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Searched refs:GL_SYNC_FENCE (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Dsyncobj.c185 && (syncObj->Type == GL_SYNC_FENCE) in _mesa_get_and_ref_sync()
280 syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE); in _mesa_FenceSync()
282 syncObj->Type = GL_SYNC_FENCE; in _mesa_FenceSync()
/external/swiftshader/src/OpenGL/libGLESv2/
DFence.cpp143 values[0] = GL_SYNC_FENCE; in getSynciv()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_syncobj.c51 if (type == GL_SYNC_FENCE) { in st_new_sync_object()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h758 #define GL_SYNC_FENCE 0x9116 macro
/external/mesa3d/include/GLES3/
Dgl3.h947 #define GL_SYNC_FENCE 0x9116 macro
Dgl31.h947 #define GL_SYNC_FENCE 0x9116 macro
Dgl32.h947 #define GL_SYNC_FENCE 0x9116 macro
/external/swiftshader/include/GLES3/
Dgl3.h949 #define GL_SYNC_FENCE 0x9116 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1384 #define GL_SYNC_FENCE 0x9116 macro
/external/swiftshader/include/GL/
Dglcorearb.h1552 #define GL_SYNC_FENCE 0x9116 macro
Dglext.h1439 #define GL_SYNC_FENCE 0x9116 macro
/external/mesa3d/include/GL/
Dglcorearb.h1571 #define GL_SYNC_FENCE 0x9116 macro
Dglext.h1458 #define GL_SYNC_FENCE 0x9116 macro