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59<p class="text-center"><a href="motion-picture.html#log">Log Format</a> • <a href="motion-picture.html#properties">DPX properties</a> • <a href="motion-picture.html#settings">DPX Settings</a></p>
60
61<p class="lead magick-description">DPX (SMPTE 268M-2003) - This format is used in Motion Picture and Effects industry that makes particular use of the extensive header information and the format's flexibility in being able to handle high dynamic range and logarithmic color values at a variety of bit depths using RGB or YCbCr pixel descriptions.  It is based on, but largely supersedes, Kodak's Cineon format that has more a more film specific header.</p>
62
63<p>One example of it's use includes scanning film for use in post production. Each frame is stored as an individual DPX file ranging from 2k (2048 pixels wide) to 8k (8192 pixels wide - for IMAX frames) at anything between 8 to 64 bits per color component. A sequence of these might then be processed using compositing software, altering the color or adding visual effects. Once complete they might then be recorded digitally to tape or projected back on to film.</p>
64
65<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration, logarithmic files appear to have very low contrast and requires a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema. Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p>
66
67<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
68
69<p>As an example, had this information been lost, reducing the brightness of an image uniformly would result in highlights becoming darker, whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen. The latter is far closer to what happens in the real world.</p>
70
71<p>The header can contain Film and/or Television specific data related to a production. For example the television header can contain a SMPTE time code so that shots exported as a DPX sequence from a production's edit can be easily replaced once any effects have been added. The film header holds information about the reel of film the frames originated from and various camera settings that were used while filming.  All these details usually stay with the images as they are passed between post-production companies.</p>
72
73<h2 class="magick-header"><a id="log"></a>Log Format</h2>
74
75<p>The color values for each pixel are often stored logarithmically (particularly if the sequence is destined to be transferred back on to film) which more naturally reflects the density of how color information is stored in the emulsion on the original film. When viewed without alteration logarithmic files appear to have very low contrast (leftmost image), and so require a 'look up table' to translate the logarithmic image to something that resembles what you might see if the image was transferred back to film and projected in a cinema (rightmost image). Apart from making the image linear (like most typical computer images) and adjusting the gamma level this table sets where the black and white point lies.</p>
76
77<ul>
78  <a href="../images/bluebells_log.jpg"><img src="../images/bluebells_log.jpg" width="384" height="288" class="image-slices" alt="bluebells-log" /></a>
79  <a href="../images/bluebells_lin.jpg"><img src="../images/bluebells_lin.jpg" width="384" height="288" class="image-slices" alt="bluebells-linear" /></a>
80</ul>
81
82<p>For a 10 bit logarithmic image where each color component value ranges from 0 to 1023 the black and white points are normally set at 95 for black and 685 for white. What this means is that the logarithmic file stores color values that are lighter than what the linear version will display as pure white and darker than what it will display as pure black. This extra information therefore remains available for an effects artists who might wish to alter the brightness of the image after it has been stored as a DPX file.</p>
83
84<p>As an example, had this information been lost, reducing the brightness of a linear image uniformly would result in highlights becoming darker (leftmost image), whereas with this extra information the highlights instead reduce in size and start showing details that were previously too bright to be seen (rightmost image). The latter is far closer to what happens in the real world.</p>
85
86<ul>
87  <a href="../images/bluebells_clipped.jpg"><img src="../images/bluebells_clipped.jpg" width="384" height="288" class="image-slices" alt="bluebells-clipped" /></a>
88  <a href="../images/bluebells_darker.jpg"><img src="../images/bluebells_darker.jpg" width="384" height="288" class="image-slices" alt="bluebells-darker" /></a>
89</ul>
90
91<h2 class="magick-header"><a id="properties"></a>DPX Properties</h2>
92
93<p>ImageMagick supports these DPX properties:</p>
94
95<pre class="pre-scrollable">dpx:file.copyright
96dpx:file.creator
97dpx:file.filename
98dpx:file.project
99dpx:file.version
100dpx:film.count
101dpx:film.format
102dpx:film.frame_id
103dpx:film.frame_position
104dpx:film.frame_rate
105dpx:film.held_count
106dpx:film.id
107dpx:film.offset
108dpx:film.prefix
109dpx:film.sequence_length
110dpx:film.shutter_angle
111dpx:film.slate
112dpx:film.type
113dpx:orientation.aspect_ratio
114dpx:orientation.border
115dpx:orientation.device
116dpx:orientation.filename
117dpx:orientation.serial
118dpx:orientation.x_center
119dpx:orientation.x_offset
120dpx:orientation.x_size
121dpx:orientation.y_center
122dpx:orientation.y_offset
123dpx:orientation.y_size
124dpx:television.black_gain
125dpx:television.black_level
126dpx:television.break_point
127dpx:television.field_number
128dpx:television.frame_rate
129dpx:television.gamma
130dpx:television.integration_times
131dpx:television.interlace
132dpx:television.padding
133dpx:television.time.code
134dpx:television.time_offset
135dpx:television.user.bits
136dpx:television.vertical_sample_rate
137dpx:television.video_signal
138dpx:television.white_level
139dpx:user.id
140dpx:user.data
141</pre>
142
143<p>Look for any user data as the <code>dpx:user-data</code> image profile.</p>
144
145<p> To determine which properties are associated with your DPX image, use this command for example:</p>
146
147<pre>
148identify -verbose bluebells.dpx
149</pre>
150
151<p>To identify a particular property, try this:</p>
152
153<pre>
154identify -format "%[dpx:television.time.code]" bluebells.dpx
155</pre>
156
157<p>Finally, to set a property:</p>
158
159<pre>
160convert bluebells.dpx -define dpx:television.time.code=10:00:02:15 bluebells-001.dpx
161</pre>
162
163<h2 class="magick-header"><a id="settings"></a>DPX Settings</h2>
164
165<p>Use <a href="command-line-options.html#set">-set</a> to specify the image or film gamma or black and white points.  For example use:
166</p>
167
168<pre>
169-set gamma 1.7
170-set film-gamma 0.6
171-set reference-black 95
172-set reference-white 685
173-set profile dpx:user.data
174</pre>
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