Searched refs:modelview (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/docs/specs/ |
D | MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 720 struct ureg modelview[4]; in get_eye_position() local 726 0, modelview ); in get_eye_position() 728 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position() 732 STATE_MATRIX_TRANSPOSE, modelview ); in get_eye_position() 734 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position() 749 struct ureg modelview[4]; in get_eye_position_z() local 754 0, modelview ); in get_eye_position_z() 756 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); in get_eye_position_z()
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/external/mesa3d/src/mesa/program/ |
D | program_lexer.l | 263 {dot}modelview { return MODELVIEW; }
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 122 // When modelview and projection matrices are identity (default) the world is
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 143 // When modelview and projection matrices are identity (default) the world is
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/external/mesa3d/docs/ |
D | VERSIONS | 298 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 548 - computation of inverse modelview matrix sometimes failed
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