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1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
18-------------------------------------------------------------------------
19    Matrix tests
20
21Tests:
22 + dEQP-GLES3.functional.shaders.matrix.*
23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*
24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*
25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*
26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*
27 + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
28
29Includes:
30 + matN and matNxM (rectangular) matrix types
31 + Matrix-Matrix and Matrix-Vector arithmetic
32   - Constant, uniform and shader in inputs
33 + Matrix constructors
34   - From scalar(s)
35   - From other matrices
36   - From mixed inputs
37 + Negative tests for illegal matrix constructor usage
38 + Matrix static and dynamic indexing
39
40Excludes:
41 + Matrices in uniform blocks
42   - Covered in separate UBO tests
43
44Description:
45
46Matrix arithmetic tests operate like other shader rendering tests.
47Input matrices and vectors are read from uniforms, shader inputs
48or constructed as constant values. Operation is performed in shader
49body and the final result is reduced to vec3 that is assigned to
50vertex or fragment color. Rendered image is compared against a
51reference image computed using same algorithm written in C.
52
53Matrix constructor and coversion tests compare results against
54pre-computed reference value in fragment shader. Fragment color
55is either white or black depending on whether the result were
56correct or not.
57
58Uniform buffer object tests are described in a separate test
59specification document.
60