Searched refs:AddShader (Results 1 – 3 of 3) sorted by relevance
447 pipelineobj.AddShader(&vs); in VKTriangleTest()448 pipelineobj.AddShader(&ps); in VKTriangleTest()1152 pipe.AddShader(&vs); in TEST_F()1153 pipe.AddShader(&fs); in TEST_F()1167 pipe.AddShader(&vs); in TEST_F()1168 pipe.AddShader(&fs); in TEST_F()2843 pipe.AddShader(&vs); in TEST_F()2844 pipe.AddShader(&fs); in TEST_F()2932 pipeline.AddShader(&vs); in TEST_F()4040 pipe.AddShader(&vs); in TEST_F()[all …]
389 void AddShader(VkShaderObj *shaderObj);
1177 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderObjs.push_back(shader); } in AddShader() function in VkPipelineObj