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Searched refs:is_current (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glx/apple/
Dapple_glx_context.c157 ac->is_current = false; in apple_glx_create_context()
306 if (ac->is_current) in apple_glx_make_current_context()
312 oldac->is_current = false; in apple_glx_make_current_context()
319 oldac->is_current = false; in apple_glx_make_current_context()
424 if (same_drawable && ac->is_current) { in apple_glx_make_current_context()
437 ac->is_current = true; in apple_glx_make_current_context()
499 if (dest == currentptr || dest->is_current) { in apple_glx_copy_context()
Dapple_glx_context.h61 bool is_current; /* True if the context is current in some thread. */ member
/external/libchrome/base/process/
Dprocess.h84 bool is_current() const;
Dprocess_posix.cc285 if (is_current()) in Duplicate()
296 bool Process::is_current() const { in is_current() function in base::Process