1 /* 2 * Long integer shift. This is different from the generic 32/64-bit 3 * binary operations because vAA/vBB are 64-bit but vCC (the shift 4 * distance) is 32-bit. Also, Dalvik requires us to mask off the low 5 * 6 bits of the shift distance. 6 */ 7 /* shr-long vAA, vBB, vCC */ 8 FETCH r0, 1 @ r0<- CCBB 9 mov r9, rINST, lsr #8 @ r9<- AA 10 and r3, r0, #255 @ r3<- BB 11 mov r0, r0, lsr #8 @ r0<- CC 12 VREG_INDEX_TO_ADDR r3, r3 @ r3<- &fp[BB] 13 GET_VREG r2, r0 @ r2<- vCC 14 ldmia r3, {r0-r1} @ r0/r1<- vBB/vBB+1 15 CLEAR_SHADOW_PAIR r9, lr, ip @ Zero out the shadow regs 16 and r2, r2, #63 @ r0<- r0 & 0x3f 17 VREG_INDEX_TO_ADDR r9, r9 @ r9<- &fp[AA] 18 mov r0, r0, lsr r2 @ r0<- r2 >> r2 19 rsb r3, r2, #32 @ r3<- 32 - r2 20 orr r0, r0, r1, asl r3 @ r0<- r0 | (r1 << (32-r2)) 21 subs ip, r2, #32 @ ip<- r2 - 32 22 movpl r0, r1, asr ip @ if r2 >= 32, r0<-r1 >> (r2-32) 23 FETCH_ADVANCE_INST 2 @ advance rPC, load rINST 24 mov r1, r1, asr r2 @ r1<- r1 >> r2 25 GET_INST_OPCODE ip @ extract opcode from rINST 26 stmia r9, {r0-r1} @ vAA/vAA+1<- r0/r1 27 GOTO_OPCODE ip @ jump to next instruction 28