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1 Vector3d v = Vector3d::Random(), w;
2 Projective3d P(Matrix4d::Random());
3 cout << "v                                   = [" << v.transpose() << "]^T" << endl;
4 cout << "h.homogeneous()                     = [" << v.homogeneous().transpose() << "]^T" << endl;
5 cout << "(P * v.homogeneous())               = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
6 cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;