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55<p class="text-center"><a href="motion-picture.php#log">Log Format</a> • <a href="motion-picture.php#properties">DPX properties</a> • <a href="motion-picture.php#settings">DPX Settings</a></p>
56
57<p class="lead magick-description">DPX (SMPTE 268M-2003) - This format is used in Motion Picture and Effects industry that makes particular use of the extensive header information and the format's flexibility in being able to handle high dynamic range and logarithmic color values at a variety of bit depths using RGB or YCbCr pixel descriptions.  It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p>
58
59<p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual effects. Once complete they might then be recorded digitally to tape or projected back on to film.</p>
60
61<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration, logarithmic files appear to have very low contrast and requires a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema. Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p>
62
63<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
64
65<p>As an example, had this information been lost, reducing the brightness of an image uniformly would result in highlights becoming darker, whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen. The latter is far closer to what happens in the real world.</p>
66
67<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming.  All these details usually stay with the images as they are passed between post-production companies.</p>
68
69<h2 class="magick-header"><a id="log"></a>Log Format</h2>
70
71<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration logarithmic files appear to have very low contrast (leftmost image), and so require a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema (rightmost image). Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p>
72
73<ul>
74  <a href="../image/bluebells_log.jpg"><img src="../image/bluebells_log.jpg" width="384" height="288" class="image-slices" alt="bluebells-log" /></a>
75  <a href="../image/bluebells_lin.jpg"><img src="../image/bluebells_lin.jpg" width="384" height="288" class="image-slices" alt="bluebells-linear" /></a>
76</ul>
77
78<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
79
80<p>As an example, had this information been lost, reducing the brightness of a linear image uniformly would result in highlights becoming darker (leftmost image), whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen (rightmost image). The latter is far closer to what happens in the real world.</p>
81
82<ul>
83  <a href="../image/bluebells_clipped.jpg"><img src="../image/bluebells_clipped.jpg" width="384" height="288" class="image-slices" alt="bluebells-clipped" /></a>
84  <a href="../image/bluebells_darker.jpg"><img src="../image/bluebells_darker.jpg" width="384" height="288" class="image-slices" alt="bluebells-darker" /></a>
85</ul>
86
87<h2 class="magick-header"><a id="properties"></a>DPX Properties</h2>
88
89<p>ImageMagick supports these DPX properties:</p>
90
91<pre class="pre-scrollable">dpx:file.copyright
92dpx:file.creator
93dpx:file.filename
94dpx:file.project
95dpx:file.version
96dpx:film.count
97dpx:film.format
98dpx:film.frame_id
99dpx:film.frame_position
100dpx:film.frame_rate
101dpx:film.held_count
102dpx:film.id
103dpx:film.offset
104dpx:film.prefix
105dpx:film.sequence_length
106dpx:film.shutter_angle
107dpx:film.slate
108dpx:film.type
109dpx:orientation.aspect_ratio
110dpx:orientation.border
111dpx:orientation.device
112dpx:orientation.filename
113dpx:orientation.serial
114dpx:orientation.x_center
115dpx:orientation.x_offset
116dpx:orientation.x_size
117dpx:orientation.y_center
118dpx:orientation.y_offset
119dpx:orientation.y_size
120dpx:television.black_gain
121dpx:television.black_level
122dpx:television.break_point
123dpx:television.field_number
124dpx:television.frame_rate
125dpx:television.gamma
126dpx:television.integration_times
127dpx:television.interlace
128dpx:television.padding
129dpx:television.time.code
130dpx:television.time_offset
131dpx:television.user.bits
132dpx:television.vertical_sample_rate
133dpx:television.video_signal
134dpx:television.white_level
135dpx:user.id
136dpx:user.data
137</pre>
138
139<p>Look for any user data as the <code>dpx:user-data</code> image profile.</p>
140
141<p> To determine which properties are associated with your DPX image, use this command for example:</p>
142
143<pre>
144identify -verbose bluebells.dpx
145</pre>
146
147<p>To identify a particular property, try this:</p>
148
149<pre>
150identify -format "%[dpx:television.time.code]" bluebells.dpx
151</pre>
152
153<p>Finally, to set a property:</p>
154
155<pre>
156convert bluebells.dpx -define dpx:television.time.code=10:00:02:15 bluebells-001.dpx
157</pre>
158
159<h2 class="magick-header"><a id="settings"></a>DPX Settings</h2>
160
161<p>Use <a href="command-line-options.php#set">-set</a> to specify the image or film gamma or black and white points.  For example use:
162</p>
163
164<pre>
165-set gamma 1.7
166-set film-gamma 0.6
167-set reference-black 95
168-set reference-white 685
169-set profile dpx:user.data
170</pre>
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