Home
last modified time | relevance | path

Searched refs:AddShader (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp447 pipelineobj.AddShader(&vs); in VKTriangleTest()
448 pipelineobj.AddShader(&ps); in VKTriangleTest()
1152 pipe.AddShader(&vs); in TEST_F()
1153 pipe.AddShader(&fs); in TEST_F()
1167 pipe.AddShader(&vs); in TEST_F()
1168 pipe.AddShader(&fs); in TEST_F()
2843 pipe.AddShader(&vs); in TEST_F()
2844 pipe.AddShader(&fs); in TEST_F()
2932 pipeline.AddShader(&vs); in TEST_F()
4040 pipe.AddShader(&vs); in TEST_F()
[all …]
Dvkrenderframework.h389 void AddShader(VkShaderObj *shaderObj);
Dvkrenderframework.cpp1177 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderObjs.push_back(shader); } in AddShader() function in VkPipelineObj