1 /*
2 Copyright (c) 2008, 2009 Apple Inc.
3
4 Permission is hereby granted, free of charge, to any person
5 obtaining a copy of this software and associated documentation files
6 (the "Software"), to deal in the Software without restriction,
7 including without limitation the rights to use, copy, modify, merge,
8 publish, distribute, sublicense, and/or sell copies of the Software,
9 and to permit persons to whom the Software is furnished to do so,
10 subject to the following conditions:
11
12 The above copyright notice and this permission notice shall be
13 included in all copies or substantial portions of the Software.
14
15 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
19 HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
20 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 DEALINGS IN THE SOFTWARE.
23
24 Except as contained in this notice, the name(s) of the above
25 copyright holders shall not be used in advertising or otherwise to
26 promote the sale, use or other dealings in this Software without
27 prior written authorization.
28 */
29
30 #include <stdbool.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33 #include <limits.h>
34 #include <assert.h>
35 #include <pthread.h>
36
37 #include <fcntl.h>
38 #include <sys/mman.h>
39 #include <unistd.h>
40
41 // Get the newer glext.h first
42 #include <GL/gl.h>
43 #include <GL/glext.h>
44
45 #include <OpenGL/CGLTypes.h>
46 #include <OpenGL/CGLCurrent.h>
47 #include <OpenGL/OpenGL.h>
48
49 #include "glxclient.h"
50
51 #include "apple_glx.h"
52 #include "apple_glx_context.h"
53 #include "appledri.h"
54 #include "apple_visual.h"
55 #include "apple_cgl.h"
56 #include "apple_glx_drawable.h"
57
58 static pthread_mutex_t context_lock = PTHREAD_MUTEX_INITIALIZER;
59
60 /*
61 * This should be locked on creation and destruction of the
62 * apple_glx_contexts.
63 *
64 * It's also locked when the surface_notify_handler is searching
65 * for a uid associated with a surface.
66 */
67 static struct apple_glx_context *context_list = NULL;
68
69 /* This guards the context_list above. */
70 static void
lock_context_list(void)71 lock_context_list(void)
72 {
73 int err;
74
75 err = pthread_mutex_lock(&context_lock);
76
77 if (err) {
78 fprintf(stderr, "pthread_mutex_lock failure in %s: %d\n",
79 __func__, err);
80 abort();
81 }
82 }
83
84 static void
unlock_context_list(void)85 unlock_context_list(void)
86 {
87 int err;
88
89 err = pthread_mutex_unlock(&context_lock);
90
91 if (err) {
92 fprintf(stderr, "pthread_mutex_unlock failure in %s: %d\n",
93 __func__, err);
94 abort();
95 }
96 }
97
98 static bool
is_context_valid(struct apple_glx_context * ac)99 is_context_valid(struct apple_glx_context *ac)
100 {
101 struct apple_glx_context *i;
102
103 lock_context_list();
104
105 for (i = context_list; i; i = i->next) {
106 if (ac == i) {
107 unlock_context_list();
108 return true;
109 }
110 }
111
112 unlock_context_list();
113
114 return false;
115 }
116
117 /* This creates an apple_private_context struct.
118 *
119 * It's typically called to save the struct in a GLXContext.
120 *
121 * This is also where the CGLContextObj is created, and the CGLPixelFormatObj.
122 */
123 bool
apple_glx_create_context(void ** ptr,Display * dpy,int screen,const void * mode,void * sharedContext,int * errorptr,bool * x11errorptr)124 apple_glx_create_context(void **ptr, Display * dpy, int screen,
125 const void *mode, void *sharedContext,
126 int *errorptr, bool * x11errorptr)
127 {
128 struct apple_glx_context *ac;
129 struct apple_glx_context *sharedac = sharedContext;
130 CGLError error;
131
132 *ptr = NULL;
133
134 ac = malloc(sizeof *ac);
135
136 if (NULL == ac) {
137 *errorptr = BadAlloc;
138 *x11errorptr = true;
139 return true;
140 }
141
142 if (sharedac && !is_context_valid(sharedac)) {
143 *errorptr = GLXBadContext;
144 *x11errorptr = false;
145 free(ac);
146 return true;
147 }
148
149 ac->context_obj = NULL;
150 ac->pixel_format_obj = NULL;
151 ac->drawable = NULL;
152 ac->thread_id = pthread_self();
153 ac->screen = screen;
154 ac->double_buffered = false;
155 ac->uses_stereo = false;
156 ac->need_update = false;
157 ac->is_current = false;
158 ac->made_current = false;
159 ac->last_surface_window = None;
160
161 apple_visual_create_pfobj(&ac->pixel_format_obj, mode,
162 &ac->double_buffered, &ac->uses_stereo,
163 /*offscreen */ false);
164
165 error = apple_cgl.create_context(ac->pixel_format_obj,
166 sharedac ? sharedac->context_obj : NULL,
167 &ac->context_obj);
168
169
170 if (error) {
171 (void) apple_cgl.destroy_pixel_format(ac->pixel_format_obj);
172
173 free(ac);
174
175 if (kCGLBadMatch == error) {
176 *errorptr = BadMatch;
177 *x11errorptr = true;
178 }
179 else {
180 *errorptr = GLXBadContext;
181 *x11errorptr = false;
182 }
183
184 if (getenv("LIBGL_DIAGNOSTIC"))
185 fprintf(stderr, "error: %s\n", apple_cgl.error_string(error));
186
187 return true;
188 }
189
190 /* The context creation succeeded, so we can link in the new context. */
191 lock_context_list();
192
193 if (context_list)
194 context_list->previous = ac;
195
196 ac->previous = NULL;
197 ac->next = context_list;
198 context_list = ac;
199
200 *ptr = ac;
201
202 apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
203 __func__, (void *) ac, (void *) ac->context_obj);
204
205 unlock_context_list();
206
207 return false;
208 }
209
210 void
apple_glx_destroy_context(void ** ptr,Display * dpy)211 apple_glx_destroy_context(void **ptr, Display * dpy)
212 {
213 struct apple_glx_context *ac = *ptr;
214
215 if (NULL == ac)
216 return;
217
218 apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
219 __func__, (void *) ac, (void *) ac->context_obj);
220
221 if (apple_cgl.get_current_context() == ac->context_obj) {
222 apple_glx_diagnostic("%s: context ac->context_obj %p "
223 "is still current!\n", __func__,
224 (void *) ac->context_obj);
225 if (apple_cgl.set_current_context(NULL)) {
226 abort();
227 }
228 }
229
230 /* Remove ac from the context_list as soon as possible. */
231 lock_context_list();
232
233 if (ac->previous) {
234 ac->previous->next = ac->next;
235 }
236 else {
237 context_list = ac->next;
238 }
239
240 if (ac->next) {
241 ac->next->previous = ac->previous;
242 }
243
244 unlock_context_list();
245
246
247 if (apple_cgl.clear_drawable(ac->context_obj)) {
248 fprintf(stderr, "error: while clearing drawable!\n");
249 abort();
250 }
251
252 /*
253 * This potentially causes surface_notify_handler to be called in
254 * apple_glx.c...
255 * We can NOT have a lock held at this point. It would result in
256 * an abort due to an attempted deadlock. This is why we earlier
257 * removed the ac pointer from the double-linked list.
258 */
259 if (ac->drawable) {
260 ac->drawable->destroy(ac->drawable);
261 }
262
263 if (apple_cgl.destroy_pixel_format(ac->pixel_format_obj)) {
264 fprintf(stderr, "error: destroying pixel format in %s\n", __func__);
265 abort();
266 }
267
268 if (apple_cgl.destroy_context(ac->context_obj)) {
269 fprintf(stderr, "error: destroying context_obj in %s\n", __func__);
270 abort();
271 }
272
273 free(ac);
274
275 *ptr = NULL;
276
277 apple_glx_garbage_collect_drawables(dpy);
278 }
279
280
281 /* Return true if an error occurred. */
282 bool
apple_glx_make_current_context(Display * dpy,void * oldptr,void * ptr,GLXDrawable drawable)283 apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr,
284 GLXDrawable drawable)
285 {
286 struct apple_glx_context *oldac = oldptr;
287 struct apple_glx_context *ac = ptr;
288 struct apple_glx_drawable *newagd = NULL;
289 CGLError cglerr;
290 bool same_drawable = false;
291
292 #if 0
293 apple_glx_diagnostic("%s: oldac %p ac %p drawable 0x%lx\n",
294 __func__, (void *) oldac, (void *) ac, drawable);
295
296 apple_glx_diagnostic("%s: oldac->context_obj %p ac->context_obj %p\n",
297 __func__,
298 (void *) (oldac ? oldac->context_obj : NULL),
299 (void *) (ac ? ac->context_obj : NULL));
300 #endif
301
302 /* This a common path for GLUT and other apps, so special case it. */
303 if (ac && ac->drawable && ac->drawable->drawable == drawable) {
304 same_drawable = true;
305
306 if (ac->is_current)
307 return false;
308 }
309
310 /* Reset the is_current state of the old context, if non-NULL. */
311 if (oldac && (ac != oldac))
312 oldac->is_current = false;
313
314 if (NULL == ac) {
315 /*Clear the current context for this thread. */
316 apple_cgl.set_current_context(NULL);
317
318 if (oldac) {
319 oldac->is_current = false;
320
321 if (oldac->drawable) {
322 oldac->drawable->destroy(oldac->drawable);
323 oldac->drawable = NULL;
324 }
325
326 /* Invalidate this to prevent surface recreation. */
327 oldac->last_surface_window = None;
328 }
329
330 return false;
331 }
332
333 if (None == drawable) {
334 bool error = false;
335
336 /* Clear the current drawable for this context_obj. */
337
338 if (apple_cgl.set_current_context(ac->context_obj))
339 error = true;
340
341 if (apple_cgl.clear_drawable(ac->context_obj))
342 error = true;
343
344 if (ac->drawable) {
345 ac->drawable->destroy(ac->drawable);
346 ac->drawable = NULL;
347 }
348
349 /* Invalidate this to prevent surface recreation. */
350 ac->last_surface_window = None;
351
352 apple_glx_diagnostic("%s: drawable is None, error is: %d\n",
353 __func__, error);
354
355 return error;
356 }
357
358 /* This is an optimisation to avoid searching for the current drawable. */
359 if (ac->drawable && ac->drawable->drawable == drawable) {
360 newagd = ac->drawable;
361 }
362 else {
363 /* Find the drawable if possible, and retain a reference to it. */
364 newagd =
365 apple_glx_drawable_find(drawable, APPLE_GLX_DRAWABLE_REFERENCE);
366 }
367
368 /*
369 * Try to destroy the old drawable, so long as the new one
370 * isn't the old.
371 */
372 if (ac->drawable && !same_drawable) {
373 ac->drawable->destroy(ac->drawable);
374 ac->drawable = NULL;
375 }
376
377 if (NULL == newagd) {
378 if (apple_glx_surface_create(dpy, ac->screen, drawable, &newagd))
379 return true;
380
381 /* The drawable is referenced once by apple_glx_surface_create. */
382
383 /*
384 * FIXME: We actually need 2 references to prevent premature surface
385 * destruction. The problem is that the surface gets destroyed in
386 * the case of the context being reused for another window, and
387 * we then lose the surface contents. Wait for destruction of a
388 * window to destroy a surface.
389 *
390 * Note: this may leave around surfaces we don't want around, if
391 * say we are using X for raster drawing after OpenGL rendering,
392 * but it will be compatible with the old libGL's behavior.
393 *
394 * Someday the X11 and OpenGL rendering must be unified at some
395 * layer. I suspect we can do that via shared memory and
396 * multiple threads in the X server (1 for each context created
397 * by a client). This would also allow users to render from
398 * multiple clients to the same OpenGL surface. In fact it could
399 * all be OpenGL.
400 *
401 */
402 newagd->reference(newagd);
403
404 /* Save the new drawable with the context structure. */
405 ac->drawable = newagd;
406 }
407 else {
408 /* We are reusing an existing drawable structure. */
409
410 if (same_drawable) {
411 assert(ac->drawable == newagd);
412 /* The drawable_find above retained a reference for us. */
413 }
414 else {
415 ac->drawable = newagd;
416 }
417 }
418
419 /*
420 * Avoid this costly path if this is the same drawable and the
421 * context is already current.
422 */
423
424 if (same_drawable && ac->is_current) {
425 apple_glx_diagnostic("same_drawable and ac->is_current\n");
426 return false;
427 }
428
429 cglerr = apple_cgl.set_current_context(ac->context_obj);
430
431 if (kCGLNoError != cglerr) {
432 fprintf(stderr, "set current error: %s\n",
433 apple_cgl.error_string(cglerr));
434 return true;
435 }
436
437 ac->is_current = true;
438
439 assert(NULL != ac->context_obj);
440 assert(NULL != ac->drawable);
441
442 ac->thread_id = pthread_self();
443
444 /* This will be set if the pending_destroy code indicates it should be: */
445 ac->last_surface_window = None;
446
447 switch (ac->drawable->type) {
448 case APPLE_GLX_DRAWABLE_PBUFFER:
449 case APPLE_GLX_DRAWABLE_SURFACE:
450 case APPLE_GLX_DRAWABLE_PIXMAP:
451 if (ac->drawable->callbacks.make_current) {
452 if (ac->drawable->callbacks.make_current(ac, ac->drawable))
453 return true;
454 }
455 break;
456
457 default:
458 fprintf(stderr, "internal error: invalid drawable type: %d\n",
459 ac->drawable->type);
460 abort();
461 }
462
463 return false;
464 }
465
466 bool
apple_glx_is_current_drawable(Display * dpy,void * ptr,GLXDrawable drawable)467 apple_glx_is_current_drawable(Display * dpy, void *ptr, GLXDrawable drawable)
468 {
469 struct apple_glx_context *ac = ptr;
470
471 if (ac->drawable && ac->drawable->drawable == drawable) {
472 return true;
473 }
474 else if (NULL == ac->drawable && None != ac->last_surface_window) {
475 apple_glx_context_update(dpy, ac);
476
477 return (ac->drawable && ac->drawable->drawable == drawable);
478 }
479
480 return false;
481 }
482
483 bool
apple_glx_copy_context(void * currentptr,void * srcptr,void * destptr,unsigned long mask,int * errorptr,bool * x11errorptr)484 apple_glx_copy_context(void *currentptr, void *srcptr, void *destptr,
485 unsigned long mask, int *errorptr, bool * x11errorptr)
486 {
487 struct apple_glx_context *src, *dest;
488 CGLError err;
489
490 src = srcptr;
491 dest = destptr;
492
493 if (src->screen != dest->screen) {
494 *errorptr = BadMatch;
495 *x11errorptr = true;
496 return true;
497 }
498
499 if (dest == currentptr || dest->is_current) {
500 *errorptr = BadAccess;
501 *x11errorptr = true;
502 return true;
503 }
504
505 /*
506 * If srcptr is the current context then we should do an implicit glFlush.
507 */
508 if (currentptr == srcptr)
509 glFlush();
510
511 err = apple_cgl.copy_context(src->context_obj, dest->context_obj,
512 (GLbitfield) mask);
513
514 if (kCGLNoError != err) {
515 *errorptr = GLXBadContext;
516 *x11errorptr = false;
517 return true;
518 }
519
520 return false;
521 }
522
523 /*
524 * The value returned is the total number of contexts set to update.
525 * It's meant for debugging/introspection.
526 */
527 int
apple_glx_context_surface_changed(unsigned int uid,pthread_t caller)528 apple_glx_context_surface_changed(unsigned int uid, pthread_t caller)
529 {
530 struct apple_glx_context *ac;
531 int updated = 0;
532
533 lock_context_list();
534
535 for (ac = context_list; ac; ac = ac->next) {
536 if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
537 && ac->drawable->types.surface.uid == uid) {
538
539 if (caller == ac->thread_id) {
540 apple_glx_diagnostic("caller is the same thread for uid %u\n",
541 uid);
542
543 xp_update_gl_context(ac->context_obj);
544 }
545 else {
546 ac->need_update = true;
547 ++updated;
548 }
549 }
550 }
551
552 unlock_context_list();
553
554 return updated;
555 }
556
557 void
apple_glx_context_update(Display * dpy,void * ptr)558 apple_glx_context_update(Display * dpy, void *ptr)
559 {
560 struct apple_glx_context *ac = ptr;
561
562 if (NULL == ac->drawable && None != ac->last_surface_window) {
563 bool failed;
564
565 /* Attempt to recreate the surface for a destroyed drawable. */
566 failed =
567 apple_glx_make_current_context(dpy, ac, ac, ac->last_surface_window);
568
569 apple_glx_diagnostic("%s: surface recreation failed? %s\n", __func__,
570 failed ? "YES" : "NO");
571 }
572
573 if (ac->need_update) {
574 xp_update_gl_context(ac->context_obj);
575 ac->need_update = false;
576
577 apple_glx_diagnostic("%s: updating context %p\n", __func__, ptr);
578 }
579
580 if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
581 && ac->drawable->types.surface.pending_destroy) {
582 apple_glx_diagnostic("%s: clearing drawable %p\n", __func__, ptr);
583 apple_cgl.clear_drawable(ac->context_obj);
584
585 if (ac->drawable) {
586 struct apple_glx_drawable *d;
587
588 apple_glx_diagnostic("%s: attempting to destroy drawable %p\n",
589 __func__, ptr);
590 apple_glx_diagnostic("%s: ac->drawable->drawable is 0x%lx\n",
591 __func__, ac->drawable->drawable);
592
593 d = ac->drawable;
594
595 ac->last_surface_window = d->drawable;
596
597 ac->drawable = NULL;
598
599 /*
600 * This will destroy the surface drawable if there are
601 * no references to it.
602 * It also subtracts 1 from the reference_count.
603 * If there are references to it, then it's probably made
604 * current in another context.
605 */
606 d->destroy(d);
607 }
608 }
609 }
610
611 bool
apple_glx_context_uses_stereo(void * ptr)612 apple_glx_context_uses_stereo(void *ptr)
613 {
614 struct apple_glx_context *ac = ptr;
615
616 return ac->uses_stereo;
617 }
618