Searched refs:m_numBindings (Results 1 – 1 of 1) sorted by relevance
345 glw::GLint m_numBindings; member in deqp::gles31::Functional::__anon58470bf00111::LayoutBindingRenderCase377 , m_numBindings (0) in LayoutBindingRenderCase()433 m_numBindings = 1; in init()439 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_MULTIPLE_INSTANCES, maxUnits)); in init()446 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits)); in init()454 …pe == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init()456 …= SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init()458 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) ) in init()462 if (numBindingPoints < m_numBindings) in init()576 for (int ndx = 0; ndx < m_numBindings; ++ndx) in initBindingPoints()[all …]