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Searched refs:uiPassIdx (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp1643 unsigned int uiPassIdx = m_RenderPasses.Append(); in ParseTexture() local
1644 m_RenderPasses[uiPassIdx].SemanticName = texName; in ParseTexture()
1648 m_RenderPasses[uiPassIdx].eViewType = eVIEW_CURRENT; in ParseTexture()
1652 m_RenderPasses[uiPassIdx].eViewType = eVIEW_POD_CAMERA; in ParseTexture()
1653 m_RenderPasses[uiPassIdx].NodeName = viewName; in ParseTexture()
1656 m_RenderPasses[uiPassIdx].eRenderPassType = eCAMERA_PASS; // Textures are always 'camera' passes in ParseTexture()
1659 m_RenderPasses[uiPassIdx].pTexture = pTex; in ParseTexture()
1660 m_RenderPasses[uiPassIdx].uiFormatFlags = TexDesc.uiFlags; in ParseTexture()
1776 unsigned int uiPassIdx = m_RenderPasses.Append(); in ParseTarget() local
1777 m_RenderPasses[uiPassIdx].SemanticName = targetName; in ParseTarget()
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