1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5 <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> 6 <title>Clang - Features and Goals</title> 7 <link type="text/css" rel="stylesheet" href="menu.css"> 8 <link type="text/css" rel="stylesheet" href="content.css"> 9 <style type="text/css"> 10</style> 11</head> 12<body> 13 14<!--#include virtual="menu.html.incl"--> 15 16<div id="content"> 17 18<!--*************************************************************************--> 19<h1>Clang - Features and Goals</h1> 20<!--*************************************************************************--> 21 22<p> 23This page describes the <a href="index.html#goals">features and goals</a> of 24Clang in more detail and gives a more broad explanation about what we mean. 25These features are: 26</p> 27 28<p>End-User Features:</p> 29 30<ul> 31<li><a href="#performance">Fast compiles and low memory use</a></li> 32<li><a href="#expressivediags">Expressive diagnostics</a></li> 33<li><a href="#gcccompat">GCC compatibility</a></li> 34</ul> 35 36<p>Utility and Applications:</p> 37 38<ul> 39<li><a href="#libraryarch">Library based architecture</a></li> 40<li><a href="#diverseclients">Support diverse clients</a></li> 41<li><a href="#ideintegration">Integration with IDEs</a></li> 42<li><a href="#license">Use the LLVM 'BSD' License</a></li> 43</ul> 44 45<p>Internal Design and Implementation:</p> 46 47<ul> 48<li><a href="#real">A real-world, production quality compiler</a></li> 49<li><a href="#simplecode">A simple and hackable code base</a></li> 50<li><a href="#unifiedparser">A single unified parser for C, Objective C, C++, 51 and Objective C++</a></li> 52<li><a href="#conformance">Conformance with C/C++/ObjC and their 53 variants</a></li> 54</ul> 55 56<!--*************************************************************************--> 57<h2><a name="enduser">End-User Features</a></h2> 58<!--*************************************************************************--> 59 60 61<!--=======================================================================--> 62<h3><a name="performance">Fast compiles and Low Memory Use</a></h3> 63<!--=======================================================================--> 64 65<p>A major focus of our work on clang is to make it fast, light and scalable. 66The library-based architecture of clang makes it straight-forward to time and 67profile the cost of each layer of the stack, and the driver has a number of 68options for performance analysis. Many detailed benchmarks can be found online.</p> 69 70<p>Compile time performance is important, but when using clang as an API, often 71memory use is even moreso: the less memory the code takes the more code you can 72fit into memory at a time (useful for whole program analysis tools, for 73example).</p> 74 75<p>In addition to being efficient when pitted head-to-head against GCC in batch 76mode, clang is built with a <a href="#libraryarch">library based 77architecture</a> that makes it relatively easy to adapt it and build new tools 78with it. This means that it is often possible to apply out-of-the-box thinking 79and novel techniques to improve compilation in various ways.</p> 80 81 82<!--=======================================================================--> 83<h3><a name="expressivediags">Expressive Diagnostics</a></h3> 84<!--=======================================================================--> 85 86<p>In addition to being fast and functional, we aim to make Clang extremely user 87friendly. As far as a command-line compiler goes, this basically boils down to 88making the diagnostics (error and warning messages) generated by the compiler 89be as useful as possible. There are several ways that we do this, but the 90most important are pinpointing exactly what is wrong in the program, 91highlighting related information so that it is easy to understand at a glance, 92and making the wording as clear as possible.</p> 93 94<p>Here is one simple example that illustrates the difference between a typical 95GCC and Clang diagnostic:</p> 96 97<pre> 98 $ <b>gcc-4.2 -fsyntax-only t.c</b> 99 t.c:7: error: invalid operands to binary + (have 'int' and 'struct A') 100 $ <b>clang -fsyntax-only t.c</b> 101 t.c:7:39: error: invalid operands to binary expression ('int' and 'struct A') 102 <span style="color:darkgreen"> return y + func(y ? ((SomeA.X + 40) + SomeA) / 42 + SomeA.X : SomeA.X);</span> 103 <span style="color:blue"> ~~~~~~~~~~~~~~ ^ ~~~~~</span> 104</pre> 105 106<p>Here you can see that you don't even need to see the original source code to 107understand what is wrong based on the Clang error: Because Clang prints a 108caret, you know exactly <em>which</em> plus it is complaining about. The range 109information highlights the left and right side of the plus which makes it 110immediately obvious what the compiler is talking about, which is very useful for 111cases involving precedence issues and many other situations.</p> 112 113<p>Clang diagnostics are very polished and have many features. For more 114information and examples, please see the <a href="diagnostics.html">Expressive 115Diagnostics</a> page.</p> 116 117<!--=======================================================================--> 118<h3><a name="gcccompat">GCC Compatibility</a></h3> 119<!--=======================================================================--> 120 121<p>GCC is currently the defacto-standard open source compiler today, and it 122routinely compiles a huge volume of code. GCC supports a huge number of 123extensions and features (many of which are undocumented) and a lot of 124code and header files depend on these features in order to build.</p> 125 126<p>While it would be nice to be able to ignore these extensions and focus on 127implementing the language standards to the letter, pragmatics force us to 128support the GCC extensions that see the most use. Many users just want their 129code to compile, they don't care to argue about whether it is pedantically C99 130or not.</p> 131 132<p>As mentioned above, all 133extensions are explicitly recognized as such and marked with extension 134diagnostics, which can be mapped to warnings, errors, or just ignored. 135</p> 136 137 138<!--*************************************************************************--> 139<h2><a name="applications">Utility and Applications</a></h2> 140<!--*************************************************************************--> 141 142<!--=======================================================================--> 143<h3><a name="libraryarch">Library Based Architecture</a></h3> 144<!--=======================================================================--> 145 146<p>A major design concept for clang is its use of a library-based 147architecture. In this design, various parts of the front-end can be cleanly 148divided into separate libraries which can then be mixed up for different needs 149and uses. In addition, the library-based approach encourages good interfaces 150and makes it easier for new developers to get involved (because they only need 151to understand small pieces of the big picture).</p> 152 153<blockquote><p> 154"The world needs better compiler tools, tools which are built as libraries. 155This design point allows reuse of the tools in new and novel ways. However, 156building the tools as libraries isn't enough: they must have clean APIs, be as 157decoupled from each other as possible, and be easy to modify/extend. This 158requires clean layering, decent design, and keeping the libraries independent of 159any specific client."</p></blockquote> 160 161<p> 162Currently, clang is divided into the following libraries and tool: 163</p> 164 165<ul> 166<li><b>libsupport</b> - Basic support library, from LLVM.</li> 167<li><b>libsystem</b> - System abstraction library, from LLVM.</li> 168<li><b>libbasic</b> - Diagnostics, SourceLocations, SourceBuffer abstraction, 169 file system caching for input source files.</li> 170<li><b>libast</b> - Provides classes to represent the C AST, the C type system, 171 builtin functions, and various helpers for analyzing and manipulating the 172 AST (visitors, pretty printers, etc).</li> 173<li><b>liblex</b> - Lexing and preprocessing, identifier hash table, pragma 174 handling, tokens, and macro expansion.</li> 175<li><b>libparse</b> - Parsing. This library invokes coarse-grained 'Actions' 176 provided by the client (e.g. libsema builds ASTs) but knows nothing about 177 ASTs or other client-specific data structures.</li> 178<li><b>libsema</b> - Semantic Analysis. This provides a set of parser actions 179 to build a standardized AST for programs.</li> 180<li><b>libcodegen</b> - Lower the AST to LLVM IR for optimization & code 181 generation.</li> 182<li><b>librewrite</b> - Editing of text buffers (important for code rewriting 183 transformation, like refactoring).</li> 184<li><b>libanalysis</b> - Static analysis support.</li> 185<li><b>clang</b> - A driver program, client of the libraries at various 186 levels.</li> 187</ul> 188 189<p>As an example of the power of this library based design.... If you wanted to 190build a preprocessor, you would take the Basic and Lexer libraries. If you want 191an indexer, you would take the previous two and add the Parser library and 192some actions for indexing. If you want a refactoring, static analysis, or 193source-to-source compiler tool, you would then add the AST building and 194semantic analyzer libraries.</p> 195 196<p>For more information about the low-level implementation details of the 197various clang libraries, please see the <a href="docs/InternalsManual.html"> 198clang Internals Manual</a>.</p> 199 200<!--=======================================================================--> 201<h3><a name="diverseclients">Support Diverse Clients</a></h3> 202<!--=======================================================================--> 203 204<p>Clang is designed and built with many grand plans for how we can use it. The 205driving force is the fact that we use C and C++ daily, and have to suffer due to 206a lack of good tools available for it. We believe that the C and C++ tools 207ecosystem has been significantly limited by how difficult it is to parse and 208represent the source code for these languages, and we aim to rectify this 209problem in clang.</p> 210 211<p>The problem with this goal is that different clients have very different 212requirements. Consider code generation, for example: a simple front-end that 213parses for code generation must analyze the code for validity and emit code 214in some intermediate form to pass off to a optimizer or backend. Because 215validity analysis and code generation can largely be done on the fly, there is 216not hard requirement that the front-end actually build up a full AST for all 217the expressions and statements in the code. TCC and GCC are examples of 218compilers that either build no real AST (in the former case) or build a stripped 219down and simplified AST (in the later case) because they focus primarily on 220codegen.</p> 221 222<p>On the opposite side of the spectrum, some clients (like refactoring) want 223highly detailed information about the original source code and want a complete 224AST to describe it with. Refactoring wants to have information about macro 225expansions, the location of every paren expression '(((x)))' vs 'x', full 226position information, and much more. Further, refactoring wants to look 227<em>across the whole program</em> to ensure that it is making transformations 228that are safe. Making this efficient and getting this right requires a 229significant amount of engineering and algorithmic work that simply are 230unnecessary for a simple static compiler.</p> 231 232<p>The beauty of the clang approach is that it does not restrict how you use it. 233In particular, it is possible to use the clang preprocessor and parser to build 234an extremely quick and light-weight on-the-fly code generator (similar to TCC) 235that does not build an AST at all. As an intermediate step, clang supports 236using the current AST generation and semantic analysis code and having a code 237generation client free the AST for each function after code generation. Finally, 238clang provides support for building and retaining fully-fledged ASTs, and even 239supports writing them out to disk.</p> 240 241<p>Designing the libraries with clean and simple APIs allows these high-level 242policy decisions to be determined in the client, instead of forcing "one true 243way" in the implementation of any of these libraries. Getting this right is 244hard, and we don't always get it right the first time, but we fix any problems 245when we realize we made a mistake.</p> 246 247<!--=======================================================================--> 248<h3 id="ideintegration">Integration with IDEs</h3> 249<!--=======================================================================--> 250 251<p> 252We believe that Integrated Development Environments (IDE's) are a great way 253to pull together various pieces of the development puzzle, and aim to make clang 254work well in such an environment. The chief advantage of an IDE is that they 255typically have visibility across your entire project and are long-lived 256processes, whereas stand-alone compiler tools are typically invoked on each 257individual file in the project, and thus have limited scope.</p> 258 259<p>There are many implications of this difference, but a significant one has to 260do with efficiency and caching: sharing an address space across different files 261in a project, means that you can use intelligent caching and other techniques to 262dramatically reduce analysis/compilation time.</p> 263 264<p>A further difference between IDEs and batch compiler is that they often 265impose very different requirements on the front-end: they depend on high 266performance in order to provide a "snappy" experience, and thus really want 267techniques like "incremental compilation", "fuzzy parsing", etc. Finally, IDEs 268often have very different requirements than code generation, often requiring 269information that a codegen-only frontend can throw away. Clang is 270specifically designed and built to capture this information. 271</p> 272 273 274<!--=======================================================================--> 275<h3><a name="license">Use the LLVM 'BSD' License</a></h3> 276<!--=======================================================================--> 277 278<p>We actively intend for clang (and LLVM as a whole) to be used for 279commercial projects, not only as a stand-alone compiler but also as a library 280embedded inside a proprietary application. The BSD license is the simplest way 281to allow this. We feel that the license encourages contributors to pick up the 282source and work with it, and believe that those individuals and organizations 283will contribute back their work if they do not want to have to maintain a fork 284forever (which is time consuming and expensive when merges are involved). 285Further, nobody makes money on compilers these days, but many people need them 286to get bigger goals accomplished: it makes sense for everyone to work 287together.</p> 288 289<p>For more information about the LLVM/clang license, please see the <a 290href="http://llvm.org/docs/DeveloperPolicy.html#license">LLVM License 291Description</a> for more information.</p> 292 293 294 295<!--*************************************************************************--> 296<h2><a name="design">Internal Design and Implementation</a></h2> 297<!--*************************************************************************--> 298 299<!--=======================================================================--> 300<h3><a name="real">A real-world, production quality compiler</a></h3> 301<!--=======================================================================--> 302 303<p> 304Clang is designed and built by experienced compiler developers who 305are increasingly frustrated with the problems that <a 306href="comparison.html">existing open source compilers</a> have. Clang is 307carefully and thoughtfully designed and built to provide the foundation of a 308whole new generation of C/C++/Objective C development tools, and we intend for 309it to be production quality.</p> 310 311<p>Being a production quality compiler means many things: it means being high 312performance, being solid and (relatively) bug free, and it means eventually 313being used and depended on by a broad range of people. While we are still in 314the early development stages, we strongly believe that this will become a 315reality.</p> 316 317<!--=======================================================================--> 318<h3><a name="simplecode">A simple and hackable code base</a></h3> 319<!--=======================================================================--> 320 321<p>Our goal is to make it possible for anyone with a basic understanding 322of compilers and working knowledge of the C/C++/ObjC languages to understand and 323extend the clang source base. A large part of this falls out of our decision to 324make the AST mirror the languages as closely as possible: you have your friendly 325if statement, for statement, parenthesis expression, structs, unions, etc, all 326represented in a simple and explicit way.</p> 327 328<p>In addition to a simple design, we work to make the source base approachable 329by commenting it well, including citations of the language standards where 330appropriate, and designing the code for simplicity. Beyond that, clang offers 331a set of AST dumpers, printers, and visualizers that make it easy to put code in 332and see how it is represented.</p> 333 334<!--=======================================================================--> 335<h3><a name="unifiedparser">A single unified parser for C, Objective C, C++, 336and Objective C++</a></h3> 337<!--=======================================================================--> 338 339<p>Clang is the "C Language Family Front-end", which means we intend to support 340the most popular members of the C family. We are convinced that the right 341parsing technology for this class of languages is a hand-built recursive-descent 342parser. Because it is plain C++ code, recursive descent makes it very easy for 343new developers to understand the code, it easily supports ad-hoc rules and other 344strange hacks required by C/C++, and makes it straight-forward to implement 345excellent diagnostics and error recovery.</p> 346 347<p>We believe that implementing C/C++/ObjC in a single unified parser makes the 348end result easier to maintain and evolve than maintaining a separate C and C++ 349parser which must be bugfixed and maintained independently of each other.</p> 350 351<!--=======================================================================--> 352<h3><a name="conformance">Conformance with C/C++/ObjC and their 353 variants</a></h3> 354<!--=======================================================================--> 355 356<p>When you start work on implementing a language, you find out that there is a 357huge gap between how the language works and how most people understand it to 358work. This gap is the difference between a normal programmer and a (scary? 359super-natural?) "language lawyer", who knows the ins and outs of the language 360and can grok standardese with ease.</p> 361 362<p>In practice, being conformant with the languages means that we aim to support 363the full language, including the dark and dusty corners (like trigraphs, 364preprocessor arcana, C99 VLAs, etc). Where we support extensions above and 365beyond what the standard officially allows, we make an effort to explicitly call 366this out in the code and emit warnings about it (which are disabled by default, 367but can optionally be mapped to either warnings or errors), allowing you to use 368clang in "strict" mode if you desire.</p> 369 370<p>We also intend to support "dialects" of these languages, such as C89, K&R 371C, C++'03, Objective-C 2, etc.</p> 372 373</div> 374</body> 375</html> 376