1 template < typename > struct vector {}; 2 3 #include <map> 4 #include "Types.h" 5 6 struct TString { 7 TString (char *); 8 }; 9 10 struct TreeInfo {}; 11 12 class DataInputHandler { 13 void AddTree (); SignalTreeInfo()14 void SignalTreeInfo () { 15 fInputTrees[(char*)""]; 16 } 17 map <TString, vector <TreeInfo> >fInputTrees; 18 map <string, bool> fExplicitTrainTest; 19 }; 20