Searched refs:vshader (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 88 struct vmw_svga_winsys_shader *vshader; member 240 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush() 550 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 558 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 562 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 573 (void) util_hash_table_set(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation() 579 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 584 *shid = vshader->shid; in vmw_swc_shader_relocation() [all …]
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_fetch_shade_pipeline.c | 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument 218 vshader->run_linear(vshader, in draw_vertex_shader_run() 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local 279 draw_vertex_shader_run(vshader, in fetch_pipeline_generic() 295 &vshader->info, in fetch_pipeline_generic()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 412 &vshader->info, in llvm_pipeline_generic()
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/external/skia/bench/ |
D | GLBench.cpp | 105 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader, in CreateProgram() argument 108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
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D | GLBench.h | 39 static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 59 var vertexShader = loadShader(gl, vshader);
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3548 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3683 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3704 GL_CALL(DeleteShader(vshader)); in createMipmapProgram() 3758 GrGLuint vshader = in createStencilClipClearProgram() local 3774 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram()
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