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Searched refs:fshader (Results 1 – 4 of 4) sorted by relevance

/external/skia/bench/
DGLBench.cpp106 const char* fshader) { in CreateProgram() argument
109 GrGLuint fragmentShader = CompileShader(context, fshader, GR_GL_FRAGMENT_SHADER); in CreateProgram()
DGLBench.h39 static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader);
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
60 var fragmentShader = loadShader(gl, fshader);
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3532 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3549 GL_CALL(DeleteShader(fshader)); in createCopyProgram()
3690 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3705 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
3765 GrGLuint fshader = in createStencilClipClearProgram() local
3775 GL_CALL(DeleteShader(fshader)); in createStencilClipClearProgram()