1 MatrixXf A = MatrixXf::Random(4,4); 2 MatrixXf B = MatrixXf::Random(4,4); 3 RealQZ<MatrixXf> qz(4); // preallocate space for 4x4 matrices 4 qz.compute(A,B); // A = Q S Z, B = Q T Z 5 6 // print original matrices and result of decomposition 7 cout << "A:\n" << A << "\n" << "B:\n" << B << "\n"; 8 cout << "S:\n" << qz.matrixS() << "\n" << "T:\n" << qz.matrixT() << "\n"; 9 cout << "Q:\n" << qz.matrixQ() << "\n" << "Z:\n" << qz.matrixZ() << "\n"; 10 11 // verify precision 12 cout << "\nErrors:" 13 << "\n|A-QSZ|: " << (A-qz.matrixQ()*qz.matrixS()*qz.matrixZ()).norm() 14 << ", |B-QTZ|: " << (B-qz.matrixQ()*qz.matrixT()*qz.matrixZ()).norm() 15 << "\n|QQ* - I|: " << (qz.matrixQ()*qz.matrixQ().adjoint() - MatrixXf::Identity(4,4)).norm() 16 << ", |ZZ* - I|: " << (qz.matrixZ()*qz.matrixZ().adjoint() - MatrixXf::Identity(4,4)).norm() 17 << "\n"; 18