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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #ifndef FD4_CONTEXT_H_
30 #define FD4_CONTEXT_H_
31 
32 #include "util/u_upload_mgr.h"
33 
34 #include "freedreno_drmif.h"
35 
36 #include "freedreno_context.h"
37 
38 #include "ir3_shader.h"
39 
40 struct fd4_context {
41 	struct fd_context base;
42 
43 	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
44 
45 	/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
46 	 * could combine it with another allocation.
47 	 *
48 	 * (upper area used as scratch bo.. see fd4_query)
49 	 */
50 	struct fd_bo *vsc_size_mem;
51 
52 	struct u_upload_mgr *border_color_uploader;
53 	struct pipe_resource *border_color_buf;
54 
55 	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
56 	bool vsaturate, fsaturate;
57 
58 	/* bitmask of sampler which needs coords clamped for vertex
59 	 * shader:
60 	 */
61 	uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
62 
63 	/* bitmask of sampler which needs coords clamped for frag
64 	 * shader:
65 	 */
66 	uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
67 
68 	/* bitmask of samplers which need astc srgb workaround: */
69 	uint16_t vastc_srgb, fastc_srgb;
70 
71 	/* some state changes require a different shader variant.  Keep
72 	 * track of this so we know when we need to re-emit shader state
73 	 * due to variant change.  See fixup_shader_state()
74 	 */
75 	struct ir3_shader_key last_key;
76 };
77 
78 static inline struct fd4_context *
fd4_context(struct fd_context * ctx)79 fd4_context(struct fd_context *ctx)
80 {
81 	return (struct fd4_context *)ctx;
82 }
83 
84 struct pipe_context *
85 fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
86 
87 #endif /* FD4_CONTEXT_H_ */
88