Searched refs:gvTextureTexCoordsHandle (Results 1 – 1 of 1) sorted by relevance
144 GLuint gvTextureTexCoordsHandle; variable181 gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords"); in setupGraphics()272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()276 glEnableVertexAttribArray(gvTextureTexCoordsHandle); in renderFrame()