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1 Matrix3d m = Matrix3d::Random();
2 cout << "Here is the matrix m:" << endl << m << endl;
3 Matrix3d inverse;
4 bool invertible;
5 m.computeInverseWithCheck(inverse,invertible);
6 if(invertible) {
7   cout << "It is invertible, and its inverse is:" << endl << inverse << endl;
8 }
9 else {
10   cout << "It is not invertible." << endl;
11 }
12