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Searched refs:texParameteri (Results 1 – 25 of 93) sorted by relevance

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/external/deqp/framework/opengl/
DgluStateReset.cpp160 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
162 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
163 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
167 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
168 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
169 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
170 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
173 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
174 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
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/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); in iterate()
181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
182 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); in iterate()
183 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
349 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace()
350 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace()
351 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace()
352 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace()
468 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in iterate()
469 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in iterate()
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Des2fTextureSizeTests.cpp144 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); in iterate()
145 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
146 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); in iterate()
147 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
287 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace()
288 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace()
289 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace()
290 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
Des2fTextureMipmapTests.cpp291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
293 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
294 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
608 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
609 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
610 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
611 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
833 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); in iterate()
834 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
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Des2fTextureWrapTests.cpp180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
182 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
183 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
Des2fTextureFilteringTests.cpp289 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
290 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
548 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
549 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
550 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
551 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp196 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); in iterate()
197 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
198 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); in iterate()
199 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
379 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testFace()
380 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testFace()
381 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFace()
382 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFace()
536 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayer()
537 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayer()
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Des3fTextureSwizzleTests.cpp175 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in iterate()
176 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in iterate()
177 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate()
178 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate()
181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, m_swizzleR); in iterate()
182 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, m_swizzleG); in iterate()
183 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, m_swizzleB); in iterate()
184 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, m_swizzleA); in iterate()
Des3fTextureSizeTests.cpp145 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); in iterate()
146 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
147 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); in iterate()
148 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
288 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); in testFace()
289 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); in testFace()
290 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); in testFace()
291 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in testFace()
Des3fTextureMipmapTests.cpp335 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
336 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
337 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
338 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
647 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
648 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
649 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
650 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
872 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); in iterate()
873 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); in iterate()
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Des3fTextureShadowTests.cpp352 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
353 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
354 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
355 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
356 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
357 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, m_compareFunc); in iterate()
611 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
612 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
613 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
614 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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Des3fTextureFilteringTests.cpp289 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
290 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
575 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
576 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
577 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
578 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
868 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
869 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
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Des3fFboRenderTest.cpp344 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in createTex2D()
345 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in createTex2D()
348 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createTex2D()
349 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTex2D()
384 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in createMetaballsTex2D()
396 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in createQuadsTex2D()
764 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
765 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
997 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1005 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp225 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
226 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
227 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
228 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
265 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
266 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
267 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
268 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
556 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
557 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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Des2aTextureMipmapTests.cpp299 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
300 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
301 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
302 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
564 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
566 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
567 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp215 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
216 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
217 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
218 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
255 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
256 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
257 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
258 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
565 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
566 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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Des3aTextureMipmapTests.cpp291 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
292 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
293 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
294 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
552 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
553 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
554 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
555 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); in iterate()
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp219 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupRenderState()
220 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupRenderState()
221 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupRenderState()
222 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupRenderState()
Des2pTextureUploadTests.cpp209 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init()
210 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init()
211 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
212 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in init()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp246 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupRenderState()
247 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupRenderState()
248 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupRenderState()
249 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupRenderState()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp250 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in blitStencilToColor2D()
251 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in blitStencilToColor2D()
252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D()
315 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in blitStencilToColor2DArray()
316 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in blitStencilToColor2DArray()
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray()
374 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in blitStencilToColorCube()
375 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in blitStencilToColorCube()
376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
906 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
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Des31fCopyImageTests.cpp854 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in genTextureImage()
855 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in genTextureImage()
858 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in genTextureImage()
860 gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); in genTextureImage()
861 gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); in genTextureImage()
1167 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, level); in renderTexture()
1168 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, level); in renderTexture()
1218 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, 0); in renderTexture()
1219 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, 1000); in renderTexture()
1249 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in renderTexture2DView()
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Des31fShaderFramebufferFetchTests.cpp408 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in genAttachementTexture()
409 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in genAttachementTexture()
410 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in genAttachementTexture()
411 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isFilterable ? GL_LINEAR : GL_NEAREST); in genAttachementTexture()
412 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isFilterable ? GL_LINEAR : GL_NEAREST); in genAttachementTexture()
695 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in genAttachmentTextures()
696 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in genAttachmentTextures()
697 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in genAttachmentTextures()
698 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isFilterable ? GL_LINEAR : GL_NEAREST); in genAttachmentTextures()
699 m_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isFilterable ? GL_LINEAR : GL_NEAREST); in genAttachmentTextures()
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/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp85 gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); in setTextureState()
87 gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); in setTextureState()
89 gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); in setTextureState()
91 gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); in setTextureState()
93 gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); in setTextureState()
597 gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); in setTextureState()
599 gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); in setTextureState()
601 gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); in setTextureState()
603 gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); in setTextureState()
605 gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); in setTextureState()
/external/deqp/modules/egl/
DteglImageUtil.cpp244 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer()
257 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in createBuffer()
258 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in createBuffer()
259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in createBuffer()
260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in createBuffer()

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