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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef ANDROID_ASSET_MANAGER_H
19 #define ANDROID_ASSET_MANAGER_H
20 
21 #include <sys/types.h>
22 
23 #ifdef __cplusplus
24 extern "C" {
25 #endif
26 
27 struct AAssetManager;
28 typedef struct AAssetManager AAssetManager;
29 
30 struct AAssetDir;
31 typedef struct AAssetDir AAssetDir;
32 
33 struct AAsset;
34 typedef struct AAsset AAsset;
35 
36 /* Available modes for opening assets */
37 enum {
38     AASSET_MODE_UNKNOWN      = 0,
39     AASSET_MODE_RANDOM       = 1,
40     AASSET_MODE_STREAMING    = 2,
41     AASSET_MODE_BUFFER       = 3
42 };
43 
44 
45 /**
46  * Open the named directory within the asset hierarchy.  The directory can then
47  * be inspected with the AAssetDir functions.  To open the top-level directory,
48  * pass in "" as the dirName.
49  *
50  * The object returned here should be freed by calling AAssetDir_close().
51  */
52 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
53 
54 /**
55  * Open an asset.
56  *
57  * The object returned here should be freed by calling AAsset_close().
58  */
59 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
60 
61 /**
62  * Iterate over the files in an asset directory.  A NULL string is returned
63  * when all the file names have been returned.
64  *
65  * The returned file name is suitable for passing to AAssetManager_open().
66  *
67  * The string returned here is owned by the AssetDir implementation and is not
68  * guaranteed to remain valid if any other calls are made on this AAssetDir
69  * instance.
70  */
71 const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
72 
73 /**
74  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
75  */
76 void AAssetDir_rewind(AAssetDir* assetDir);
77 
78 /**
79  * Close an opened AAssetDir, freeing any related resources.
80  */
81 void AAssetDir_close(AAssetDir* assetDir);
82 
83 /**
84  * Attempt to read 'count' bytes of data from the current offset.
85  *
86  * Returns the number of bytes read, zero on EOF, or < 0 on error.
87  */
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 
90 /**
91  * Seek to the specified offset within the asset data.  'whence' uses the
92  * same constants as lseek()/fseek().
93  *
94  * Returns the new position on success, or (off_t) -1 on error.
95  */
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 
98 /**
99  * Seek to the specified offset within the asset data.  'whence' uses the
100  * same constants as lseek()/fseek().
101  *
102  * Uses 64-bit data type for large files as opposed to the 32-bit type used
103  * by AAsset_seek.
104  *
105  * Returns the new position on success, or (off64_t) -1 on error.
106  */
107 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
108 
109 /**
110  * Close the asset, freeing all associated resources.
111  */
112 void AAsset_close(AAsset* asset);
113 
114 /**
115  * Get a pointer to a buffer holding the entire contents of the assset.
116  *
117  * Returns NULL on failure.
118  */
119 const void* AAsset_getBuffer(AAsset* asset);
120 
121 /**
122  * Report the total size of the asset data.
123  */
124 off_t AAsset_getLength(AAsset* asset);
125 
126 /**
127  * Report the total size of the asset data. Reports the size using a 64-bit
128  * number insted of 32-bit as AAsset_getLength.
129  */
130 off64_t AAsset_getLength64(AAsset* asset);
131 
132 /**
133  * Report the total amount of asset data that can be read from the current position.
134  */
135 off_t AAsset_getRemainingLength(AAsset* asset);
136 
137 /**
138  * Report the total amount of asset data that can be read from the current position.
139  *
140  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
141  */
142 off64_t AAsset_getRemainingLength64(AAsset* asset);
143 
144 /**
145  * Open a new file descriptor that can be used to read the asset data. If the
146  * start or length cannot be represented by a 32-bit number, it will be
147  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
148  *
149  * Returns < 0 if direct fd access is not possible (for example, if the asset is
150  * compressed).
151  */
152 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
153 
154 /**
155  * Open a new file descriptor that can be used to read the asset data.
156  *
157  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
158  * as AAsset_openFileDescriptor does.
159  *
160  * Returns < 0 if direct fd access is not possible (for example, if the asset is
161  * compressed).
162  */
163 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
164 
165 /**
166  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
167  * mmapped).
168  */
169 int AAsset_isAllocated(AAsset* asset);
170 
171 
172 
173 #ifdef __cplusplus
174 };
175 #endif
176 
177 #endif      // ANDROID_ASSET_MANAGER_H
178