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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Tree {
34     /** <summary>A stream of tree nodes, accessing nodes from a tree of some kind</summary> */
35     public interface ITreeNodeStream : IIntStream {
36         /** <summary>
37          *  Get a tree node at an absolute index i; 0..n-1.
38          *  If you don't want to buffer up nodes, then this method makes no
39          *  sense for you.
40          *  </summary>
41          */
42         object this[int i] {
43             get;
44         }
45 
46         /** <summary>
47          *  Get tree node at current input pointer + i ahead where i=1 is next node.
48          *  i&lt;0 indicates nodes in the past.  So LT(-1) is previous node, but
49          *  implementations are not required to provide results for k &lt; -1.
50          *  LT(0) is undefined.  For i&gt;=n, return null.
51          *  Return null for LT(0) and any index that results in an absolute address
52          *  that is negative.
53          *  </summary>
54          *
55          *  <remarks>
56          *  This is analogus to the LT() method of the TokenStream, but this
57          *  returns a tree node instead of a token.  Makes code gen identical
58          *  for both parser and tree grammars. :)
59          *  </remarks>
60          */
LT(int k)61         object LT(int k);
62 
63         /** <summary>
64          *  Where is this stream pulling nodes from?  This is not the name, but
65          *  the object that provides node objects.
66          *  </summary>
67          */
68         object TreeSource {
69             get;
70         }
71 
72         /** <summary>
73          *  If the tree associated with this stream was created from a TokenStream,
74          *  you can specify it here.  Used to do rule $text attribute in tree
75          *  parser.  Optional unless you use tree parser rule text attribute
76          *  or output=template and rewrite=true options.
77          *  </summary>
78          */
79         ITokenStream TokenStream {
80             get;
81         }
82 
83         /** <summary>
84          *  What adaptor can tell me how to interpret/navigate nodes and
85          *  trees.  E.g., get text of a node.
86          *  </summary>
87          */
88         ITreeAdaptor TreeAdaptor {
89             get;
90         }
91 
92         /** <summary>
93          *  As we flatten the tree, we use UP, DOWN nodes to represent
94          *  the tree structure.  When debugging we need unique nodes
95          *  so we have to instantiate new ones.  When doing normal tree
96          *  parsing, it's slow and a waste of memory to create unique
97          *  navigation nodes.  Default should be false;
98          *  </summary>
99          */
100         bool UniqueNavigationNodes {
101             get;
102             set;
103         }
104 
105         /** <summary>
106          *  Return the text of all nodes from start to stop, inclusive.
107          *  If the stream does not buffer all the nodes then it can still
108          *  walk recursively from start until stop.  You can always return
109          *  null or "" too, but users should not access $ruleLabel.text in
110          *  an action of course in that case.
111          *  </summary>
112          */
ToString(object start, object stop)113         string ToString(object start, object stop);
114 
115 
116         #region REWRITING TREES (used by tree parser)
117 
118         /** <summary>
119          *  Replace from start to stop child index of parent with t, which might
120          *  be a list.  Number of children may be different
121          *  after this call.  The stream is notified because it is walking the
122          *  tree and might need to know you are monkeying with the underlying
123          *  tree.  Also, it might be able to modify the node stream to avoid
124          *  restreaming for future phases.
125          *  </summary>
126          *
127          *  <remarks>
128          *  If parent is null, don't do anything; must be at root of overall tree.
129          *  Can't replace whatever points to the parent externally.  Do nothing.
130          *  </remarks>
131          */
ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t)132         void ReplaceChildren(object parent, int startChildIndex, int stopChildIndex, object t);
133 
134         #endregion
135 
136     }
137 }
138