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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Stress tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3sStressTests.hpp"
25 
26 #include "es3sMemoryTests.hpp"
27 #include "es3sOcclusionQueryTests.hpp"
28 #include "es3sSyncTests.hpp"
29 #include "es3sLongRunningTests.hpp"
30 #include "es3sSpecialFloatTests.hpp"
31 #include "es3sDrawTests.hpp"
32 #include "es3sVertexArrayTests.hpp"
33 #include "es3sLongShaderTests.hpp"
34 #include "es3sLongRunningShaderTests.hpp"
35 
36 namespace deqp
37 {
38 namespace gles3
39 {
40 namespace Stress
41 {
42 
StressTests(Context & context)43 StressTests::StressTests (Context& context)
44 	: TestCaseGroup(context, "stress", "Stress tests")
45 {
46 }
47 
~StressTests(void)48 StressTests::~StressTests (void)
49 {
50 }
51 
init(void)52 void StressTests::init (void)
53 {
54 	addChild(new MemoryTests			(m_context));
55 	addChild(new OcclusionQueryTests	(m_context));
56 	addChild(new SyncTests				(m_context));
57 	addChild(new LongRunningTests		(m_context));
58 	addChild(new SpecialFloatTests		(m_context));
59 	addChild(new DrawTests				(m_context));
60 	addChild(new VertexArrayTests		(m_context));
61 	addChild(new LongShaderTests		(m_context));
62 	addChild(new LongRunningShaderTests	(m_context));
63 }
64 
65 } // Stress
66 } // gles3
67 } // deqp
68