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Searched refs:mRenderSemaphore (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp253 mDestroySemaphore(mBackendContext->fDevice, surface->mBackbuffers[i].mRenderSemaphore, in destroyBuffers()
349 &surface->mBackbuffers[i].mRenderSemaphore); in createBuffers()
656 submitInfo.pSignalSemaphores = &backbuffer->mRenderSemaphore; in swapBuffers()
669 &backbuffer->mRenderSemaphore, // pWaitSemaphores in swapBuffers()
DVulkanManager.h42 VkSemaphore mRenderSemaphore; // we wait on this for rendering to be done member