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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "BootAnimation"
18 
19 #include <stdint.h>
20 #include <inttypes.h>
21 
22 #include <binder/IPCThreadState.h>
23 #include <binder/ProcessState.h>
24 #include <binder/IServiceManager.h>
25 #include <cutils/properties.h>
26 #include <sys/resource.h>
27 #include <utils/Log.h>
28 #include <utils/SystemClock.h>
29 #include <utils/threads.h>
30 #include <android-base/properties.h>
31 
32 #include "BootAnimation.h"
33 #include "BootAnimationUtil.h"
34 #include "audioplay.h"
35 
36 using namespace android;
37 
38 // ---------------------------------------------------------------------------
39 
40 namespace {
41 
42 // Create a typedef for readability.
43 typedef android::BootAnimation::Animation Animation;
44 
45 static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
46 static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
47 static const char POWER_CTL_PROP_NAME[] = "sys.powerctl";
48 static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
49 static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
50   "kernel_panic",
51   "Panic",
52   "Watchdog",
53 };
54 
55 class InitAudioThread : public Thread {
56 public:
InitAudioThread(uint8_t * exampleAudioData,int exampleAudioLength)57     InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength)
58         : Thread(false),
59           mExampleAudioData(exampleAudioData),
60           mExampleAudioLength(exampleAudioLength) {}
61 private:
threadLoop()62     virtual bool threadLoop() {
63         audioplay::create(mExampleAudioData, mExampleAudioLength);
64         // Exit immediately
65         return false;
66     }
67 
68     uint8_t* mExampleAudioData;
69     int mExampleAudioLength;
70 };
71 
playSoundsAllowed()72 bool playSoundsAllowed() {
73     // Only play sounds for system boots, not runtime restarts.
74     if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) {
75         return false;
76     }
77     // no audio while shutting down
78     if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) {
79         return false;
80     }
81     // Read the system property to see if we should play the sound.
82     // If it's not present, default to allowed.
83     if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
84         return false;
85     }
86 
87     // Don't play sounds if this is a reboot due to an error.
88     char bootreason[PROPERTY_VALUE_MAX];
89     if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
90         for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
91             if (strcasecmp(str.c_str(), bootreason) == 0) {
92                 return false;
93             }
94         }
95     }
96     return true;
97 }
98 
99 class AudioAnimationCallbacks : public android::BootAnimation::Callbacks {
100 public:
init(const Vector<Animation::Part> & parts)101     void init(const Vector<Animation::Part>& parts) override {
102         const Animation::Part* partWithAudio = nullptr;
103         for (const Animation::Part& part : parts) {
104             if (part.audioData != nullptr) {
105                 partWithAudio = &part;
106             }
107         }
108 
109         if (partWithAudio == nullptr) {
110             return;
111         }
112 
113         ALOGD("found audio.wav, creating playback engine");
114         initAudioThread = new InitAudioThread(partWithAudio->audioData,
115                 partWithAudio->audioLength);
116         initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL);
117     };
118 
playPart(int partNumber,const Animation::Part & part,int playNumber)119     void playPart(int partNumber, const Animation::Part& part, int playNumber) override {
120         // only play audio file the first time we animate the part
121         if (playNumber == 0 && part.audioData && playSoundsAllowed()) {
122             ALOGD("playing clip for part%d, size=%d",
123                   partNumber, part.audioLength);
124             // Block until the audio engine is finished initializing.
125             if (initAudioThread != nullptr) {
126                 initAudioThread->join();
127             }
128             audioplay::playClip(part.audioData, part.audioLength);
129         }
130     };
131 
shutdown()132     void shutdown() override {
133         // we've finally played everything we're going to play
134         audioplay::setPlaying(false);
135         audioplay::destroy();
136     };
137 
138 private:
139     sp<InitAudioThread> initAudioThread = nullptr;
140 };
141 
142 }  // namespace
143 
144 
main()145 int main()
146 {
147     setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
148 
149     bool noBootAnimation = bootAnimationDisabled();
150     ALOGI_IF(noBootAnimation,  "boot animation disabled");
151     if (!noBootAnimation) {
152 
153         sp<ProcessState> proc(ProcessState::self());
154         ProcessState::self()->startThreadPool();
155 
156         waitForSurfaceFlinger();
157 
158         // create the boot animation object
159         sp<BootAnimation> boot = new BootAnimation(new AudioAnimationCallbacks());
160         ALOGV("Boot animation set up. Joining pool.");
161 
162         IPCThreadState::self()->joinThreadPool();
163     }
164     ALOGV("Boot animation exit");
165     return 0;
166 }
167