *) self;
132         SLBufferQueueState state;
133         interface_lock_shared(thiz);
134 #ifdef __cplusplus // FIXME Is this a compiler bug?
135         state.count = thiz->mState.count;
136         state.playIndex = thiz->mState.playIndex;
137 #else
138         state = thiz->mState;
139 #endif
140         interface_unlock_shared(thiz);
141         *pState = state;
142         result = SL_RESULT_SUCCESS;
143     }
144 
145     SL_LEAVE_INTERFACE
146 }
147 
148 
IBufferQueue_RegisterCallback(SLBufferQueueItf self,slBufferQueueCallback callback,void * pContext)149 SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
150     slBufferQueueCallback callback, void *pContext)
151 {
152     SL_ENTER_INTERFACE
153 
154     IBufferQueue *thiz = (IBufferQueue *) self;
155     interface_lock_exclusive(thiz);
156     // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
157     if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
158         thiz->mCallback = callback;
159         thiz->mContext = pContext;
160         result = SL_RESULT_SUCCESS;
161     } else {
162         result = SL_RESULT_PRECONDITIONS_VIOLATED;
163     }
164     interface_unlock_exclusive(thiz);
165 
166     SL_LEAVE_INTERFACE
167 }
168 
169 
170 static const struct SLBufferQueueItf_ IBufferQueue_Itf = {
171     IBufferQueue_Enqueue,
172     IBufferQueue_Clear,
173     IBufferQueue_GetState,
174     IBufferQueue_RegisterCallback
175 };
176 
IBufferQueue_init(void * self)177 void IBufferQueue_init(void *self)
178 {
179     IBufferQueue *thiz = (IBufferQueue *) self;
180     thiz->mItf = &IBufferQueue_Itf;
181     thiz->mState.count = 0;
182     thiz->mState.playIndex = 0;
183     thiz->mCallback = NULL;
184     thiz->mContext = NULL;
185     thiz->mNumBuffers = 0;
186     thiz->mClearRequested = SL_BOOLEAN_FALSE;
187     thiz->mArray = NULL;
188     thiz->mFront = NULL;
189     thiz->mRear = NULL;
190 #ifdef ANDROID
191     thiz->mSizeConsumed = 0;
192     thiz->mCallbackPending = false;
193 #endif
194     BufferHeader *bufferHeader = thiz->mTypical;
195     unsigned i;
196     for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) {
197         bufferHeader->mBuffer = NULL;
198         bufferHeader->mSize = 0;
199     }
200 }
201 
202 
203 /** \brief Interface deinitialization hook called by IObject::Destroy.
204  *  Free the buffer queue, if it was larger than typical.
205  */
206 
IBufferQueue_deinit(void * self)207 void IBufferQueue_deinit(void *self)
208 {
209     IBufferQueue *thiz = (IBufferQueue *) self;
210     if ((NULL != thiz->mArray) && (thiz->mArray != thiz->mTypical)) {
211         free(thiz->mArray);
212         thiz->mArray = NULL;
213     }
214 }
215