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Searched refs:GL_SHADER (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDebugTests.cpp1705 case GL_SHADER: in iterate()
1781 case GL_SHADER: gl.deleteShader(object); break; in iterate()
1902 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
1984 gl.objectLabel(GL_SHADER, shader, -2, msg); in iterate()
1988 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL); in iterate()
1994 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2076 gl.objectLabel(GL_SHADER, shader, 12, msg); in iterate()
2081 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2128 gl.objectLabel(GL_SHADER, shader, 0, msg); in iterate()
2133 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
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/external/mesa3d/src/mesa/main/
Dobjectlabel.c148 case GL_SHADER: in get_label_pointer()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h210 #define GL_SHADER 0x82E1 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl587 #define GL_SHADER 0x82E1 macro
/external/mesa3d/include/GLES3/
Dgl32.h1557 #define GL_SHADER 0x82E1 macro
/external/swiftshader/include/GL/
Dglcorearb.h2297 #define GL_SHADER 0x82E1 macro
Dglext.h2244 #define GL_SHADER 0x82E1 macro
/external/mesa3d/include/GL/
Dglcorearb.h2321 #define GL_SHADER 0x82E1 macro
Dglext.h2268 #define GL_SHADER 0x82E1 macro