Searched refs:fd4_context (Results 1 – 8 of 8) sorted by relevance
40 struct fd4_context { struct78 static inline struct fd4_context * argument79 fd4_context(struct fd_context *ctx) in fd4_context() function81 return (struct fd4_context *)ctx; in fd4_context()
44 struct fd4_context *fd4_ctx = fd4_context(fd_context(pctx)); in fd4_context_destroy()72 struct fd4_context *fd4_ctx = CALLOC_STRUCT(fd4_context); in fd4_context_create()
83 struct fd4_context *fd4_ctx = fd4_context(ctx); in fixup_shader_state()126 struct fd4_context *fd4_ctx = fd4_context(ctx); in fd4_draw_vbo()
151 struct fd4_context *fd4_ctx = fd4_context(ctx); in fd4_sampler_states_bind()316 struct fd4_context *fd4_ctx = fd4_context(ctx); in fd4_set_sampler_views()
562 struct fd4_context *fd4_ctx = fd4_context(ctx); in update_vsc_pipe()758 struct fd4_context *fd4_ctx = fd4_context(ctx); in fd4_emit_tile_renderprep()
137 struct fd4_context *fd4_ctx = fd4_context(ctx); in emit_textures()772 struct fd4_context *fd4_ctx = fd4_context(ctx); in fd4_emit_restore()
133 struct fd_bo *scratch_bo = fd4_context(batch->ctx)->vsc_size_mem; in time_elapsed_get_sample()
100 a4xx/fd4_context.c \101 a4xx/fd4_context.h \