1------------------------------------------------------------------------- 2drawElements Quality Program Test Specification 3----------------------------------------------- 4 5Copyright 2014 The Android Open Source Project 6 7Licensed under the Apache License, Version 2.0 (the "License"); 8you may not use this file except in compliance with the License. 9You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13Unless required by applicable law or agreed to in writing, software 14distributed under the License is distributed on an "AS IS" BASIS, 15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16See the License for the specific language governing permissions and 17limitations under the License. 18------------------------------------------------------------------------- 19 GL3 fragment output location tests 20 21Tests: 22 + dEQP-GL3.functional.fragment_out_location.* 23 24Includes: 25 + glBindFragDataLocation 26 + Layout location qualifiers 27 + Use of maximum output locations 28 + Binding locations at different times 29 - Before attaching shaders 30 - Before linking 31 - After linking 32 + Mixed layout locations and bindings 33 + Relinking with changing locations 34 + Changing shaders and relinking 35 + Dual blend indices 36 + Various different types including arrays 37 38Excludes: 39 + Negative test 40 + Rendering using all locations 41 42Description: 43 44Tests create program, bind locations at different times before and after 45linking and attaching shaders. Verification is done using 46glGetFragDataLocation() at different times checking that changes happen only 47after relinking program. 48