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Searched refs:rangeMax (Results 1 – 6 of 6) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp284 const float rangeMax = +4.0f; in transformValueRange() local
286 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
290 inMax = deFloatAtanOver(deFloatMin(outMax, rangeMax)); in transformValueRange()
312 const float rangeMax = +DE_PI/2.0f; in transformValueRange() local
314 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
318 inMax = deFloatSin(deFloatMin(outMax, rangeMax)); in transformValueRange()
340 const float rangeMax = DE_PI; in transformValueRange() local
342 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
346 inMin = deFloatCos(deFloatMin(outMax, rangeMax)); in transformValueRange()
369 const float rangeMax = +1.0f; in transformValueRange() local
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/external/icu/icu4c/source/test/perf/howExpensiveIs/
Dsieve.cpp123 double rangeMax = (q3+(1.5*iqr)); in uprv_getMeanTime() local
131 if(times[i]<rangeMin || times[i]>rangeMax) { in uprv_getMeanTime()
133 printf("Removing outlier: %.9f outside [%.9f:%.9f]\n", times[i], rangeMin, rangeMax); in uprv_getMeanTime()
154 rangeMax = (q3+(1.5*iqr)); in uprv_getMeanTime()
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp239 , rangeMax (rangeMax_) in Value()
245 float rangeMax; member
371 , rangeMax (rangeMax_) in ShaderValue()
378 , rangeMax (0.0f) in ShaderValue()
384 float rangeMax; member
573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase()
575 float maxBias = v.rangeMax; in ShaderOperatorCase()
1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f; in init() local
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp306 , rangeMax (rangeMax_) in Value()
312 float rangeMax; member
507 , rangeMax (rangeMax_) in ShaderValue()
514 , rangeMax (0.0f) in ShaderValue()
520 float rangeMax; member
578 const float rangeMax = v.rangeMax; in ShaderOperatorCaseInstance() local
579 const float scale = rangeMax - rangeMin; in ShaderOperatorCaseInstance()
581 const float maxBias = rangeMax; in ShaderOperatorCaseInstance()
1974 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
2062 … const float rangeMax = (isBoolCase ? 1.0f : (isFloatCase ? 1.0f : (isUintCase ? 2.0f : 5.0f))); in init() local
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/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp420 , rangeMax (rangeMax_) in Value()
426 FloatScalar rangeMax; member
624 , rangeMax (rangeMax_) in ShaderValue()
631 , rangeMax (0.0f) in ShaderValue()
637 FloatScalar rangeMax; member
853 float rangeMax = v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local
854 float scale = rangeMax - rangeMin; in setupShaderData()
856 float maxBias = rangeMax; in setupShaderData()
2015 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init() local
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/external/deqp/framework/common/
DtcuAstcUtil.cpp2398 const int rangeMax = computeISERangeMax(iseParams); in generateRandomBlock() local
2401 iseInput.value.plain[valueNdx] = rnd.getInt(0, rangeMax); in generateRandomBlock()