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Searched refs:vshader (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c88 struct vmw_svga_winsys_shader *vshader; member
240 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush()
241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush()
550 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local
558 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation()
562 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation()
566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation()
573 (void) util_hash_table_set(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation()
579 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation()
584 *shid = vshader->shid; in vmw_swc_shader_relocation()
[all …]
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument
218 vshader->run_linear(vshader, in draw_vertex_shader_run()
236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
279 draw_vertex_shader_run(vshader, in fetch_pipeline_generic()
295 &vshader->info, in fetch_pipeline_generic()
Ddraw_pt_fetch_shade_pipeline_llvm.c406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
412 &vshader->info, in llvm_pipeline_generic()
/external/skia/bench/
DGLBench.cpp105 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader, in CreateProgram() argument
108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
DGLBench.h39 static GrGLuint CreateProgram(const GrGLContext*, const char* vshader, const char* fshader);
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
59 var vertexShader = loadShader(gl, vshader);
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3525 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3548 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3683 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3704 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
3758 GrGLuint vshader = in createStencilClipClearProgram() local
3774 GL_CALL(DeleteShader(vshader)); in createStencilClipClearProgram()