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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <time.h>
20 #include <sched.h>
21 #include <sys/resource.h>
22 
23 #include <EGL/egl.h>
24 #include <GLES2/gl2.h>
25 #include <GLES2/gl2ext.h>
26 
27 #include <utils/Timers.h>
28 
29 #include <WindowSurface.h>
30 #include <EGLUtils.h>
31 
32 using namespace android;
33 
printGLString(const char * name,GLenum s)34 static void printGLString(const char *name, GLenum s) {
35     // fprintf(stderr, "printGLString %s, %d\n", name, s);
36     const char *v = (const char *) glGetString(s);
37     // int error = glGetError();
38     // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
39     //        (unsigned int) v);
40     // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
41     //    fprintf(stderr, "GL %s = %s\n", name, v);
42     // else
43     //    fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
44     fprintf(stderr, "GL %s = %s\n", name, v);
45 }
46 
checkEglError(const char * op,EGLBoolean returnVal=EGL_TRUE)47 static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
48     if (returnVal != EGL_TRUE) {
49         fprintf(stderr, "%s() returned %d\n", op, returnVal);
50     }
51 
52     for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
53             = eglGetError()) {
54         fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
55                 error);
56     }
57 }
58 
checkGlError(const char * op)59 static void checkGlError(const char* op) {
60     for (GLint error = glGetError(); error; error
61             = glGetError()) {
62         fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
63     }
64 }
65 
66 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
67     "void main() {\n"
68     "  gl_Position = vPosition;\n"
69     "}\n";
70 
71 static const char gFragmentShader[] = "precision mediump float;\n"
72     "void main() {\n"
73     "  gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n"
74     "}\n";
75 
loadShader(GLenum shaderType,const char * pSource)76 GLuint loadShader(GLenum shaderType, const char* pSource) {
77     GLuint shader = glCreateShader(shaderType);
78     if (shader) {
79         glShaderSource(shader, 1, &pSource, NULL);
80         glCompileShader(shader);
81         GLint compiled = 0;
82         glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83         if (!compiled) {
84             GLint infoLen = 0;
85             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
86             if (infoLen) {
87                 char* buf = (char*) malloc(infoLen);
88                 if (buf) {
89                     glGetShaderInfoLog(shader, infoLen, NULL, buf);
90                     fprintf(stderr, "Could not compile shader %d:\n%s\n",
91                             shaderType, buf);
92                     free(buf);
93                 }
94                 glDeleteShader(shader);
95                 shader = 0;
96             }
97         }
98     }
99     return shader;
100 }
101 
createProgram(const char * pVertexSource,const char * pFragmentSource)102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
103     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104     if (!vertexShader) {
105         return 0;
106     }
107 
108     GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
109     if (!pixelShader) {
110         return 0;
111     }
112 
113     GLuint program = glCreateProgram();
114     if (program) {
115         glAttachShader(program, vertexShader);
116         checkGlError("glAttachShader");
117         glAttachShader(program, pixelShader);
118         checkGlError("glAttachShader");
119         glLinkProgram(program);
120         GLint linkStatus = GL_FALSE;
121         glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
122         if (linkStatus != GL_TRUE) {
123             GLint bufLength = 0;
124             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
125             if (bufLength) {
126                 char* buf = (char*) malloc(bufLength);
127                 if (buf) {
128                     glGetProgramInfoLog(program, bufLength, NULL, buf);
129                     fprintf(stderr, "Could not link program:\n%s\n", buf);
130                     free(buf);
131                 }
132             }
133             glDeleteProgram(program);
134             program = 0;
135         }
136     }
137     return program;
138 }
139 
140 GLuint gProgram;
141 GLuint gTextureProgram;
142 GLuint gvPositionHandle;
143 GLuint gvTexturePositionHandle;
144 GLuint gvTextureTexCoordsHandle;
145 GLuint gvTextureSamplerHandle;
146 GLuint gFbo;
147 GLuint gTexture;
148 GLuint gBufferTexture;
149 
150 static const char gSimpleVS[] =
151     "attribute vec4 position;\n"
152     "attribute vec2 texCoords;\n"
153     "varying vec2 outTexCoords;\n"
154     "\nvoid main(void) {\n"
155     "    outTexCoords = texCoords;\n"
156     "    gl_Position = position;\n"
157     "}\n\n";
158 static const char gSimpleFS[] =
159     "precision mediump float;\n\n"
160     "varying vec2 outTexCoords;\n"
161     "uniform sampler2D texture;\n"
162     "\nvoid main(void) {\n"
163     "    gl_FragColor = texture2D(texture, outTexCoords);\n"
164     "}\n\n";
165 
setupGraphics(int w,int h)166 bool setupGraphics(int w, int h) {
167     gProgram = createProgram(gVertexShader, gFragmentShader);
168     if (!gProgram) {
169         return false;
170     }
171     gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
172     checkGlError("glGetAttribLocation");
173     fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
174 
175     gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
176     if (!gTextureProgram) {
177         return false;
178     }
179     gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position");
180     checkGlError("glGetAttribLocation");
181     gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
182     checkGlError("glGetAttribLocation");
183     gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
184     checkGlError("glGetAttribLocation");
185 
186     glActiveTexture(GL_TEXTURE0);
187 
188     glGenTextures(1, &gTexture);
189     glBindTexture(GL_TEXTURE_2D, gTexture);
190     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
191     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
195 
196     glGenTextures(1, &gBufferTexture);
197     glBindTexture(GL_TEXTURE_2D, gBufferTexture);
198     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
199     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
201     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
202     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
203 
204     glGenFramebuffers(1, &gFbo);
205     glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
206     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
207 
208     glBindFramebuffer(GL_FRAMEBUFFER, 0);
209 
210     glViewport(0, 0, w, h);
211     checkGlError("glViewport");
212     return true;
213 }
214 
215 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
216         0.5f, -0.5f };
217 
218 const GLint FLOAT_SIZE_BYTES = 4;
219 const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
220 const GLfloat gTriangleVerticesData[] = {
221     // X, Y, Z, U, V
222     -1.0f, -1.0f, 0, 0.f, 0.f,
223     1.0f, -1.0f, 0, 1.f, 0.f,
224     -1.0f,  1.0f, 0, 0.f, 1.f,
225     1.0f,   1.0f, 0, 1.f, 1.f,
226 };
227 
renderFrame(GLint w,GLint h)228 void renderFrame(GLint w, GLint h) {
229     glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
230     checkGlError("glClearColor");
231     glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
232     checkGlError("glClear");
233 
234     // Bind FBO and draw into it
235     glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
236     checkGlError("glBindFramebuffer");
237 
238     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
239     checkGlError("glClearColor");
240     glClear(GL_COLOR_BUFFER_BIT);
241     checkGlError("glClear");
242 
243     glUseProgram(gProgram);
244     checkGlError("glUseProgram");
245 
246     glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
247     checkGlError("glVertexAttribPointer");
248     glEnableVertexAttribArray(gvPositionHandle);
249     checkGlError("glEnableVertexAttribArray");
250     glDrawArrays(GL_TRIANGLES, 0, 3);
251     checkGlError("glDrawArrays");
252 
253     // Copy content of FBO into a texture
254     glBindTexture(GL_TEXTURE_2D, gBufferTexture);
255     glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2);
256     checkGlError("glCopyTexSubImage2D");
257 
258     // Back to the display
259     glBindFramebuffer(GL_FRAMEBUFFER, 0);
260     checkGlError("glBindFramebuffer");
261 
262     // Draw copied content on the screen
263     glUseProgram(gTextureProgram);
264     checkGlError("glUseProgram");
265 
266     glEnable(GL_BLEND);
267     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
268 
269     glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
270             TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData);
271     checkGlError("glVertexAttribPointer");
272     glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
273             TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]);
274     checkGlError("glVertexAttribPointer");
275     glEnableVertexAttribArray(gvTexturePositionHandle);
276     glEnableVertexAttribArray(gvTextureTexCoordsHandle);
277     checkGlError("glEnableVertexAttribArray");
278     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
279     checkGlError("glDrawArrays");
280 }
281 
printEGLConfiguration(EGLDisplay dpy,EGLConfig config)282 void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
283 
284 #define X(VAL) {VAL, #VAL}
285     struct {EGLint attribute; const char* name;} names[] = {
286     X(EGL_BUFFER_SIZE),
287     X(EGL_ALPHA_SIZE),
288     X(EGL_BLUE_SIZE),
289     X(EGL_GREEN_SIZE),
290     X(EGL_RED_SIZE),
291     X(EGL_DEPTH_SIZE),
292     X(EGL_STENCIL_SIZE),
293     X(EGL_CONFIG_CAVEAT),
294     X(EGL_CONFIG_ID),
295     X(EGL_LEVEL),
296     X(EGL_MAX_PBUFFER_HEIGHT),
297     X(EGL_MAX_PBUFFER_PIXELS),
298     X(EGL_MAX_PBUFFER_WIDTH),
299     X(EGL_NATIVE_RENDERABLE),
300     X(EGL_NATIVE_VISUAL_ID),
301     X(EGL_NATIVE_VISUAL_TYPE),
302     X(EGL_SAMPLES),
303     X(EGL_SAMPLE_BUFFERS),
304     X(EGL_SURFACE_TYPE),
305     X(EGL_TRANSPARENT_TYPE),
306     X(EGL_TRANSPARENT_RED_VALUE),
307     X(EGL_TRANSPARENT_GREEN_VALUE),
308     X(EGL_TRANSPARENT_BLUE_VALUE),
309     X(EGL_BIND_TO_TEXTURE_RGB),
310     X(EGL_BIND_TO_TEXTURE_RGBA),
311     X(EGL_MIN_SWAP_INTERVAL),
312     X(EGL_MAX_SWAP_INTERVAL),
313     X(EGL_LUMINANCE_SIZE),
314     X(EGL_ALPHA_MASK_SIZE),
315     X(EGL_COLOR_BUFFER_TYPE),
316     X(EGL_RENDERABLE_TYPE),
317     X(EGL_CONFORMANT),
318    };
319 #undef X
320 
321     for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
322         EGLint value = -1;
323         EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
324         EGLint error = eglGetError();
325         if (returnVal && error == EGL_SUCCESS) {
326             printf(" %s: ", names[j].name);
327             printf("%d (0x%x)", value, value);
328         }
329     }
330     printf("\n");
331 }
332 
printEGLConfigurations(EGLDisplay dpy)333 int printEGLConfigurations(EGLDisplay dpy) {
334     EGLint numConfig = 0;
335     EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
336     checkEglError("eglGetConfigs", returnVal);
337     if (!returnVal) {
338         return false;
339     }
340 
341     printf("Number of EGL configuration: %d\n", numConfig);
342 
343     EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
344     if (! configs) {
345         printf("Could not allocate configs.\n");
346         return false;
347     }
348 
349     returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
350     checkEglError("eglGetConfigs", returnVal);
351     if (!returnVal) {
352         free(configs);
353         return false;
354     }
355 
356     for(int i = 0; i < numConfig; i++) {
357         printf("Configuration %d\n", i);
358         printEGLConfiguration(dpy, configs[i]);
359     }
360 
361     free(configs);
362     return true;
363 }
364 
main(int,char **)365 int main(int /*argc*/, char** /*argv*/) {
366     EGLBoolean returnValue;
367     EGLConfig myConfig = {0};
368 
369     EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
370     EGLint s_configAttribs[] = {
371             EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
372             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
373             EGL_RED_SIZE, 8,
374             EGL_GREEN_SIZE, 8,
375             EGL_BLUE_SIZE, 8,
376             EGL_ALPHA_SIZE, 8,
377             EGL_NONE };
378     EGLint majorVersion;
379     EGLint minorVersion;
380     EGLContext context;
381     EGLSurface surface;
382     EGLint w, h;
383 
384     EGLDisplay dpy;
385 
386     checkEglError("<init>");
387     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
388     checkEglError("eglGetDisplay");
389     if (dpy == EGL_NO_DISPLAY) {
390         printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
391         return 0;
392     }
393 
394     returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
395     checkEglError("eglInitialize", returnValue);
396     fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
397     if (returnValue != EGL_TRUE) {
398         printf("eglInitialize failed\n");
399         return 0;
400     }
401 
402     if (!printEGLConfigurations(dpy)) {
403         printf("printEGLConfigurations failed\n");
404         return 0;
405     }
406 
407     checkEglError("printEGLConfigurations");
408 
409     WindowSurface windowSurface;
410     EGLNativeWindowType window = windowSurface.getSurface();
411     EGLint numConfigs = -1, n = 0;
412     eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs);
413     if (numConfigs) {
414         EGLConfig* const configs = new EGLConfig[numConfigs];
415         eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n);
416         myConfig = configs[0];
417         delete[] configs;
418     }
419 
420     checkEglError("EGLUtils::selectConfigForNativeWindow");
421 
422     printf("Chose this configuration:\n");
423     printEGLConfiguration(dpy, myConfig);
424 
425     surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
426     checkEglError("eglCreateWindowSurface");
427     if (surface == EGL_NO_SURFACE) {
428         printf("gelCreateWindowSurface failed.\n");
429         return 0;
430     }
431 
432     context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
433     checkEglError("eglCreateContext");
434     if (context == EGL_NO_CONTEXT) {
435         printf("eglCreateContext failed\n");
436         return 0;
437     }
438     returnValue = eglMakeCurrent(dpy, surface, surface, context);
439     checkEglError("eglMakeCurrent", returnValue);
440     if (returnValue != EGL_TRUE) {
441         return 0;
442     }
443     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
444     checkEglError("eglQuerySurface");
445     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
446     checkEglError("eglQuerySurface");
447     GLint dim = w < h ? w : h;
448 
449     fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
450 
451     printGLString("Version", GL_VERSION);
452     printGLString("Vendor", GL_VENDOR);
453     printGLString("Renderer", GL_RENDERER);
454     printGLString("Extensions", GL_EXTENSIONS);
455 
456     if(!setupGraphics(w, h)) {
457         fprintf(stderr, "Could not set up graphics.\n");
458         return 0;
459     }
460 
461     for (;;) {
462         renderFrame(w, h);
463         eglSwapBuffers(dpy, surface);
464         checkEglError("eglSwapBuffers");
465     }
466 
467     return 0;
468 }
469