Searched refs:mRenderSemaphore (Results 1 – 2 of 2) sorted by relevance
253 mDestroySemaphore(mBackendContext->fDevice, surface->mBackbuffers[i].mRenderSemaphore, in destroyBuffers()349 &surface->mBackbuffers[i].mRenderSemaphore); in createBuffers()656 submitInfo.pSignalSemaphores = &backbuffer->mRenderSemaphore; in swapBuffers()669 &backbuffer->mRenderSemaphore, // pWaitSemaphores in swapBuffers()
42 VkSemaphore mRenderSemaphore; // we wait on this for rendering to be done member