Searched refs:initAudioThread (Results 1 – 1 of 1) sorted by relevance
114 initAudioThread = new InitAudioThread(partWithAudio->audioData, in init()116 initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); in init()125 if (initAudioThread != nullptr) { in playPart()126 initAudioThread->join(); in playPart()139 sp<InitAudioThread> initAudioThread = nullptr; member in __anon6414763a0111::AudioAnimationCallbacks