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It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p> 58 59<p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual effects. Once complete they might then be recorded digitally to tape or projected back on to film.</p> 60 61<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration, logarithmic files appear to have very low contrast and requires a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema. Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p> 62 63<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p> 64 65<p>As an example, had this information been lost, reducing the brightness of an image uniformly would result in highlights becoming darker, whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen. The latter is far closer to what happens in the real world.</p> 66 67<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming. All these details usually stay with the images as they are passed between post-production companies.</p> 68 69<h2 class="magick-header"><a id="log"></a>Log Format</h2> 70 71<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration logarithmic files appear to have very low contrast (leftmost image), and so require a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema (rightmost image). Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p> 72 73<ul> 74 <a href="../image/bluebells_log.jpg"><img src="../image/bluebells_log.jpg" width="384" height="288" class="image-slices" alt="bluebells-log" /></a> 75 <a href="../image/bluebells_lin.jpg"><img src="../image/bluebells_lin.jpg" width="384" height="288" class="image-slices" alt="bluebells-linear" /></a> 76</ul> 77 78<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p> 79 80<p>As an example, had this information been lost, reducing the brightness of a linear image uniformly would result in highlights becoming darker (leftmost image), whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen (rightmost image). The latter is far closer to what happens in the real world.</p> 81 82<ul> 83 <a href="../image/bluebells_clipped.jpg"><img src="../image/bluebells_clipped.jpg" width="384" height="288" class="image-slices" alt="bluebells-clipped" /></a> 84 <a href="../image/bluebells_darker.jpg"><img src="../image/bluebells_darker.jpg" width="384" height="288" class="image-slices" alt="bluebells-darker" /></a> 85</ul> 86 87<h2 class="magick-header"><a id="properties"></a>DPX Properties</h2> 88 89<p>ImageMagick supports these DPX properties:</p> 90 91<pre class="pre-scrollable">dpx:file.copyright 92dpx:file.creator 93dpx:file.filename 94dpx:file.project 95dpx:file.version 96dpx:film.count 97dpx:film.format 98dpx:film.frame_id 99dpx:film.frame_position 100dpx:film.frame_rate 101dpx:film.held_count 102dpx:film.id 103dpx:film.offset 104dpx:film.prefix 105dpx:film.sequence_length 106dpx:film.shutter_angle 107dpx:film.slate 108dpx:film.type 109dpx:orientation.aspect_ratio 110dpx:orientation.border 111dpx:orientation.device 112dpx:orientation.filename 113dpx:orientation.serial 114dpx:orientation.x_center 115dpx:orientation.x_offset 116dpx:orientation.x_size 117dpx:orientation.y_center 118dpx:orientation.y_offset 119dpx:orientation.y_size 120dpx:television.black_gain 121dpx:television.black_level 122dpx:television.break_point 123dpx:television.field_number 124dpx:television.frame_rate 125dpx:television.gamma 126dpx:television.integration_times 127dpx:television.interlace 128dpx:television.padding 129dpx:television.time.code 130dpx:television.time_offset 131dpx:television.user.bits 132dpx:television.vertical_sample_rate 133dpx:television.video_signal 134dpx:television.white_level 135dpx:user.id 136dpx:user.data 137</pre> 138 139<p>Look for any user data as the <code>dpx:user-data</code> image profile.</p> 140 141<p> To determine which properties are associated with your DPX image, use this command for example:</p> 142 143<pre> 144identify -verbose bluebells.dpx 145</pre> 146 147<p>To identify a particular property, try this:</p> 148 149<pre> 150identify -format "%[dpx:television.time.code]" bluebells.dpx 151</pre> 152 153<p>Finally, to set a property:</p> 154 155<pre> 156convert bluebells.dpx -define dpx:television.time.code=10:00:02:15 bluebells-001.dpx 157</pre> 158 159<h2 class="magick-header"><a id="settings"></a>DPX Settings</h2> 160 161<p>Use <a href="command-line-options.php#set">-set</a> to specify the image or film gamma or black and white points. For example use: 162</p> 163 164<pre> 165-set gamma 1.7 166-set film-gamma 0.6 167-set reference-black 95 168-set reference-white 685 169-set profile dpx:user.data 170</pre> 171 172</div> 173 <footer class="magick-footer"> 174 <p><a href="support.php">Donate</a> • 175 <a href="sitemap.php">Sitemap</a> • 176 <a href="links.php">Related</a> • 177 <a href="architecture.php">Architecture</a> 178</p> 179 <p><a href="motion-picture.php#">Back to top</a> • 180 <a href="http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> • 181 <a href="contact.php">Contact Us</a></p> 182 <p><small>© 1999-2016 ImageMagick Studio LLC</small></p> 183 </footer> 184</div><!-- /.container --> 185 186 <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script> 187 <script src="http://nextgen.imagemagick.org/js/magick.php"></script> 188</div> 189</body> 190</html> 191