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Searched +defs:floor +defs:w +defs:d (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp33 Vector4s::Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w) in Vector4s()
76 Vector4f::Vector4f(float x, float y, float z, float w) in Vector4f()
1075 void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) in packHalf2x16()
1089 void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) in packSnorm2x16()
1096 void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) in packUnorm2x16()
1161 void ShaderCore::floor(Vector4f &dst, const Vector4f &src) in floor() function in sw::ShaderCore
1265 Float4 d = N.x * I.x; in reflect1() local
1272 Float4 d = dot2(N, I); in reflect2() local
1280 Float4 d = dot3(N, I); in reflect3() local
1289 Float4 d = dot4(N, I); in reflect4() local
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/external/valgrind/VEX/priv/
Dguest_arm_toIR.c195 UInt w = 0; in getUIntLittleEndianly() local
207 UShort w = 0; in getUShortLittleEndianly() local
1627 UInt floor = 0; in armUnsignedSatQ() local
1673 Int floor = (Int)floor64; in armSignedSatQ() local
15806 UInt d = dp_op ? ((bD << 4) | Vd) : ((Vd << 1) | bD); in decode_CP10_CP11_instruction() local