/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderStorageTests.cpp | 75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; in getGLUShaderType() 91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 122 case GL_VERTEX_SHADER: in genBlockSource() 200 GL_VERTEX_SHADER, in block_number_limits() 208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); in block_number_limits() 236 case GL_VERTEX_SHADER: in block_number_limits() 289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources); in max_combined_block_number_limit()
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D | es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format() 373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() [all …]
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D | es31fNegativeSSBOBlockTests.cpp | 240 case GL_VERTEX_SHADER: in generateVaryingSSBOShader() 380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_matching() 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching() 484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier() 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
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D | es31fNegativeShaderApiTests.cpp | 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() [all …]
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D | es31fProgramPipelineStateQueryTests.cpp | 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate() 173 if (m_targetStage == GL_VERTEX_SHADER) in iterate() 403 …(std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER)); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es3fNegativeShaderApiTests.cpp | 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 424 GLuint dummyShader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init() 135 …(PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32Vertex… in Init()
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D | PVRTPrint3DAPI.cpp | 382 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVerte… in APIInit() 400 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexSha… in APIInit()
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/external/mesa3d/src/compiler/glsl/ |
D | test_optpass.cpp | 170 int shader_type = GL_VERTEX_SHADER; in test_optpass() 177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, in test_optpass()
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D | standalone_scaffolding.h | 83 case GL_VERTEX_SHADER: in _mesa_shader_enum_to_shader_stage()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 828 case GL_VERTEX_SHADER: in createResource() 854 case GL_VERTEX_SHADER: in createResource() 905 case GL_VERTEX_SHADER: in renderResource() 912 otherShader = m_gl.createShader(GL_VERTEX_SHADER); in renderResource() 939 case GL_VERTEX_SHADER: in renderResource() 1255 …_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec)); in init() 1268 …x, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec)); in init() 1281 …m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec)); in init()
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/external/swiftshader/src/OpenGL/compiler/ |
D | Compiler.h | 67 #define GL_VERTEX_SHADER 0x8B31 macro
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D | Compiler.cpp | 188 case GL_VERTEX_SHADER: in InitBuiltInSymbolTable()
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D | glslang.y | 125 context->getShaderType() != GL_VERTEX_SHADER) { \ 132 if (context->getShaderType() != GL_VERTEX_SHADER) { \ 905 if (context->getShaderType() == GL_VERTEX_SHADER) 914 if (context->getShaderType() == GL_VERTEX_SHADER) 971 if (context->getShaderType() == GL_VERTEX_SHADER)
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 123 case GL_VERTEX_SHADER: in _mesa_shader_enum_to_shader_stage()
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | amdgcn_glslc.c | 242 type = GL_VERTEX_SHADER; in main()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 246 …if(PVRTShaderLoadFromFile(NULL, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiP… in LoadShaders() 285 …if(PVRTShaderLoadFromFile(NULL, c_szSceneVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | shader.c | 64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram()
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