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Searched refs:shadowBounds (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DBakedOpDispatcher.cpp228 Rect shadowBounds = op.unmappedBounds; // STROKE in renderTextShadow() local
231 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); in renderTextShadow()
233 shadowBounds.translate(textShadow.dx, textShadow.dy); in renderTextShadow()
234 shadowBounds.outset(textShadow.radius, textShadow.radius); in renderTextShadow()
235 transform.mapRect(shadowBounds); in renderTextShadow()
238 shadowBounds.outset(0.5f); in renderTextShadow()
243 || !clipState->rect.contains(shadowBounds)) { in renderTextShadow()
245 shadowBounds.doIntersect(clipState->rect); in renderTextShadow()
251 renderer.renderGlop(&shadowBounds, clipState, glop); in renderTextShadow()