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1 template < typename > struct vector {};
2 
3 #include <map>
4 #include "Types.h"
5 
6 struct TString {
7    TString (char *);
8 };
9 
10 struct TreeInfo {};
11 
12 class DataInputHandler {
13    void AddTree ();
SignalTreeInfo()14    void SignalTreeInfo () {
15       fInputTrees[(char*)""];
16    }
17    map <TString, vector <TreeInfo> >fInputTrees;
18    map <string, bool> fExplicitTrainTest;
19 };
20