Searched refs:uiPassIdx (Results 1 – 1 of 1) sorted by relevance
1643 unsigned int uiPassIdx = m_RenderPasses.Append(); in ParseTexture() local1644 m_RenderPasses[uiPassIdx].SemanticName = texName; in ParseTexture()1648 m_RenderPasses[uiPassIdx].eViewType = eVIEW_CURRENT; in ParseTexture()1652 m_RenderPasses[uiPassIdx].eViewType = eVIEW_POD_CAMERA; in ParseTexture()1653 m_RenderPasses[uiPassIdx].NodeName = viewName; in ParseTexture()1656 m_RenderPasses[uiPassIdx].eRenderPassType = eCAMERA_PASS; // Textures are always 'camera' passes in ParseTexture()1659 m_RenderPasses[uiPassIdx].pTexture = pTex; in ParseTexture()1660 m_RenderPasses[uiPassIdx].uiFormatFlags = TexDesc.uiFlags; in ParseTexture()1776 unsigned int uiPassIdx = m_RenderPasses.Append(); in ParseTarget() local1777 m_RenderPasses[uiPassIdx].SemanticName = targetName; in ParseTarget()[all …]