1 /*
2 * Bitmap of bitmaps, where each layer is number-of-bits-per-word smaller than
3 * the previous. Hence an 'axmap', since we axe each previous layer into a
4 * much smaller piece. I swear, that is why it's named like that. It has
5 * nothing to do with anything remotely narcissistic.
6 *
7 * A set bit at layer N indicates a full word at layer N-1, and so forth. As
8 * the bitmap becomes progressively more full, checking for existence
9 * becomes cheaper (since fewer layers are walked, making it a lot more
10 * cache friendly) and locating the next free space likewise.
11 *
12 * Axmaps get pretty close to optimal (1 bit per block) space usage, since
13 * layers quickly diminish in size. Doing the size math is straight forward,
14 * since we have log64(blocks) layers of maps. For 20000 blocks, overhead
15 * is roughly 1.9%, or 1.019 bits per block. The number quickly converges
16 * towards 1.0158, or 1.58% of overhead.
17 */
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <string.h>
21 #include <assert.h>
22
23 #include "../arch/arch.h"
24 #include "axmap.h"
25 #include "../minmax.h"
26
27 #if BITS_PER_LONG == 64
28 #define UNIT_SHIFT 6
29 #elif BITS_PER_LONG == 32
30 #define UNIT_SHIFT 5
31 #else
32 #error "Number of arch bits unknown"
33 #endif
34
35 #define BLOCKS_PER_UNIT (1U << UNIT_SHIFT)
36 #define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1)
37
38 #define firstfree_valid(b) ((b)->first_free != (uint64_t) -1)
39
40 struct axmap_level {
41 int level;
42 unsigned long map_size;
43 unsigned long *map;
44 };
45
46 struct axmap {
47 unsigned int nr_levels;
48 struct axmap_level *levels;
49 uint64_t first_free;
50 uint64_t nr_bits;
51 };
52
ulog64(unsigned long val,unsigned int log)53 static unsigned long ulog64(unsigned long val, unsigned int log)
54 {
55 while (log-- && val)
56 val >>= UNIT_SHIFT;
57
58 return val;
59 }
60
axmap_reset(struct axmap * axmap)61 void axmap_reset(struct axmap *axmap)
62 {
63 int i;
64
65 for (i = 0; i < axmap->nr_levels; i++) {
66 struct axmap_level *al = &axmap->levels[i];
67
68 memset(al->map, 0, al->map_size * sizeof(unsigned long));
69 }
70
71 axmap->first_free = 0;
72 }
73
axmap_free(struct axmap * axmap)74 void axmap_free(struct axmap *axmap)
75 {
76 unsigned int i;
77
78 if (!axmap)
79 return;
80
81 for (i = 0; i < axmap->nr_levels; i++)
82 free(axmap->levels[i].map);
83
84 free(axmap->levels);
85 free(axmap);
86 }
87
axmap_new(unsigned long nr_bits)88 struct axmap *axmap_new(unsigned long nr_bits)
89 {
90 struct axmap *axmap;
91 unsigned int i, levels;
92
93 axmap = malloc(sizeof(*axmap));
94 if (!axmap)
95 return NULL;
96
97 levels = 1;
98 i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
99 while (i > 1) {
100 i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
101 levels++;
102 }
103
104 axmap->nr_levels = levels;
105 axmap->levels = malloc(axmap->nr_levels * sizeof(struct axmap_level));
106 axmap->nr_bits = nr_bits;
107
108 for (i = 0; i < axmap->nr_levels; i++) {
109 struct axmap_level *al = &axmap->levels[i];
110
111 al->level = i;
112 al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
113 al->map = malloc(al->map_size * sizeof(unsigned long));
114 if (!al->map)
115 goto err;
116
117 nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
118 }
119
120 axmap_reset(axmap);
121 return axmap;
122 err:
123 for (i = 0; i < axmap->nr_levels; i++)
124 if (axmap->levels[i].map)
125 free(axmap->levels[i].map);
126
127 free(axmap->levels);
128 free(axmap);
129 return NULL;
130 }
131
axmap_handler(struct axmap * axmap,uint64_t bit_nr,bool (* func)(struct axmap_level *,unsigned long,unsigned int,void *),void * data)132 static bool axmap_handler(struct axmap *axmap, uint64_t bit_nr,
133 bool (*func)(struct axmap_level *, unsigned long, unsigned int,
134 void *), void *data)
135 {
136 struct axmap_level *al;
137 int i;
138
139 for (i = 0; i < axmap->nr_levels; i++) {
140 unsigned long index = ulog64(bit_nr, i);
141 unsigned long offset = index >> UNIT_SHIFT;
142 unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
143
144 al = &axmap->levels[i];
145
146 if (func(al, offset, bit, data))
147 return true;
148 }
149
150 return false;
151 }
152
axmap_handler_topdown(struct axmap * axmap,uint64_t bit_nr,bool (* func)(struct axmap_level *,unsigned long,unsigned int,void *),void * data)153 static bool axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr,
154 bool (*func)(struct axmap_level *, unsigned long, unsigned int, void *),
155 void *data)
156 {
157 struct axmap_level *al;
158 int i, level = axmap->nr_levels;
159
160 for (i = axmap->nr_levels - 1; i >= 0; i--) {
161 unsigned long index = ulog64(bit_nr, --level);
162 unsigned long offset = index >> UNIT_SHIFT;
163 unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
164
165 al = &axmap->levels[i];
166
167 if (func(al, offset, bit, data))
168 return true;
169 }
170
171 return false;
172 }
173
axmap_clear_fn(struct axmap_level * al,unsigned long offset,unsigned int bit,void * unused)174 static bool axmap_clear_fn(struct axmap_level *al, unsigned long offset,
175 unsigned int bit, void *unused)
176 {
177 if (!(al->map[offset] & (1UL << bit)))
178 return true;
179
180 al->map[offset] &= ~(1UL << bit);
181 return false;
182 }
183
axmap_clear(struct axmap * axmap,uint64_t bit_nr)184 void axmap_clear(struct axmap *axmap, uint64_t bit_nr)
185 {
186 axmap_handler(axmap, bit_nr, axmap_clear_fn, NULL);
187 }
188
189 struct axmap_set_data {
190 unsigned int nr_bits;
191 unsigned int set_bits;
192 };
193
194 static unsigned long bit_masks[] = {
195 0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007,
196 0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f,
197 0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff,
198 0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff,
199 0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff,
200 0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff,
201 0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff,
202 0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff,
203 0x00000000ffffffff,
204 #if BITS_PER_LONG == 64
205 0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff,
206 0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff,
207 0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff,
208 0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff,
209 0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff,
210 0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff,
211 0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff,
212 0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff
213 #endif
214 };
215
axmap_set_fn(struct axmap_level * al,unsigned long offset,unsigned int bit,void * __data)216 static bool axmap_set_fn(struct axmap_level *al, unsigned long offset,
217 unsigned int bit, void *__data)
218 {
219 struct axmap_set_data *data = __data;
220 unsigned long mask, overlap;
221 unsigned int nr_bits;
222
223 nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit);
224
225 mask = bit_masks[nr_bits] << bit;
226
227 /*
228 * Mask off any potential overlap, only sets contig regions
229 */
230 overlap = al->map[offset] & mask;
231 if (overlap == mask)
232 return true;
233
234 while (overlap) {
235 unsigned long clear_mask = ~(1UL << ffz(~overlap));
236
237 mask &= clear_mask;
238 overlap &= clear_mask;
239 nr_bits--;
240 }
241
242 assert(mask);
243 assert(!(al->map[offset] & mask));
244
245 al->map[offset] |= mask;
246
247 if (!al->level)
248 data->set_bits = nr_bits;
249
250 data->nr_bits = 1;
251 return al->map[offset] != -1UL;
252 }
253
__axmap_set(struct axmap * axmap,uint64_t bit_nr,struct axmap_set_data * data)254 static void __axmap_set(struct axmap *axmap, uint64_t bit_nr,
255 struct axmap_set_data *data)
256 {
257 unsigned int set_bits, nr_bits = data->nr_bits;
258
259 if (axmap->first_free >= bit_nr &&
260 axmap->first_free < bit_nr + data->nr_bits)
261 axmap->first_free = -1ULL;
262
263 if (bit_nr > axmap->nr_bits)
264 return;
265 else if (bit_nr + nr_bits > axmap->nr_bits)
266 nr_bits = axmap->nr_bits - bit_nr;
267
268 set_bits = 0;
269 while (nr_bits) {
270 axmap_handler(axmap, bit_nr, axmap_set_fn, data);
271 set_bits += data->set_bits;
272
273 if (!data->set_bits ||
274 data->set_bits != (BLOCKS_PER_UNIT - nr_bits))
275 break;
276
277 nr_bits -= data->set_bits;
278 bit_nr += data->set_bits;
279
280 data->nr_bits = nr_bits;
281 }
282
283 data->set_bits = set_bits;
284 }
285
axmap_set(struct axmap * axmap,uint64_t bit_nr)286 void axmap_set(struct axmap *axmap, uint64_t bit_nr)
287 {
288 struct axmap_set_data data = { .nr_bits = 1, };
289
290 __axmap_set(axmap, bit_nr, &data);
291 }
292
axmap_set_nr(struct axmap * axmap,uint64_t bit_nr,unsigned int nr_bits)293 unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr,
294 unsigned int nr_bits)
295 {
296 unsigned int set_bits = 0;
297
298 do {
299 struct axmap_set_data data = { .nr_bits = nr_bits, };
300 unsigned int max_bits, this_set;
301
302 max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK);
303 if (max_bits < nr_bits)
304 data.nr_bits = max_bits;
305
306 this_set = data.nr_bits;
307 __axmap_set(axmap, bit_nr, &data);
308 set_bits += data.set_bits;
309 if (data.set_bits != this_set)
310 break;
311
312 nr_bits -= data.set_bits;
313 bit_nr += data.set_bits;
314 } while (nr_bits);
315
316 return set_bits;
317 }
318
axmap_isset_fn(struct axmap_level * al,unsigned long offset,unsigned int bit,void * unused)319 static bool axmap_isset_fn(struct axmap_level *al, unsigned long offset,
320 unsigned int bit, void *unused)
321 {
322 return (al->map[offset] & (1UL << bit)) != 0;
323 }
324
axmap_isset(struct axmap * axmap,uint64_t bit_nr)325 bool axmap_isset(struct axmap *axmap, uint64_t bit_nr)
326 {
327 if (bit_nr <= axmap->nr_bits)
328 return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn, NULL);
329
330 return false;
331 }
332
axmap_find_first_free(struct axmap * axmap,unsigned int level,uint64_t index)333 static uint64_t axmap_find_first_free(struct axmap *axmap, unsigned int level,
334 uint64_t index)
335 {
336 uint64_t ret = -1ULL;
337 unsigned long j;
338 int i;
339
340 /*
341 * Start at the bottom, then converge towards first free bit at the top
342 */
343 for (i = level; i >= 0; i--) {
344 struct axmap_level *al = &axmap->levels[i];
345
346 /*
347 * Clear 'ret', this is a bug condition.
348 */
349 if (index >= al->map_size) {
350 ret = -1ULL;
351 break;
352 }
353
354 for (j = index; j < al->map_size; j++) {
355 if (al->map[j] == -1UL)
356 continue;
357
358 /*
359 * First free bit here is our index into the first
360 * free bit at the next higher level
361 */
362 ret = index = (j << UNIT_SHIFT) + ffz(al->map[j]);
363 break;
364 }
365 }
366
367 if (ret < axmap->nr_bits)
368 return ret;
369
370 return (uint64_t) -1ULL;
371 }
372
axmap_first_free(struct axmap * axmap)373 static uint64_t axmap_first_free(struct axmap *axmap)
374 {
375 if (firstfree_valid(axmap))
376 return axmap->first_free;
377
378 axmap->first_free = axmap_find_first_free(axmap, axmap->nr_levels - 1, 0);
379 return axmap->first_free;
380 }
381
382 struct axmap_next_free_data {
383 unsigned int level;
384 unsigned long offset;
385 uint64_t bit;
386 };
387
axmap_next_free_fn(struct axmap_level * al,unsigned long offset,unsigned int bit,void * __data)388 static bool axmap_next_free_fn(struct axmap_level *al, unsigned long offset,
389 unsigned int bit, void *__data)
390 {
391 struct axmap_next_free_data *data = __data;
392 uint64_t mask = ~bit_masks[(data->bit + 1) & BLOCKS_PER_UNIT_MASK];
393
394 if (!(mask & ~al->map[offset]))
395 return false;
396
397 if (al->map[offset] != -1UL) {
398 data->level = al->level;
399 data->offset = offset;
400 return true;
401 }
402
403 data->bit = (data->bit + BLOCKS_PER_UNIT - 1) / BLOCKS_PER_UNIT;
404 return false;
405 }
406
407 /*
408 * 'bit_nr' is already set. Find the next free bit after this one.
409 */
axmap_next_free(struct axmap * axmap,uint64_t bit_nr)410 uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr)
411 {
412 struct axmap_next_free_data data = { .level = -1U, .bit = bit_nr, };
413 uint64_t ret;
414
415 if (firstfree_valid(axmap) && bit_nr < axmap->first_free)
416 return axmap->first_free;
417
418 if (!axmap_handler(axmap, bit_nr, axmap_next_free_fn, &data))
419 return axmap_first_free(axmap);
420
421 assert(data.level != -1U);
422
423 /*
424 * In the rare case that the map is unaligned, we might end up
425 * finding an offset that's beyond the valid end. For that case,
426 * find the first free one, the map is practically full.
427 */
428 ret = axmap_find_first_free(axmap, data.level, data.offset);
429 if (ret != -1ULL)
430 return ret;
431
432 return axmap_first_free(axmap);
433 }
434