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Searched refs:textShadow (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/utils/
DPaintUtils.h78 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { in getTextShadow() argument
81 if (textShadow) { in getTextShadow()
82 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); in getTextShadow()
83 textShadow->dx = blur.fOffset.fX; in getTextShadow()
84 textShadow->dy = blur.fOffset.fY; in getTextShadow()
85 textShadow->color = blur.fColor; in getTextShadow()
/frameworks/base/libs/hwui/
DBakedOpDispatcher.cpp199 PaintUtils::TextShadow textShadow; in renderTextShadow() local
200 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { in renderTextShadow()
206 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions); in renderTextShadow()
212 const float sx = op.x - texture->left + textShadow.dx; in renderTextShadow()
213 const float sy = op.y - texture->top + textShadow.dy; in renderTextShadow()
219 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha) in renderTextShadow()
233 shadowBounds.translate(textShadow.dx, textShadow.dy); in renderTextShadow()
234 shadowBounds.outset(textShadow.radius, textShadow.radius); in renderTextShadow()