Searched refs:is_current (Results 1 – 4 of 4) sorted by relevance
157 ac->is_current = false; in apple_glx_create_context()306 if (ac->is_current) in apple_glx_make_current_context()312 oldac->is_current = false; in apple_glx_make_current_context()319 oldac->is_current = false; in apple_glx_make_current_context()424 if (same_drawable && ac->is_current) { in apple_glx_make_current_context()437 ac->is_current = true; in apple_glx_make_current_context()499 if (dest == currentptr || dest->is_current) { in apple_glx_copy_context()
61 bool is_current; /* True if the context is current in some thread. */ member
84 bool is_current() const;
285 if (is_current()) in Duplicate()296 bool Process::is_current() const { in is_current() function in base::Process