/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 119 std::stringstream fragmentSource; in render() local 122 fragmentSource << in render() 126 fragmentSource << "layout(location = 0) out mediump ivec4 o_color;\n"; in render() 128 fragmentSource << "layout(location = 0) out mediump uvec4 o_color;\n"; in render() 130 fragmentSource << "layout(location = 0) out mediump vec4 o_color;\n"; in render() 132 fragmentSource << in render() 137 fragmentSource << "\to_color = uvec4(0, 0, 0, 1000);\n"; in render() 139 fragmentSource << "\to_color = ivec4(0, 0, 0, 1000);\n"; in render() 141 fragmentSource << "\to_color = vec4(0.0, 0.0, 0.0, 1.0);\n"; in render() 143 fragmentSource << in render() [all …]
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D | es3fRasterizationTests.cpp | 203 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); in init() local 208 …VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(par… in init()
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D | es3fUniformApiTests.cpp | 2154 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate() local 2155 … program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); in iterate()
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D | es3fShaderStateQueryTests.cpp | 1700 std::string fragmentSource = frag.str(); in test() local 1701 const char* fragmentSourceCStr = fragmentSource.c_str(); in test()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 61 public GlShader(String vertexSource, String fragmentSource) { in GlShader() argument 63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
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/external/deqp/framework/opengl/ |
D | gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram() argument 46 , m_fragmentSource (fragmentSource) in TryCompileProgram()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 78 const char* const fragmentSource = "#version 310 es\n" in checkFramebufferSize() local 87 …st glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); in checkFramebufferSize() 185 const char* const fragmentSource = "#version 310 es\n" in checkFramebufferRenderable() local 192 …st glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); in checkFramebufferRenderable()
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D | es31fShaderStateQueryTests.cpp | 118 …const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shad… in iterate() local 121 …, glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); in iterate()
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D | es31fGeometryShaderTests.cpp | 614 std::ostringstream fragmentSource; in genProgramDeclaration() local 674 fragmentSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration() 678 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; in genProgramDeclaration() 680 fragmentSource << "void main (void)\n" in genProgramDeclaration() 685 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; in genProgramDeclaration() 689 fragmentSource << "\tfragColor = v_frag_0;\n"; in genProgramDeclaration() 693 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"; in genProgramDeclaration() 699 fragmentSource << "}\n"; in genProgramDeclaration() 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) in genProgramDeclaration() 4576 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in iterate() local [all …]
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D | es31fTextureMultisampleTests.cpp | 1268 …const char* const fragmentSource = (m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragment… in genDrawShader() local 1281 …ource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fr… in genDrawShader()
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D | es31fProgramUniformTests.cpp | 1657 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate() local 1658 … program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 242 std::ostringstream fragmentSource; in initPrograms() local 243 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" in initPrograms() 253 programCollection.glslSources.add("frag") << glu::FragmentSource(fragmentSource.str()); in initPrograms() 1776 std::ostringstream fragmentSource; in initPrograms() local 1777 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms() 1788 …programCollection.glslSources.add("FragCoordMsaaFrag") << glu::FragmentSource(fragmentSource.str()… in initPrograms() 1867 std::ostringstream fragmentSource; in initPrograms() local 1868 fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms() 1896 programCollection.glslSources.add("FragDepthFrag") << glu::FragmentSource(fragmentSource.str()); in initPrograms() 1902 std::ostringstream fragmentSource; in initPrograms() local [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 195 std::string fragmentSource; member 207 , fragmentSource (fragShaderSource_) in ProgramContext()
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D | glsLongStressCase.cpp | 1223 …urces(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(progCtx.fragmentSource, ""))); in init() 1289 mangleShaderNames(programContext.fragmentSource, programResources.shaderNameManglingSuffix)); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fReadPixelsTests.cpp | 87 const char* fragmentSource = in render() local 93 …ogram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); in render()
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D | es2fShaderStateQueryTests.cpp | 1376 std::string fragmentSource = frag.str(); in test() local 1377 const char* fragmentSourceCStr = fragmentSource.c_str(); in test()
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D | es2fRasterizationTests.cpp | 168 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); in init() local 171 …VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(par… in init()
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D | es2fUniformApiTests.cpp | 1744 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate() local 1745 … program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineBlendTests.cpp | 268 std::ostringstream fragmentSource; in initPrograms() local 281 fragmentSource << "#version 310 es\n" in initPrograms() 289 sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource.str()); in initPrograms()
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D | vktPipelineMultisampleTests.cpp | 442 static const char* fragmentSource = in initMultisamplePrograms() local 452 sources.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource); in initMultisamplePrograms()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() argument 94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); in programSources() 102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program() argument 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 182 tcu::StringTemplate fragmentSource (fragShaderTemplate); in initializePrograms() local 283 …ent_" + std::string(getProgramName(program))) << glu::FragmentSource(fragmentSource.specialize(par… in initializePrograms()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 245 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); in drawTestPattern() local 257 …, glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); in drawTestPattern()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 253 const char* const fragmentSource = (useTexture) ? (fragmentSourceTex) : (fragmentSourceNoTex); in drawTestPattern() local 265 …, glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); in drawTestPattern()
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationTests.cpp | 123 tcu::StringTemplate fragmentSource (s_shaderFragmentTemplate); in initPrograms() local 129 …programCollection.glslSources.add("fragment_shader") << glu::FragmentSource(fragmentSource.special… in initPrograms()
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