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Searched refs:gvTextureTexCoordsHandle (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp144 GLuint gvTextureTexCoordsHandle; variable
181 gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords"); in setupGraphics()
272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE, in renderFrame()
276 glEnableVertexAttribArray(gvTextureTexCoordsHandle); in renderFrame()