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1Updating RenderScript
2=====================
3
4For the latest version of this doc, please make sure to visit:
5[Android RenderScript Prebuilts Doc](https://android.googlesource.com/platform/external/clang/+/dev/RenderScriptPrebuilts.md)
6
7Updating LLVM Libraries
8-----------------------
9
10Loop over llvm, clang, compiler-rt (in this order):
11
121. Do a squashed merge of *aosp/dev* to *aosp/master*.
13
14        repo start update .
15        git fetch aosp dev
16        git merge --squash aosp/dev
17        git commit -a
18        repo upload .
19
202. Test everything before submitting the patch from the previous step.
21
223. Grab the squashed commit and replay it in *aosp/dev*.
23
24        repo sync .
25        git remote update
26        git branch -D clean_master
27        git checkout -b clean_master aosp/master
28        git checkout working_dev
29
30    Use `-s ours` to ensure that we skip the squashed set of changes.
31    If/when we forget this, we have to do it later.
32
33        git merge -s ours clean_master
34        git push aosp refs/heads/working_dev:refs/heads/dev
35        git branch -D clean_master
36
374. Clean up after our working branch.
38
39        git checkout --detach
40        git branch -D working_dev
41
42This works better because we can keep full history in *aosp/dev*, while
43maintaining easy reverts/commits through *aosp/master*.
44
45
46Generating New Prebuilts
47------------------------
48
491. Set RS_LLVM_PREBUILTS_VERSION in build/core/clang/config.mk to the latest
50   prebuilts generated for this rebase, or to the latest platform version if no
51   new prebuilts were generated.
522. Iteratively attempt to build the platform and fix any API differences in
53   frameworks/compile/slang, and/or frameworks/compile/libbcc. This may entail
54   updating the various snapshots of Bitcode Readers/Writers.
553. Update RenderScript prebuilts.
56
57        cd $ANDROID_BUILD_TOP/frameworks/rs
58        ./update_rs_prebuilts.sh
59
604. The prebuilts get copied to **prebuilts/sdk**, so we must upload the
61relevant bits from there.
62
63        cd $ANDROID_BUILD_TOP/prebuilts/sdk
64        git commit -a
65        repo upload .
66
675. Submit CLs.
68
69
70Testing Checklist
71-----------------
72
731. Go to **external/llvm** and run `./android_test.sh` (no known failures
74as of 2015-10-08).
752. Ensure successful build for all architectures: 32- and 64- bit ARM, x86 and
76Mips.
773. Run 32- and 64- bit RenderScript CTS at least for ARM and AArch64.
784. Test RenderScript apps: RsTest, ImageProcessing, and finally
79RSTest\_Compatlib in compatibility mode.
805. Test old APKs with rebased tools: grab the above apps from a different tree
81(i.e. without the rebase), push them to a device with the rebased tools, and
82test.
83This ensures that the rebased BitcodeReader can read the output of old
84BitcodeWriters.
856. Test new APKs on an old device: test freshly built APKs for
86RSTest\_V{11,14,16}, and ImageProcessing\_2 on an old device (say Manta) and
87ensure they pass.
88This ensures that the rebase did not break the 2.9 and 3.2 BitcodeWriters.
89
90
91Checklist for CLs
92-----------------
93
94The following projects will almost always have CLs as a part of the rebase.
95Depending on the changes in LLVM, there might be updates to other projects as
96well.
97
98* External projects
99
100  * **external/clang**
101  * **external/compiler-rt**
102  * **external/llvm**
103  * **frameworks/compile/mclinker**
104
105* RenderScript projects
106
107  * **frameworks/compile/libbcc**
108  * **frameworks/compile/slang**
109  * **frameworks/rs**
110
111* Prebuilts
112  * **prebuilts/sdk**
113
114* CTS tests
115
116  * **cts/tests/tests/renderscript**
117  * **cts/tests/tests/renderscriptlegacy**
118  * **cts/tests/tests/rscpp**
119