Searched refs:SI_NUM_SHADERS (Results 1 – 7 of 7) sorted by relevance
275 struct si_buffer_resources const_buffers[SI_NUM_SHADERS];276 struct si_buffer_resources shader_buffers[SI_NUM_SHADERS];277 struct si_textures_info samplers[SI_NUM_SHADERS];278 struct si_images_info images[SI_NUM_SHADERS];
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1) macro160 uint32_t sh_base[SI_NUM_SHADERS];209 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
522 if (!count || shader >= SI_NUM_SHADERS) in si_set_sampler_views()771 assert(shader < SI_NUM_SHADERS); in si_set_shader_images()822 if (!count || shader >= SI_NUM_SHADERS) in si_bind_sampler_states()1155 if (shader >= SI_NUM_SHADERS) in si_pipe_set_constant_buffer()1515 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_update_compressed_colortex_masks()1624 for (shader = 0; shader < SI_NUM_SHADERS; shader++) in si_invalidate_buffer()1631 for (shader = 0; shader < SI_NUM_SHADERS; shader++) in si_invalidate_buffer()1639 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_invalidate_buffer()1667 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) { in si_invalidate_buffer()1702 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_update_all_texture_descriptors()[all …]
50 space *= SI_NUM_SHADERS; in si_ce_needed_cs_space()
266 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_create_context()
614 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_check_render_feedback()
1793 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_delete_shader_selector()