Home
last modified time | relevance | path

Searched refs:glProgramUniform3i (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/opengl/libs/
DlibGLESv3.map.txt282 glProgramUniform3i; # introduced=21
Dentries.in645 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31.spec22 void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
/frameworks/base/opengl/java/android/opengl/
DGLES31.java426 public static native void glProgramUniform3i( in glProgramUniform3i() method in GLES31
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h661 #define glProgramUniform3i wrap_glProgramUniform3i macro
Dgles_undefine.h661 #undef glProgramUniform3i
Dgles_stubs.in802 void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
803 CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
Dgles_decls.in268 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in802 void API_ENTRY(glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
803 CALL_GL_API(glProgramUniform3i, program, location, v0, v1, v2);
/frameworks/native/opengl/include/GLES3/
Dgl31.h1474 GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1,…
Dgl32.h1474 GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1,…
/frameworks/base/core/jni/
Dandroid_opengl_GLES31.cpp1305 glProgramUniform3i( in android_glProgramUniform3i__IIIII()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20702 method public static void glProgramUniform3i(int, int, int, int, int);
/frameworks/base/api/
Dcurrent.txt29565 method public static void glProgramUniform3i(int, int, int, int, int);
Dtest-current.txt29721 method public static void glProgramUniform3i(int, int, int, int, int);
Dsystem-current.txt32280 method public static void glProgramUniform3i(int, int, int, int, int);