• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
18-------------------------------------------------------------------------
19	GL3 fragment output location tests
20
21Tests:
22 + dEQP-GL3.functional.fragment_out_location.*
23
24Includes:
25 + glBindFragDataLocation
26 + Layout location qualifiers
27 + Use of maximum output locations
28 + Binding locations at different times
29	- Before attaching shaders
30	- Before linking
31	- After linking
32 + Mixed layout locations and bindings
33 + Relinking with changing locations
34 + Changing shaders and relinking
35 + Dual blend indices
36 + Various different types including arrays
37
38Excludes:
39 + Negative test
40 + Rendering using all locations
41
42Description:
43
44Tests create program, bind locations at different times before and after
45linking and attaching shaders. Verification is done using
46glGetFragDataLocation() at different times checking that changes happen only
47after relinking program.
48