• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "si_pipe.h"
25 #include "util/u_format.h"
26 #include "util/u_surface.h"
27 
28 enum si_blitter_op /* bitmask */
29 {
30 	SI_SAVE_TEXTURES      = 1,
31 	SI_SAVE_FRAMEBUFFER   = 2,
32 	SI_SAVE_FRAGMENT_STATE = 4,
33 	SI_DISABLE_RENDER_COND = 8,
34 
35 	SI_CLEAR         = SI_SAVE_FRAGMENT_STATE,
36 
37 	SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
38 
39 	SI_COPY          = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
40 			   SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
41 
42 	SI_BLIT          = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
43 			   SI_SAVE_FRAGMENT_STATE,
44 
45 	SI_DECOMPRESS    = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
46 			   SI_DISABLE_RENDER_COND,
47 
48 	SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
49 };
50 
si_blitter_begin(struct pipe_context * ctx,enum si_blitter_op op)51 static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
52 {
53 	struct si_context *sctx = (struct si_context *)ctx;
54 
55 	util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
56 	util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
57 	util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
58 	util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
59 	util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
60 	util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
61 	util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
62 				     (struct pipe_stream_output_target**)sctx->b.streamout.targets);
63 	util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
64 
65 	if (op & SI_SAVE_FRAGMENT_STATE) {
66 		util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
67 		util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
68 		util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
69 		util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
70 		util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
71 		util_blitter_save_viewport(sctx->blitter, &sctx->b.viewports.states[0]);
72 		util_blitter_save_scissor(sctx->blitter, &sctx->b.scissors.states[0]);
73 	}
74 
75 	if (op & SI_SAVE_FRAMEBUFFER)
76 		util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
77 
78 	if (op & SI_SAVE_TEXTURES) {
79 		util_blitter_save_fragment_sampler_states(
80 			sctx->blitter, 2,
81 			(void**)sctx->samplers[PIPE_SHADER_FRAGMENT].views.sampler_states);
82 
83 		util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
84 			sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
85 	}
86 
87 	if (op & SI_DISABLE_RENDER_COND)
88 		sctx->b.render_cond_force_off = true;
89 }
90 
si_blitter_end(struct pipe_context * ctx)91 static void si_blitter_end(struct pipe_context *ctx)
92 {
93 	struct si_context *sctx = (struct si_context *)ctx;
94 
95 	sctx->b.render_cond_force_off = false;
96 }
97 
u_max_sample(struct pipe_resource * r)98 static unsigned u_max_sample(struct pipe_resource *r)
99 {
100 	return r->nr_samples ? r->nr_samples - 1 : 0;
101 }
102 
103 static unsigned
si_blit_dbcb_copy(struct si_context * sctx,struct r600_texture * src,struct r600_texture * dst,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)104 si_blit_dbcb_copy(struct si_context *sctx,
105 		  struct r600_texture *src,
106 		  struct r600_texture *dst,
107 		  unsigned planes, unsigned level_mask,
108 		  unsigned first_layer, unsigned last_layer,
109 		  unsigned first_sample, unsigned last_sample)
110 {
111 	struct pipe_surface surf_tmpl = {{0}};
112 	unsigned layer, sample, checked_last_layer, max_layer;
113 	unsigned fully_copied_levels = 0;
114 
115 	if (planes & PIPE_MASK_Z)
116 		sctx->dbcb_depth_copy_enabled = true;
117 	if (planes & PIPE_MASK_S)
118 		sctx->dbcb_stencil_copy_enabled = true;
119 	si_mark_atom_dirty(sctx, &sctx->db_render_state);
120 
121 	assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
122 
123 	while (level_mask) {
124 		unsigned level = u_bit_scan(&level_mask);
125 
126 		/* The smaller the mipmap level, the less layers there are
127 		 * as far as 3D textures are concerned. */
128 		max_layer = util_max_layer(&src->resource.b.b, level);
129 		checked_last_layer = MIN2(last_layer, max_layer);
130 
131 		surf_tmpl.u.tex.level = level;
132 
133 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
134 			struct pipe_surface *zsurf, *cbsurf;
135 
136 			surf_tmpl.format = src->resource.b.b.format;
137 			surf_tmpl.u.tex.first_layer = layer;
138 			surf_tmpl.u.tex.last_layer = layer;
139 
140 			zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl);
141 
142 			surf_tmpl.format = dst->resource.b.b.format;
143 			cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl);
144 
145 			for (sample = first_sample; sample <= last_sample; sample++) {
146 				if (sample != sctx->dbcb_copy_sample) {
147 					sctx->dbcb_copy_sample = sample;
148 					si_mark_atom_dirty(sctx, &sctx->db_render_state);
149 				}
150 
151 				si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
152 				util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
153 								  sctx->custom_dsa_flush, 1.0f);
154 				si_blitter_end(&sctx->b.b);
155 			}
156 
157 			pipe_surface_reference(&zsurf, NULL);
158 			pipe_surface_reference(&cbsurf, NULL);
159 		}
160 
161 		if (first_layer == 0 && last_layer >= max_layer &&
162 		    first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
163 			fully_copied_levels |= 1u << level;
164 	}
165 
166 	sctx->dbcb_depth_copy_enabled = false;
167 	sctx->dbcb_stencil_copy_enabled = false;
168 	si_mark_atom_dirty(sctx, &sctx->db_render_state);
169 
170 	return fully_copied_levels;
171 }
172 
si_blit_decompress_depth(struct pipe_context * ctx,struct r600_texture * texture,struct r600_texture * staging,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)173 static void si_blit_decompress_depth(struct pipe_context *ctx,
174 				     struct r600_texture *texture,
175 				     struct r600_texture *staging,
176 				     unsigned first_level, unsigned last_level,
177 				     unsigned first_layer, unsigned last_layer,
178 				     unsigned first_sample, unsigned last_sample)
179 {
180 	const struct util_format_description *desc;
181 	unsigned planes = 0;
182 
183 	assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
184 
185 	desc = util_format_description(staging->resource.b.b.format);
186 
187 	if (util_format_has_depth(desc))
188 		planes |= PIPE_MASK_Z;
189 	if (util_format_has_stencil(desc))
190 		planes |= PIPE_MASK_S;
191 
192 	si_blit_dbcb_copy(
193 		(struct si_context *)ctx, texture, staging, planes,
194 		u_bit_consecutive(first_level, last_level - first_level + 1),
195 		first_layer, last_layer, first_sample, last_sample);
196 }
197 
198 /* Helper function for si_blit_decompress_zs_in_place.
199  */
200 static void
si_blit_decompress_zs_planes_in_place(struct si_context * sctx,struct r600_texture * texture,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer)201 si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
202 				      struct r600_texture *texture,
203 				      unsigned planes, unsigned level_mask,
204 				      unsigned first_layer, unsigned last_layer)
205 {
206 	struct pipe_surface *zsurf, surf_tmpl = {{0}};
207 	unsigned layer, max_layer, checked_last_layer;
208 	unsigned fully_decompressed_mask = 0;
209 
210 	if (!level_mask)
211 		return;
212 
213 	if (planes & PIPE_MASK_S)
214 		sctx->db_flush_stencil_inplace = true;
215 	if (planes & PIPE_MASK_Z)
216 		sctx->db_flush_depth_inplace = true;
217 	si_mark_atom_dirty(sctx, &sctx->db_render_state);
218 
219 	surf_tmpl.format = texture->resource.b.b.format;
220 
221 	while (level_mask) {
222 		unsigned level = u_bit_scan(&level_mask);
223 
224 		surf_tmpl.u.tex.level = level;
225 
226 		/* The smaller the mipmap level, the less layers there are
227 		 * as far as 3D textures are concerned. */
228 		max_layer = util_max_layer(&texture->resource.b.b, level);
229 		checked_last_layer = MIN2(last_layer, max_layer);
230 
231 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
232 			surf_tmpl.u.tex.first_layer = layer;
233 			surf_tmpl.u.tex.last_layer = layer;
234 
235 			zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);
236 
237 			si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
238 			util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
239 							  sctx->custom_dsa_flush,
240 							  1.0f);
241 			si_blitter_end(&sctx->b.b);
242 
243 			pipe_surface_reference(&zsurf, NULL);
244 		}
245 
246 		/* The texture will always be dirty if some layers aren't flushed.
247 		 * I don't think this case occurs often though. */
248 		if (first_layer == 0 && last_layer >= max_layer) {
249 			fully_decompressed_mask |= 1u << level;
250 		}
251 	}
252 
253 	if (planes & PIPE_MASK_Z)
254 		texture->dirty_level_mask &= ~fully_decompressed_mask;
255 	if (planes & PIPE_MASK_S)
256 		texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
257 
258 	sctx->db_flush_depth_inplace = false;
259 	sctx->db_flush_stencil_inplace = false;
260 	si_mark_atom_dirty(sctx, &sctx->db_render_state);
261 }
262 
263 /* Helper function of si_flush_depth_texture: decompress the given levels
264  * of Z and/or S planes in place.
265  */
266 static void
si_blit_decompress_zs_in_place(struct si_context * sctx,struct r600_texture * texture,unsigned levels_z,unsigned levels_s,unsigned first_layer,unsigned last_layer)267 si_blit_decompress_zs_in_place(struct si_context *sctx,
268 			       struct r600_texture *texture,
269 			       unsigned levels_z, unsigned levels_s,
270 			       unsigned first_layer, unsigned last_layer)
271 {
272 	unsigned both = levels_z & levels_s;
273 
274 	/* First, do combined Z & S decompresses for levels that need it. */
275 	if (both) {
276 		si_blit_decompress_zs_planes_in_place(
277 				sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
278 				both,
279 				first_layer, last_layer);
280 		levels_z &= ~both;
281 		levels_s &= ~both;
282 	}
283 
284 	/* Now do separate Z and S decompresses. */
285 	if (levels_z) {
286 		si_blit_decompress_zs_planes_in_place(
287 				sctx, texture, PIPE_MASK_Z,
288 				levels_z,
289 				first_layer, last_layer);
290 	}
291 
292 	if (levels_s) {
293 		si_blit_decompress_zs_planes_in_place(
294 				sctx, texture, PIPE_MASK_S,
295 				levels_s,
296 				first_layer, last_layer);
297 	}
298 }
299 
300 static void
si_flush_depth_texture(struct si_context * sctx,struct r600_texture * tex,unsigned required_planes,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)301 si_flush_depth_texture(struct si_context *sctx,
302 		       struct r600_texture *tex,
303 		       unsigned required_planes,
304 		       unsigned first_level, unsigned last_level,
305 		       unsigned first_layer, unsigned last_layer)
306 {
307 	unsigned inplace_planes = 0;
308 	unsigned copy_planes = 0;
309 	unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
310 	unsigned levels_z = 0;
311 	unsigned levels_s = 0;
312 
313 	if (required_planes & PIPE_MASK_Z) {
314 		levels_z = level_mask & tex->dirty_level_mask;
315 
316 		if (levels_z) {
317 			if (r600_can_sample_zs(tex, false))
318 				inplace_planes |= PIPE_MASK_Z;
319 			else
320 				copy_planes |= PIPE_MASK_Z;
321 		}
322 	}
323 	if (required_planes & PIPE_MASK_S) {
324 		levels_s = level_mask & tex->stencil_dirty_level_mask;
325 
326 		if (levels_s) {
327 			if (r600_can_sample_zs(tex, true))
328 				inplace_planes |= PIPE_MASK_S;
329 			else
330 				copy_planes |= PIPE_MASK_S;
331 		}
332 	}
333 
334 	assert(!tex->tc_compatible_htile || levels_z == 0);
335 
336 	/* We may have to allocate the flushed texture here when called from
337 	 * si_decompress_subresource.
338 	 */
339 	if (copy_planes &&
340 	    (tex->flushed_depth_texture ||
341 	     r600_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
342 		struct r600_texture *dst = tex->flushed_depth_texture;
343 		unsigned fully_copied_levels;
344 		unsigned levels = 0;
345 
346 		assert(tex->flushed_depth_texture);
347 
348 		if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
349 			copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
350 
351 		if (copy_planes & PIPE_MASK_Z) {
352 			levels |= levels_z;
353 			levels_z = 0;
354 		}
355 		if (copy_planes & PIPE_MASK_S) {
356 			levels |= levels_s;
357 			levels_s = 0;
358 		}
359 
360 		fully_copied_levels = si_blit_dbcb_copy(
361 			sctx, tex, dst, copy_planes, levels,
362 			first_layer, last_layer,
363 			0, u_max_sample(&tex->resource.b.b));
364 
365 		if (copy_planes & PIPE_MASK_Z)
366 			tex->dirty_level_mask &= ~fully_copied_levels;
367 		if (copy_planes & PIPE_MASK_S)
368 			tex->stencil_dirty_level_mask &= ~fully_copied_levels;
369 	}
370 
371 	if (inplace_planes) {
372 		si_blit_decompress_zs_in_place(
373 			sctx, tex,
374 			levels_z, levels_s,
375 			first_layer, last_layer);
376 	}
377 }
378 
379 static void
si_flush_depth_textures(struct si_context * sctx,struct si_textures_info * textures)380 si_flush_depth_textures(struct si_context *sctx,
381 			struct si_textures_info *textures)
382 {
383 	unsigned i;
384 	unsigned mask = textures->depth_texture_mask;
385 
386 	while (mask) {
387 		struct pipe_sampler_view *view;
388 		struct si_sampler_view *sview;
389 		struct r600_texture *tex;
390 
391 		i = u_bit_scan(&mask);
392 
393 		view = textures->views.views[i];
394 		assert(view);
395 		sview = (struct si_sampler_view*)view;
396 
397 		tex = (struct r600_texture *)view->texture;
398 		assert(tex->db_compatible);
399 
400 		si_flush_depth_texture(
401 				sctx, tex,
402 				sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
403 				view->u.tex.first_level, view->u.tex.last_level,
404 				0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
405 	}
406 }
407 
si_blit_decompress_color(struct pipe_context * ctx,struct r600_texture * rtex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,bool need_dcc_decompress)408 static void si_blit_decompress_color(struct pipe_context *ctx,
409 		struct r600_texture *rtex,
410 		unsigned first_level, unsigned last_level,
411 		unsigned first_layer, unsigned last_layer,
412 		bool need_dcc_decompress)
413 {
414 	struct si_context *sctx = (struct si_context *)ctx;
415 	void* custom_blend;
416 	unsigned layer, checked_last_layer, max_layer;
417 	unsigned level_mask =
418 		u_bit_consecutive(first_level, last_level - first_level + 1);
419 
420 	if (!need_dcc_decompress)
421 		level_mask &= rtex->dirty_level_mask;
422 	if (!level_mask)
423 		return;
424 
425 	if (rtex->dcc_offset && need_dcc_decompress) {
426 		custom_blend = sctx->custom_blend_dcc_decompress;
427 
428 		/* disable levels without DCC */
429 		for (int i = first_level; i <= last_level; i++) {
430 			if (!rtex->dcc_offset ||
431 			    i >= rtex->surface.num_dcc_levels)
432 				level_mask &= ~(1 << i);
433 		}
434 	} else if (rtex->fmask.size) {
435 		custom_blend = sctx->custom_blend_decompress;
436 	} else {
437 		custom_blend = sctx->custom_blend_fastclear;
438 	}
439 
440 	while (level_mask) {
441 		unsigned level = u_bit_scan(&level_mask);
442 
443 		/* The smaller the mipmap level, the less layers there are
444 		 * as far as 3D textures are concerned. */
445 		max_layer = util_max_layer(&rtex->resource.b.b, level);
446 		checked_last_layer = MIN2(last_layer, max_layer);
447 
448 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
449 			struct pipe_surface *cbsurf, surf_tmpl;
450 
451 			surf_tmpl.format = rtex->resource.b.b.format;
452 			surf_tmpl.u.tex.level = level;
453 			surf_tmpl.u.tex.first_layer = layer;
454 			surf_tmpl.u.tex.last_layer = layer;
455 			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
456 
457 			si_blitter_begin(ctx, SI_DECOMPRESS);
458 			util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
459 			si_blitter_end(ctx);
460 
461 			pipe_surface_reference(&cbsurf, NULL);
462 		}
463 
464 		/* The texture will always be dirty if some layers aren't flushed.
465 		 * I don't think this case occurs often though. */
466 		if (first_layer == 0 && last_layer >= max_layer) {
467 			rtex->dirty_level_mask &= ~(1 << level);
468 		}
469 	}
470 }
471 
472 static void
si_decompress_sampler_color_textures(struct si_context * sctx,struct si_textures_info * textures)473 si_decompress_sampler_color_textures(struct si_context *sctx,
474 				     struct si_textures_info *textures)
475 {
476 	unsigned i;
477 	unsigned mask = textures->compressed_colortex_mask;
478 
479 	while (mask) {
480 		struct pipe_sampler_view *view;
481 		struct r600_texture *tex;
482 
483 		i = u_bit_scan(&mask);
484 
485 		view = textures->views.views[i];
486 		assert(view);
487 
488 		tex = (struct r600_texture *)view->texture;
489 		/* CMASK or DCC can be discarded and we can still end up here. */
490 		if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
491 			continue;
492 
493 		si_blit_decompress_color(&sctx->b.b, tex,
494 					 view->u.tex.first_level, view->u.tex.last_level,
495 					 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
496 					 false);
497 	}
498 }
499 
500 static void
si_decompress_image_color_textures(struct si_context * sctx,struct si_images_info * images)501 si_decompress_image_color_textures(struct si_context *sctx,
502 				   struct si_images_info *images)
503 {
504 	unsigned i;
505 	unsigned mask = images->compressed_colortex_mask;
506 
507 	while (mask) {
508 		const struct pipe_image_view *view;
509 		struct r600_texture *tex;
510 
511 		i = u_bit_scan(&mask);
512 
513 		view = &images->views[i];
514 		assert(view->resource->target != PIPE_BUFFER);
515 
516 		tex = (struct r600_texture *)view->resource;
517 		if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
518 			continue;
519 
520 		si_blit_decompress_color(&sctx->b.b, tex,
521 					 view->u.tex.level, view->u.tex.level,
522 					 0, util_max_layer(&tex->resource.b.b, view->u.tex.level),
523 					 false);
524 	}
525 }
526 
si_check_render_feedback_textures(struct si_context * sctx,struct si_textures_info * textures)527 static void si_check_render_feedback_textures(struct si_context *sctx,
528                                               struct si_textures_info *textures)
529 {
530 	uint32_t mask = textures->views.enabled_mask;
531 
532 	while (mask) {
533 		const struct pipe_sampler_view *view;
534 		struct r600_texture *tex;
535 		bool render_feedback = false;
536 
537 		unsigned i = u_bit_scan(&mask);
538 
539 		view = textures->views.views[i];
540 		if(view->texture->target == PIPE_BUFFER)
541 			continue;
542 
543 		tex = (struct r600_texture *)view->texture;
544 		if (!tex->dcc_offset)
545 			continue;
546 
547 		for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
548 			struct r600_surface * surf;
549 
550 			if (!sctx->framebuffer.state.cbufs[j])
551 				continue;
552 
553 			surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
554 
555 			if (tex == (struct r600_texture*)surf->base.texture &&
556 			    surf->base.u.tex.level >= view->u.tex.first_level &&
557 			    surf->base.u.tex.level <= view->u.tex.last_level &&
558 			    surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
559 			    surf->base.u.tex.last_layer >= view->u.tex.first_layer)
560 				render_feedback = true;
561 		}
562 
563 		if (render_feedback)
564 			r600_texture_disable_dcc(&sctx->b, tex);
565 	}
566 }
567 
si_check_render_feedback_images(struct si_context * sctx,struct si_images_info * images)568 static void si_check_render_feedback_images(struct si_context *sctx,
569                                             struct si_images_info *images)
570 {
571 	uint32_t mask = images->enabled_mask;
572 
573 	while (mask) {
574 		const struct pipe_image_view *view;
575 		struct r600_texture *tex;
576 		bool render_feedback = false;
577 
578 		unsigned i = u_bit_scan(&mask);
579 
580 		view = &images->views[i];
581 		if (view->resource->target == PIPE_BUFFER)
582 			continue;
583 
584 		tex = (struct r600_texture *)view->resource;
585 		if (!tex->dcc_offset)
586 			continue;
587 
588 		for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
589 			struct r600_surface * surf;
590 
591 			if (!sctx->framebuffer.state.cbufs[j])
592 				continue;
593 
594 			surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
595 
596 			if (tex == (struct r600_texture*)surf->base.texture &&
597 			    surf->base.u.tex.level == view->u.tex.level &&
598 			    surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
599 			    surf->base.u.tex.last_layer >= view->u.tex.first_layer)
600 				render_feedback = true;
601 		}
602 
603 		if (render_feedback)
604 			r600_texture_disable_dcc(&sctx->b, tex);
605 	}
606 }
607 
si_check_render_feedback(struct si_context * sctx)608 static void si_check_render_feedback(struct si_context *sctx)
609 {
610 
611 	if (!sctx->need_check_render_feedback)
612 		return;
613 
614 	for (int i = 0; i < SI_NUM_SHADERS; ++i) {
615 		si_check_render_feedback_images(sctx, &sctx->images[i]);
616 		si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
617 	}
618 	sctx->need_check_render_feedback = false;
619 }
620 
si_decompress_textures(struct si_context * sctx,unsigned shader_mask)621 static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
622 {
623 	unsigned compressed_colortex_counter, mask;
624 
625 	if (sctx->blitter->running)
626 		return;
627 
628 	/* Update the compressed_colortex_mask if necessary. */
629 	compressed_colortex_counter = p_atomic_read(&sctx->screen->b.compressed_colortex_counter);
630 	if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) {
631 		sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
632 		si_update_compressed_colortex_masks(sctx);
633 	}
634 
635 	/* Decompress color & depth textures if needed. */
636 	mask = sctx->compressed_tex_shader_mask & shader_mask;
637 	while (mask) {
638 		unsigned i = u_bit_scan(&mask);
639 
640 		if (sctx->samplers[i].depth_texture_mask) {
641 			si_flush_depth_textures(sctx, &sctx->samplers[i]);
642 		}
643 		if (sctx->samplers[i].compressed_colortex_mask) {
644 			si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
645 		}
646 		if (sctx->images[i].compressed_colortex_mask) {
647 			si_decompress_image_color_textures(sctx, &sctx->images[i]);
648 		}
649 	}
650 
651 	si_check_render_feedback(sctx);
652 }
653 
si_decompress_graphics_textures(struct si_context * sctx)654 void si_decompress_graphics_textures(struct si_context *sctx)
655 {
656 	si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
657 }
658 
si_decompress_compute_textures(struct si_context * sctx)659 void si_decompress_compute_textures(struct si_context *sctx)
660 {
661 	si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
662 }
663 
si_clear(struct pipe_context * ctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)664 static void si_clear(struct pipe_context *ctx, unsigned buffers,
665 		     const union pipe_color_union *color,
666 		     double depth, unsigned stencil)
667 {
668 	struct si_context *sctx = (struct si_context *)ctx;
669 	struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
670 	struct pipe_surface *zsbuf = fb->zsbuf;
671 	struct r600_texture *zstex =
672 		zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
673 
674 	if (buffers & PIPE_CLEAR_COLOR) {
675 		evergreen_do_fast_color_clear(&sctx->b, fb,
676 					      &sctx->framebuffer.atom, &buffers,
677 					      &sctx->framebuffer.dirty_cbufs,
678 					      color);
679 		if (!buffers)
680 			return; /* all buffers have been fast cleared */
681 	}
682 
683 	if (buffers & PIPE_CLEAR_COLOR) {
684 		int i;
685 
686 		/* These buffers cannot use fast clear, make sure to disable expansion. */
687 		for (i = 0; i < fb->nr_cbufs; i++) {
688 			struct r600_texture *tex;
689 
690 			/* If not clearing this buffer, skip. */
691 			if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
692 				continue;
693 
694 			if (!fb->cbufs[i])
695 				continue;
696 
697 			tex = (struct r600_texture *)fb->cbufs[i]->texture;
698 			if (tex->fmask.size == 0)
699 				tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
700 		}
701 	}
702 
703 	if (zstex && zstex->htile_buffer &&
704 	    zsbuf->u.tex.level == 0 &&
705 	    zsbuf->u.tex.first_layer == 0 &&
706 	    zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
707 		/* TC-compatible HTILE only supports depth clears to 0 or 1. */
708 		if (buffers & PIPE_CLEAR_DEPTH &&
709 		    (!zstex->tc_compatible_htile ||
710 		     depth == 0 || depth == 1)) {
711 			/* Need to disable EXPCLEAR temporarily if clearing
712 			 * to a new value. */
713 			if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
714 				sctx->db_depth_disable_expclear = true;
715 			}
716 
717 			zstex->depth_clear_value = depth;
718 			sctx->framebuffer.dirty_zsbuf = true;
719 			si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
720 			sctx->db_depth_clear = true;
721 			si_mark_atom_dirty(sctx, &sctx->db_render_state);
722 		}
723 
724 		/* TC-compatible HTILE only supports stencil clears to 0. */
725 		if (buffers & PIPE_CLEAR_STENCIL &&
726 		    (!zstex->tc_compatible_htile || stencil == 0)) {
727 			stencil &= 0xff;
728 
729 			/* Need to disable EXPCLEAR temporarily if clearing
730 			 * to a new value. */
731 			if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
732 				sctx->db_stencil_disable_expclear = true;
733 			}
734 
735 			zstex->stencil_clear_value = stencil;
736 			sctx->framebuffer.dirty_zsbuf = true;
737 			si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
738 			sctx->db_stencil_clear = true;
739 			si_mark_atom_dirty(sctx, &sctx->db_render_state);
740 		}
741 	}
742 
743 	si_blitter_begin(ctx, SI_CLEAR);
744 	util_blitter_clear(sctx->blitter, fb->width, fb->height,
745 			   util_framebuffer_get_num_layers(fb),
746 			   buffers, color, depth, stencil);
747 	si_blitter_end(ctx);
748 
749 	if (sctx->db_depth_clear) {
750 		sctx->db_depth_clear = false;
751 		sctx->db_depth_disable_expclear = false;
752 		zstex->depth_cleared = true;
753 		si_mark_atom_dirty(sctx, &sctx->db_render_state);
754 	}
755 
756 	if (sctx->db_stencil_clear) {
757 		sctx->db_stencil_clear = false;
758 		sctx->db_stencil_disable_expclear = false;
759 		zstex->stencil_cleared = true;
760 		si_mark_atom_dirty(sctx, &sctx->db_render_state);
761 	}
762 }
763 
si_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)764 static void si_clear_render_target(struct pipe_context *ctx,
765 				   struct pipe_surface *dst,
766 				   const union pipe_color_union *color,
767 				   unsigned dstx, unsigned dsty,
768 				   unsigned width, unsigned height,
769 				   bool render_condition_enabled)
770 {
771 	struct si_context *sctx = (struct si_context *)ctx;
772 
773 	si_blitter_begin(ctx, SI_CLEAR_SURFACE |
774 			 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
775 	util_blitter_clear_render_target(sctx->blitter, dst, color,
776 					 dstx, dsty, width, height);
777 	si_blitter_end(ctx);
778 }
779 
si_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)780 static void si_clear_depth_stencil(struct pipe_context *ctx,
781 				   struct pipe_surface *dst,
782 				   unsigned clear_flags,
783 				   double depth,
784 				   unsigned stencil,
785 				   unsigned dstx, unsigned dsty,
786 				   unsigned width, unsigned height,
787 				   bool render_condition_enabled)
788 {
789 	struct si_context *sctx = (struct si_context *)ctx;
790 
791 	si_blitter_begin(ctx, SI_CLEAR_SURFACE |
792 			 (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
793 	util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
794 					 dstx, dsty, width, height);
795 	si_blitter_end(ctx);
796 }
797 
798 /* Helper for decompressing a portion of a color or depth resource before
799  * blitting if any decompression is needed.
800  * The driver doesn't decompress resources automatically while u_blitter is
801  * rendering. */
si_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned planes,unsigned level,unsigned first_layer,unsigned last_layer)802 static void si_decompress_subresource(struct pipe_context *ctx,
803 				      struct pipe_resource *tex,
804 				      unsigned planes, unsigned level,
805 				      unsigned first_layer, unsigned last_layer)
806 {
807 	struct si_context *sctx = (struct si_context *)ctx;
808 	struct r600_texture *rtex = (struct r600_texture*)tex;
809 
810 	if (rtex->db_compatible) {
811 		planes &= PIPE_MASK_Z | PIPE_MASK_S;
812 
813 		if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
814 			planes &= ~PIPE_MASK_S;
815 
816 		si_flush_depth_texture(sctx, rtex, planes,
817 				       level, level,
818 				       first_layer, last_layer);
819 	} else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
820 		si_blit_decompress_color(ctx, rtex, level, level,
821 					 first_layer, last_layer, false);
822 	}
823 }
824 
825 struct texture_orig_info {
826 	unsigned format;
827 	unsigned width0;
828 	unsigned height0;
829 	unsigned npix_x;
830 	unsigned npix_y;
831 	unsigned npix0_x;
832 	unsigned npix0_y;
833 };
834 
si_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)835 void si_resource_copy_region(struct pipe_context *ctx,
836 			     struct pipe_resource *dst,
837 			     unsigned dst_level,
838 			     unsigned dstx, unsigned dsty, unsigned dstz,
839 			     struct pipe_resource *src,
840 			     unsigned src_level,
841 			     const struct pipe_box *src_box)
842 {
843 	struct si_context *sctx = (struct si_context *)ctx;
844 	struct r600_texture *rsrc = (struct r600_texture*)src;
845 	struct pipe_surface *dst_view, dst_templ;
846 	struct pipe_sampler_view src_templ, *src_view;
847 	unsigned dst_width, dst_height, src_width0, src_height0;
848 	unsigned src_force_level = 0;
849 	struct pipe_box sbox, dstbox;
850 
851 	/* Handle buffers first. */
852 	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
853 		si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, 0);
854 		return;
855 	}
856 
857 	assert(u_max_sample(dst) == u_max_sample(src));
858 
859 	/* The driver doesn't decompress resources automatically while
860 	 * u_blitter is rendering. */
861 	si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
862 				  src_box->z, src_box->z + src_box->depth - 1);
863 
864 	dst_width = u_minify(dst->width0, dst_level);
865 	dst_height = u_minify(dst->height0, dst_level);
866 	src_width0 = src->width0;
867 	src_height0 = src->height0;
868 
869 	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
870 	util_blitter_default_src_texture(&src_templ, src, src_level);
871 
872 	if (util_format_is_compressed(src->format) ||
873 	    util_format_is_compressed(dst->format)) {
874 		unsigned blocksize = rsrc->surface.bpe;
875 
876 		if (blocksize == 8)
877 			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
878 		else
879 			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
880 		dst_templ.format = src_templ.format;
881 
882 		dst_width = util_format_get_nblocksx(dst->format, dst_width);
883 		dst_height = util_format_get_nblocksy(dst->format, dst_height);
884 		src_width0 = util_format_get_nblocksx(src->format, src_width0);
885 		src_height0 = util_format_get_nblocksy(src->format, src_height0);
886 
887 		dstx = util_format_get_nblocksx(dst->format, dstx);
888 		dsty = util_format_get_nblocksy(dst->format, dsty);
889 
890 		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
891 		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
892 		sbox.z = src_box->z;
893 		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
894 		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
895 		sbox.depth = src_box->depth;
896 		src_box = &sbox;
897 
898 		src_force_level = src_level;
899 	} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src) ||
900 		   /* also *8_SNORM has precision issues, use UNORM instead */
901 		   util_format_is_snorm8(src->format)) {
902 		if (util_format_is_subsampled_422(src->format)) {
903 			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
904 			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
905 
906 			dst_width = util_format_get_nblocksx(dst->format, dst_width);
907 			src_width0 = util_format_get_nblocksx(src->format, src_width0);
908 
909 			dstx = util_format_get_nblocksx(dst->format, dstx);
910 
911 			sbox = *src_box;
912 			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
913 			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
914 			src_box = &sbox;
915 		} else {
916 			unsigned blocksize = rsrc->surface.bpe;
917 
918 			switch (blocksize) {
919 			case 1:
920 				dst_templ.format = PIPE_FORMAT_R8_UNORM;
921 				src_templ.format = PIPE_FORMAT_R8_UNORM;
922 				break;
923 			case 2:
924 				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
925 				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
926 				break;
927 			case 4:
928 				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
929 				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
930 				break;
931 			case 8:
932 				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
933 				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
934 				break;
935 			case 16:
936 				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
937 				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
938 				break;
939 			default:
940 				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
941 					util_format_short_name(src->format), blocksize);
942 				assert(0);
943 			}
944 		}
945 	}
946 
947 	/* Initialize the surface. */
948 	dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
949 					      dst_width, dst_height);
950 
951 	/* Initialize the sampler view. */
952 	src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
953 						 src_width0, src_height0,
954 						 src_force_level);
955 
956 	u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
957 		 abs(src_box->depth), &dstbox);
958 
959 	/* Copy. */
960 	si_blitter_begin(ctx, SI_COPY);
961 	util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
962 				  src_view, src_box, src_width0, src_height0,
963 				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
964 				  false);
965 	si_blitter_end(ctx);
966 
967 	pipe_surface_reference(&dst_view, NULL);
968 	pipe_sampler_view_reference(&src_view, NULL);
969 }
970 
do_hardware_msaa_resolve(struct pipe_context * ctx,const struct pipe_blit_info * info)971 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
972 				     const struct pipe_blit_info *info)
973 {
974 	struct si_context *sctx = (struct si_context*)ctx;
975 	struct r600_texture *src = (struct r600_texture*)info->src.resource;
976 	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
977 	MAYBE_UNUSED struct r600_texture *rtmp;
978 	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
979 	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
980 	enum pipe_format format = info->src.format;
981 	unsigned sample_mask = ~0;
982 	struct pipe_resource *tmp, templ;
983 	struct pipe_blit_info blit;
984 
985 	/* Check basic requirements for hw resolve. */
986 	if (!(info->src.resource->nr_samples > 1 &&
987 	      info->dst.resource->nr_samples <= 1 &&
988 	      !util_format_is_pure_integer(format) &&
989 	      !util_format_is_depth_or_stencil(format) &&
990 	      util_max_layer(info->src.resource, 0) == 0))
991 		return false;
992 
993 	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
994 	 * the format is R16G16. Use R16A16, which does work.
995 	 */
996 	if (format == PIPE_FORMAT_R16G16_UNORM)
997 		format = PIPE_FORMAT_R16A16_UNORM;
998 	if (format == PIPE_FORMAT_R16G16_SNORM)
999 		format = PIPE_FORMAT_R16A16_SNORM;
1000 
1001 	/* Check the remaining requirements for hw resolve. */
1002 	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
1003 	    !info->scissor_enable &&
1004 	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1005 	    util_is_format_compatible(util_format_description(info->src.format),
1006 				      util_format_description(info->dst.format)) &&
1007 	    dst_width == info->src.resource->width0 &&
1008 	    dst_height == info->src.resource->height0 &&
1009 	    info->dst.box.x == 0 &&
1010 	    info->dst.box.y == 0 &&
1011 	    info->dst.box.width == dst_width &&
1012 	    info->dst.box.height == dst_height &&
1013 	    info->dst.box.depth == 1 &&
1014 	    info->src.box.x == 0 &&
1015 	    info->src.box.y == 0 &&
1016 	    info->src.box.width == dst_width &&
1017 	    info->src.box.height == dst_height &&
1018 	    info->src.box.depth == 1 &&
1019 	    !dst->surface.is_linear &&
1020 	    (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1021 		/* Check the last constraint. */
1022 		if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1023 			/* The next fast clear will switch to this mode to
1024 			 * get direct hw resolve next time if the mode is
1025 			 * different now.
1026 			 */
1027 			src->last_msaa_resolve_target_micro_mode =
1028 				dst->surface.micro_tile_mode;
1029 			goto resolve_to_temp;
1030 		}
1031 
1032 		/* Resolving into a surface with DCC is unsupported. Since
1033 		 * it's being overwritten anyway, clear it to uncompressed.
1034 		 * This is still the fastest codepath even with this clear.
1035 		 */
1036 		if (dst->dcc_offset &&
1037 		    info->dst.level < dst->surface.num_dcc_levels) {
1038 			vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
1039 					   0xFFFFFFFF);
1040 			dst->dirty_level_mask &= ~(1 << info->dst.level);
1041 		}
1042 
1043 		/* Resolve directly from src to dst. */
1044 		si_blitter_begin(ctx, SI_COLOR_RESOLVE |
1045 				 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1046 		util_blitter_custom_resolve_color(sctx->blitter,
1047 						  info->dst.resource, info->dst.level,
1048 						  info->dst.box.z,
1049 						  info->src.resource, info->src.box.z,
1050 						  sample_mask, sctx->custom_blend_resolve,
1051 						  format);
1052 		si_blitter_end(ctx);
1053 		return true;
1054 	}
1055 
1056 resolve_to_temp:
1057 	/* Shader-based resolve is VERY SLOW. Instead, resolve into
1058 	 * a temporary texture and blit.
1059 	 */
1060 	memset(&templ, 0, sizeof(templ));
1061 	templ.target = PIPE_TEXTURE_2D;
1062 	templ.format = info->src.resource->format;
1063 	templ.width0 = info->src.resource->width0;
1064 	templ.height0 = info->src.resource->height0;
1065 	templ.depth0 = 1;
1066 	templ.array_size = 1;
1067 	templ.usage = PIPE_USAGE_DEFAULT;
1068 	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
1069 		      R600_RESOURCE_FLAG_DISABLE_DCC;
1070 
1071 	/* The src and dst microtile modes must be the same. */
1072 	if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1073 		templ.bind = PIPE_BIND_SCANOUT;
1074 	else
1075 		templ.bind = 0;
1076 
1077 	tmp = ctx->screen->resource_create(ctx->screen, &templ);
1078 	if (!tmp)
1079 		return false;
1080 	rtmp = (struct r600_texture*)tmp;
1081 
1082 	assert(!rtmp->surface.is_linear);
1083 	assert(src->surface.micro_tile_mode == rtmp->surface.micro_tile_mode);
1084 
1085 	/* resolve */
1086 	si_blitter_begin(ctx, SI_COLOR_RESOLVE |
1087 			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1088 	util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0,
1089 					  info->src.resource, info->src.box.z,
1090 					  sample_mask, sctx->custom_blend_resolve,
1091 					  format);
1092 	si_blitter_end(ctx);
1093 
1094 	/* blit */
1095 	blit = *info;
1096 	blit.src.resource = tmp;
1097 	blit.src.box.z = 0;
1098 
1099 	si_blitter_begin(ctx, SI_BLIT |
1100 			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1101 	util_blitter_blit(sctx->blitter, &blit);
1102 	si_blitter_end(ctx);
1103 
1104 	pipe_resource_reference(&tmp, NULL);
1105 	return true;
1106 }
1107 
si_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1108 static void si_blit(struct pipe_context *ctx,
1109 		    const struct pipe_blit_info *info)
1110 {
1111 	struct si_context *sctx = (struct si_context*)ctx;
1112 	struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
1113 
1114 	if (do_hardware_msaa_resolve(ctx, info)) {
1115 		return;
1116 	}
1117 
1118 	/* Using SDMA for copying to a linear texture in GTT is much faster.
1119 	 * This improves DRI PRIME performance.
1120 	 *
1121 	 * resource_copy_region can't do this yet, because dma_copy calls it
1122 	 * on failure (recursion).
1123 	 */
1124 	if (rdst->surface.is_linear &&
1125 	    sctx->b.dma_copy &&
1126 	    util_can_blit_via_copy_region(info, false)) {
1127 		sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
1128 				 info->dst.box.x, info->dst.box.y,
1129 				 info->dst.box.z,
1130 				 info->src.resource, info->src.level,
1131 				 &info->src.box);
1132 		return;
1133 	}
1134 
1135 	assert(util_blitter_is_blit_supported(sctx->blitter, info));
1136 
1137 	/* The driver doesn't decompress resources automatically while
1138 	 * u_blitter is rendering. */
1139 	vi_dcc_disable_if_incompatible_format(&sctx->b, info->src.resource,
1140 					      info->src.level,
1141 					      info->src.format);
1142 	vi_dcc_disable_if_incompatible_format(&sctx->b, info->dst.resource,
1143 					      info->dst.level,
1144 					      info->dst.format);
1145 	si_decompress_subresource(ctx, info->src.resource, info->mask,
1146 				  info->src.level,
1147 				  info->src.box.z,
1148 				  info->src.box.z + info->src.box.depth - 1);
1149 
1150 	if (sctx->screen->b.debug_flags & DBG_FORCE_DMA &&
1151 	    util_try_blit_via_copy_region(ctx, info))
1152 		return;
1153 
1154 	si_blitter_begin(ctx, SI_BLIT |
1155 			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1156 	util_blitter_blit(sctx->blitter, info);
1157 	si_blitter_end(ctx);
1158 }
1159 
si_generate_mipmap(struct pipe_context * ctx,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1160 static boolean si_generate_mipmap(struct pipe_context *ctx,
1161 				  struct pipe_resource *tex,
1162 				  enum pipe_format format,
1163 				  unsigned base_level, unsigned last_level,
1164 				  unsigned first_layer, unsigned last_layer)
1165 {
1166 	struct si_context *sctx = (struct si_context*)ctx;
1167 	struct r600_texture *rtex = (struct r600_texture *)tex;
1168 
1169 	if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1170 		return false;
1171 
1172 	/* The driver doesn't decompress resources automatically while
1173 	 * u_blitter is rendering. */
1174 	vi_dcc_disable_if_incompatible_format(&sctx->b, tex, base_level,
1175 					      format);
1176 	si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
1177 				  base_level, first_layer, last_layer);
1178 
1179 	/* Clear dirty_level_mask for the levels that will be overwritten. */
1180 	assert(base_level < last_level);
1181 	rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
1182 						     last_level - base_level);
1183 
1184 	si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1185 	util_blitter_generate_mipmap(sctx->blitter, tex, format,
1186 				     base_level, last_level,
1187 				     first_layer, last_layer);
1188 	si_blitter_end(ctx);
1189 	return true;
1190 }
1191 
si_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)1192 static void si_flush_resource(struct pipe_context *ctx,
1193 			      struct pipe_resource *res)
1194 {
1195 	struct r600_texture *rtex = (struct r600_texture*)res;
1196 
1197 	assert(res->target != PIPE_BUFFER);
1198 	assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);
1199 
1200 	/* st/dri calls flush twice per frame (not a bug), this prevents double
1201 	 * decompression. */
1202 	if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
1203 		return;
1204 
1205 	if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
1206 		si_blit_decompress_color(ctx, rtex, 0, res->last_level,
1207 					 0, util_max_layer(res, 0),
1208 					 rtex->dcc_separate_buffer != NULL);
1209 	}
1210 
1211 	/* Always do the analysis even if DCC is disabled at the moment. */
1212 	if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
1213 		rtex->separate_dcc_dirty = false;
1214 		vi_separate_dcc_process_and_reset_stats(ctx, rtex);
1215 	}
1216 }
1217 
si_decompress_dcc(struct pipe_context * ctx,struct r600_texture * rtex)1218 static void si_decompress_dcc(struct pipe_context *ctx,
1219 			      struct r600_texture *rtex)
1220 {
1221 	if (!rtex->dcc_offset)
1222 		return;
1223 
1224 	si_blit_decompress_color(ctx, rtex, 0, rtex->resource.b.b.last_level,
1225 				 0, util_max_layer(&rtex->resource.b.b, 0),
1226 				 true);
1227 }
1228 
si_pipe_clear_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned offset,unsigned size,const void * clear_value_ptr,int clear_value_size)1229 static void si_pipe_clear_buffer(struct pipe_context *ctx,
1230 				 struct pipe_resource *dst,
1231 				 unsigned offset, unsigned size,
1232 				 const void *clear_value_ptr,
1233 				 int clear_value_size)
1234 {
1235 	struct si_context *sctx = (struct si_context*)ctx;
1236 	uint32_t dword_value;
1237 	unsigned i;
1238 
1239 	assert(offset % clear_value_size == 0);
1240 	assert(size % clear_value_size == 0);
1241 
1242 	if (clear_value_size > 4) {
1243 		const uint32_t *u32 = clear_value_ptr;
1244 		bool clear_dword_duplicated = true;
1245 
1246 		/* See if we can lower large fills to dword fills. */
1247 		for (i = 1; i < clear_value_size / 4; i++)
1248 			if (u32[0] != u32[i]) {
1249 				clear_dword_duplicated = false;
1250 				break;
1251 			}
1252 
1253 		if (!clear_dword_duplicated) {
1254 			/* Use transform feedback for 64-bit, 96-bit, and
1255 			 * 128-bit fills.
1256 			 */
1257 			union pipe_color_union clear_value;
1258 
1259 			memcpy(&clear_value, clear_value_ptr, clear_value_size);
1260 			si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
1261 			util_blitter_clear_buffer(sctx->blitter, dst, offset,
1262 						  size, clear_value_size / 4,
1263 						  &clear_value);
1264 			si_blitter_end(ctx);
1265 			return;
1266 		}
1267 	}
1268 
1269 	/* Expand the clear value to a dword. */
1270 	switch (clear_value_size) {
1271 	case 1:
1272 		dword_value = *(uint8_t*)clear_value_ptr;
1273 		dword_value |= (dword_value << 8) |
1274 			       (dword_value << 16) |
1275 			       (dword_value << 24);
1276 		break;
1277 	case 2:
1278 		dword_value = *(uint16_t*)clear_value_ptr;
1279 		dword_value |= dword_value << 16;
1280 		break;
1281 	default:
1282 		dword_value = *(uint32_t*)clear_value_ptr;
1283 	}
1284 
1285 	sctx->b.clear_buffer(ctx, dst, offset, size, dword_value,
1286 			     R600_COHERENCY_SHADER);
1287 }
1288 
si_init_blit_functions(struct si_context * sctx)1289 void si_init_blit_functions(struct si_context *sctx)
1290 {
1291 	sctx->b.b.clear = si_clear;
1292 	sctx->b.b.clear_buffer = si_pipe_clear_buffer;
1293 	sctx->b.b.clear_render_target = si_clear_render_target;
1294 	sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
1295 	sctx->b.b.resource_copy_region = si_resource_copy_region;
1296 	sctx->b.b.blit = si_blit;
1297 	sctx->b.b.flush_resource = si_flush_resource;
1298 	sctx->b.b.generate_mipmap = si_generate_mipmap;
1299 	sctx->b.blit_decompress_depth = si_blit_decompress_depth;
1300 	sctx->b.decompress_dcc = si_decompress_dcc;
1301 }
1302