Searched refs:windowTransform (Results 1 – 4 of 4) sorted by relevance
147 Matrix4 windowTransform; in createOrUpdateLayer() local148 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()149 node->getSkiaLayer()->inverseTransformInWindow = windowTransform; in createOrUpdateLayer()
229 Matrix4 windowTransform; in createOrUpdateLayer() local230 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()231 node->getLayer()->setWindowTransform(windowTransform); in createOrUpdateLayer()
446 Matrix4 windowTransform; in RENDERTHREAD_TEST() local447 windowTransform.loadTranslate(100, 100, 0); in RENDERTHREAD_TEST()448 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_TEST()
1782 Matrix4 windowTransform; in RENDERTHREAD_OPENGL_PIPELINE_TEST() local1783 windowTransform.loadTranslate(100, 100, 0); // total transform of layer's origin in RENDERTHREAD_OPENGL_PIPELINE_TEST()1784 layer.setWindowTransform(windowTransform); in RENDERTHREAD_OPENGL_PIPELINE_TEST()1987 Matrix4 windowTransform; in RENDERTHREAD_OPENGL_PIPELINE_TEST() local1988 windowTransform.loadTranslate(50, 60, 0); // total transform of layer's origin in RENDERTHREAD_OPENGL_PIPELINE_TEST()1989 layer.setWindowTransform(windowTransform); in RENDERTHREAD_OPENGL_PIPELINE_TEST()