1package flatbuffers 2 3// Builder is a state machine for creating FlatBuffer objects. 4// Use a Builder to construct object(s) starting from leaf nodes. 5// 6// A Builder constructs byte buffers in a last-first manner for simplicity and 7// performance. 8type Builder struct { 9 // `Bytes` gives raw access to the buffer. Most users will want to use 10 // FinishedBytes() instead. 11 Bytes []byte 12 13 minalign int 14 vtable []UOffsetT 15 objectEnd UOffsetT 16 vtables []UOffsetT 17 head UOffsetT 18 nested bool 19 finished bool 20} 21 22// NewBuilder initializes a Builder of size `initial_size`. 23// The internal buffer is grown as needed. 24func NewBuilder(initialSize int) *Builder { 25 if initialSize <= 0 { 26 initialSize = 0 27 } 28 29 b := &Builder{} 30 b.Bytes = make([]byte, initialSize) 31 b.head = UOffsetT(initialSize) 32 b.minalign = 1 33 b.vtables = make([]UOffsetT, 0, 16) // sensible default capacity 34 35 return b 36} 37 38// Reset truncates the underlying Builder buffer, facilitating alloc-free 39// reuse of a Builder. It also resets bookkeeping data. 40func (b *Builder) Reset() { 41 if b.Bytes != nil { 42 b.Bytes = b.Bytes[:cap(b.Bytes)] 43 } 44 45 if b.vtables != nil { 46 b.vtables = b.vtables[:0] 47 } 48 49 if b.vtable != nil { 50 b.vtable = b.vtable[:0] 51 } 52 53 b.head = UOffsetT(len(b.Bytes)) 54 b.minalign = 1 55 b.nested = false 56 b.finished = false 57} 58 59// FinishedBytes returns a pointer to the written data in the byte buffer. 60// Panics if the builder is not in a finished state (which is caused by calling 61// `Finish()`). 62func (b *Builder) FinishedBytes() []byte { 63 b.assertFinished() 64 return b.Bytes[b.Head():] 65} 66 67// StartObject initializes bookkeeping for writing a new object. 68func (b *Builder) StartObject(numfields int) { 69 b.assertNotNested() 70 b.nested = true 71 72 // use 32-bit offsets so that arithmetic doesn't overflow. 73 if cap(b.vtable) < numfields || b.vtable == nil { 74 b.vtable = make([]UOffsetT, numfields) 75 } else { 76 b.vtable = b.vtable[:numfields] 77 for i := 0; i < len(b.vtable); i++ { 78 b.vtable[i] = 0 79 } 80 } 81 82 b.objectEnd = b.Offset() 83 b.minalign = 1 84} 85 86// WriteVtable serializes the vtable for the current object, if applicable. 87// 88// Before writing out the vtable, this checks pre-existing vtables for equality 89// to this one. If an equal vtable is found, point the object to the existing 90// vtable and return. 91// 92// Because vtable values are sensitive to alignment of object data, not all 93// logically-equal vtables will be deduplicated. 94// 95// A vtable has the following format: 96// <VOffsetT: size of the vtable in bytes, including this value> 97// <VOffsetT: size of the object in bytes, including the vtable offset> 98// <VOffsetT: offset for a field> * N, where N is the number of fields in 99// the schema for this type. Includes deprecated fields. 100// Thus, a vtable is made of 2 + N elements, each SizeVOffsetT bytes wide. 101// 102// An object has the following format: 103// <SOffsetT: offset to this object's vtable (may be negative)> 104// <byte: data>+ 105func (b *Builder) WriteVtable() (n UOffsetT) { 106 // Prepend a zero scalar to the object. Later in this function we'll 107 // write an offset here that points to the object's vtable: 108 b.PrependSOffsetT(0) 109 110 objectOffset := b.Offset() 111 existingVtable := UOffsetT(0) 112 113 // Search backwards through existing vtables, because similar vtables 114 // are likely to have been recently appended. See 115 // BenchmarkVtableDeduplication for a case in which this heuristic 116 // saves about 30% of the time used in writing objects with duplicate 117 // tables. 118 for i := len(b.vtables) - 1; i >= 0; i-- { 119 // Find the other vtable, which is associated with `i`: 120 vt2Offset := b.vtables[i] 121 vt2Start := len(b.Bytes) - int(vt2Offset) 122 vt2Len := GetVOffsetT(b.Bytes[vt2Start:]) 123 124 metadata := VtableMetadataFields * SizeVOffsetT 125 vt2End := vt2Start + int(vt2Len) 126 vt2 := b.Bytes[vt2Start+metadata : vt2End] 127 128 // Compare the other vtable to the one under consideration. 129 // If they are equal, store the offset and break: 130 if vtableEqual(b.vtable, objectOffset, vt2) { 131 existingVtable = vt2Offset 132 break 133 } 134 } 135 136 if existingVtable == 0 { 137 // Did not find a vtable, so write this one to the buffer. 138 139 // Write out the current vtable in reverse , because 140 // serialization occurs in last-first order: 141 for i := len(b.vtable) - 1; i >= 0; i-- { 142 var off UOffsetT 143 if b.vtable[i] != 0 { 144 // Forward reference to field; 145 // use 32bit number to assert no overflow: 146 off = objectOffset - b.vtable[i] 147 } 148 149 b.PrependVOffsetT(VOffsetT(off)) 150 } 151 152 // The two metadata fields are written last. 153 154 // First, store the object bytesize: 155 objectSize := objectOffset - b.objectEnd 156 b.PrependVOffsetT(VOffsetT(objectSize)) 157 158 // Second, store the vtable bytesize: 159 vBytes := (len(b.vtable) + VtableMetadataFields) * SizeVOffsetT 160 b.PrependVOffsetT(VOffsetT(vBytes)) 161 162 // Next, write the offset to the new vtable in the 163 // already-allocated SOffsetT at the beginning of this object: 164 objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset) 165 WriteSOffsetT(b.Bytes[objectStart:], 166 SOffsetT(b.Offset())-SOffsetT(objectOffset)) 167 168 // Finally, store this vtable in memory for future 169 // deduplication: 170 b.vtables = append(b.vtables, b.Offset()) 171 } else { 172 // Found a duplicate vtable. 173 174 objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset) 175 b.head = UOffsetT(objectStart) 176 177 // Write the offset to the found vtable in the 178 // already-allocated SOffsetT at the beginning of this object: 179 WriteSOffsetT(b.Bytes[b.head:], 180 SOffsetT(existingVtable)-SOffsetT(objectOffset)) 181 } 182 183 b.vtable = b.vtable[:0] 184 return objectOffset 185} 186 187// EndObject writes data necessary to finish object construction. 188func (b *Builder) EndObject() UOffsetT { 189 b.assertNested() 190 n := b.WriteVtable() 191 b.nested = false 192 return n 193} 194 195// Doubles the size of the byteslice, and copies the old data towards the 196// end of the new byteslice (since we build the buffer backwards). 197func (b *Builder) growByteBuffer() { 198 if (int64(len(b.Bytes)) & int64(0xC0000000)) != 0 { 199 panic("cannot grow buffer beyond 2 gigabytes") 200 } 201 newLen := len(b.Bytes) * 2 202 if newLen == 0 { 203 newLen = 1 204 } 205 206 if cap(b.Bytes) >= newLen { 207 b.Bytes = b.Bytes[:newLen] 208 } else { 209 extension := make([]byte, newLen-len(b.Bytes)) 210 b.Bytes = append(b.Bytes, extension...) 211 } 212 213 middle := newLen / 2 214 copy(b.Bytes[middle:], b.Bytes[:middle]) 215} 216 217// Head gives the start of useful data in the underlying byte buffer. 218// Note: unlike other functions, this value is interpreted as from the left. 219func (b *Builder) Head() UOffsetT { 220 return b.head 221} 222 223// Offset relative to the end of the buffer. 224func (b *Builder) Offset() UOffsetT { 225 return UOffsetT(len(b.Bytes)) - b.head 226} 227 228// Pad places zeros at the current offset. 229func (b *Builder) Pad(n int) { 230 for i := 0; i < n; i++ { 231 b.PlaceByte(0) 232 } 233} 234 235// Prep prepares to write an element of `size` after `additional_bytes` 236// have been written, e.g. if you write a string, you need to align such 237// the int length field is aligned to SizeInt32, and the string data follows it 238// directly. 239// If all you need to do is align, `additionalBytes` will be 0. 240func (b *Builder) Prep(size, additionalBytes int) { 241 // Track the biggest thing we've ever aligned to. 242 if size > b.minalign { 243 b.minalign = size 244 } 245 // Find the amount of alignment needed such that `size` is properly 246 // aligned after `additionalBytes`: 247 alignSize := (^(len(b.Bytes) - int(b.Head()) + additionalBytes)) + 1 248 alignSize &= (size - 1) 249 250 // Reallocate the buffer if needed: 251 for int(b.head) <= alignSize+size+additionalBytes { 252 oldBufSize := len(b.Bytes) 253 b.growByteBuffer() 254 b.head += UOffsetT(len(b.Bytes) - oldBufSize) 255 } 256 b.Pad(alignSize) 257} 258 259// PrependSOffsetT prepends an SOffsetT, relative to where it will be written. 260func (b *Builder) PrependSOffsetT(off SOffsetT) { 261 b.Prep(SizeSOffsetT, 0) // Ensure alignment is already done. 262 if !(UOffsetT(off) <= b.Offset()) { 263 panic("unreachable: off <= b.Offset()") 264 } 265 off2 := SOffsetT(b.Offset()) - off + SOffsetT(SizeSOffsetT) 266 b.PlaceSOffsetT(off2) 267} 268 269// PrependUOffsetT prepends an UOffsetT, relative to where it will be written. 270func (b *Builder) PrependUOffsetT(off UOffsetT) { 271 b.Prep(SizeUOffsetT, 0) // Ensure alignment is already done. 272 if !(off <= b.Offset()) { 273 panic("unreachable: off <= b.Offset()") 274 } 275 off2 := b.Offset() - off + UOffsetT(SizeUOffsetT) 276 b.PlaceUOffsetT(off2) 277} 278 279// StartVector initializes bookkeeping for writing a new vector. 280// 281// A vector has the following format: 282// <UOffsetT: number of elements in this vector> 283// <T: data>+, where T is the type of elements of this vector. 284func (b *Builder) StartVector(elemSize, numElems, alignment int) UOffsetT { 285 b.assertNotNested() 286 b.nested = true 287 b.Prep(SizeUint32, elemSize*numElems) 288 b.Prep(alignment, elemSize*numElems) // Just in case alignment > int. 289 return b.Offset() 290} 291 292// EndVector writes data necessary to finish vector construction. 293func (b *Builder) EndVector(vectorNumElems int) UOffsetT { 294 b.assertNested() 295 296 // we already made space for this, so write without PrependUint32 297 b.PlaceUOffsetT(UOffsetT(vectorNumElems)) 298 299 b.nested = false 300 return b.Offset() 301} 302 303// CreateString writes a null-terminated string as a vector. 304func (b *Builder) CreateString(s string) UOffsetT { 305 b.assertNotNested() 306 b.nested = true 307 308 b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) 309 b.PlaceByte(0) 310 311 l := UOffsetT(len(s)) 312 313 b.head -= l 314 copy(b.Bytes[b.head:b.head+l], s) 315 316 return b.EndVector(len(s)) 317} 318 319// CreateByteString writes a byte slice as a string (null-terminated). 320func (b *Builder) CreateByteString(s []byte) UOffsetT { 321 b.assertNotNested() 322 b.nested = true 323 324 b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) 325 b.PlaceByte(0) 326 327 l := UOffsetT(len(s)) 328 329 b.head -= l 330 copy(b.Bytes[b.head:b.head+l], s) 331 332 return b.EndVector(len(s)) 333} 334 335// CreateByteVector writes a ubyte vector 336func (b *Builder) CreateByteVector(v []byte) UOffsetT { 337 b.assertNotNested() 338 b.nested = true 339 340 b.Prep(int(SizeUOffsetT), len(v)*SizeByte) 341 342 l := UOffsetT(len(v)) 343 344 b.head -= l 345 copy(b.Bytes[b.head:b.head+l], v) 346 347 return b.EndVector(len(v)) 348} 349 350func (b *Builder) assertNested() { 351 // If you get this assert, you're in an object while trying to write 352 // data that belongs outside of an object. 353 // To fix this, write non-inline data (like vectors) before creating 354 // objects. 355 if !b.nested { 356 panic("Incorrect creation order: must be inside object.") 357 } 358} 359 360func (b *Builder) assertNotNested() { 361 // If you hit this, you're trying to construct a Table/Vector/String 362 // during the construction of its parent table (between the MyTableBuilder 363 // and builder.Finish()). 364 // Move the creation of these sub-objects to above the MyTableBuilder to 365 // not get this assert. 366 // Ignoring this assert may appear to work in simple cases, but the reason 367 // it is here is that storing objects in-line may cause vtable offsets 368 // to not fit anymore. It also leads to vtable duplication. 369 if b.nested { 370 panic("Incorrect creation order: object must not be nested.") 371 } 372} 373 374func (b *Builder) assertFinished() { 375 // If you get this assert, you're attempting to get access a buffer 376 // which hasn't been finished yet. Be sure to call builder.Finish() 377 // with your root table. 378 // If you really need to access an unfinished buffer, use the Bytes 379 // buffer directly. 380 if !b.finished { 381 panic("Incorrect use of FinishedBytes(): must call 'Finish' first.") 382 } 383} 384 385// PrependBoolSlot prepends a bool onto the object at vtable slot `o`. 386// If value `x` equals default `d`, then the slot will be set to zero and no 387// other data will be written. 388func (b *Builder) PrependBoolSlot(o int, x, d bool) { 389 val := byte(0) 390 if x { 391 val = 1 392 } 393 def := byte(0) 394 if d { 395 def = 1 396 } 397 b.PrependByteSlot(o, val, def) 398} 399 400// PrependByteSlot prepends a byte onto the object at vtable slot `o`. 401// If value `x` equals default `d`, then the slot will be set to zero and no 402// other data will be written. 403func (b *Builder) PrependByteSlot(o int, x, d byte) { 404 if x != d { 405 b.PrependByte(x) 406 b.Slot(o) 407 } 408} 409 410// PrependUint8Slot prepends a uint8 onto the object at vtable slot `o`. 411// If value `x` equals default `d`, then the slot will be set to zero and no 412// other data will be written. 413func (b *Builder) PrependUint8Slot(o int, x, d uint8) { 414 if x != d { 415 b.PrependUint8(x) 416 b.Slot(o) 417 } 418} 419 420// PrependUint16Slot prepends a uint16 onto the object at vtable slot `o`. 421// If value `x` equals default `d`, then the slot will be set to zero and no 422// other data will be written. 423func (b *Builder) PrependUint16Slot(o int, x, d uint16) { 424 if x != d { 425 b.PrependUint16(x) 426 b.Slot(o) 427 } 428} 429 430// PrependUint32Slot prepends a uint32 onto the object at vtable slot `o`. 431// If value `x` equals default `d`, then the slot will be set to zero and no 432// other data will be written. 433func (b *Builder) PrependUint32Slot(o int, x, d uint32) { 434 if x != d { 435 b.PrependUint32(x) 436 b.Slot(o) 437 } 438} 439 440// PrependUint64Slot prepends a uint64 onto the object at vtable slot `o`. 441// If value `x` equals default `d`, then the slot will be set to zero and no 442// other data will be written. 443func (b *Builder) PrependUint64Slot(o int, x, d uint64) { 444 if x != d { 445 b.PrependUint64(x) 446 b.Slot(o) 447 } 448} 449 450// PrependInt8Slot prepends a int8 onto the object at vtable slot `o`. 451// If value `x` equals default `d`, then the slot will be set to zero and no 452// other data will be written. 453func (b *Builder) PrependInt8Slot(o int, x, d int8) { 454 if x != d { 455 b.PrependInt8(x) 456 b.Slot(o) 457 } 458} 459 460// PrependInt16Slot prepends a int16 onto the object at vtable slot `o`. 461// If value `x` equals default `d`, then the slot will be set to zero and no 462// other data will be written. 463func (b *Builder) PrependInt16Slot(o int, x, d int16) { 464 if x != d { 465 b.PrependInt16(x) 466 b.Slot(o) 467 } 468} 469 470// PrependInt32Slot prepends a int32 onto the object at vtable slot `o`. 471// If value `x` equals default `d`, then the slot will be set to zero and no 472// other data will be written. 473func (b *Builder) PrependInt32Slot(o int, x, d int32) { 474 if x != d { 475 b.PrependInt32(x) 476 b.Slot(o) 477 } 478} 479 480// PrependInt64Slot prepends a int64 onto the object at vtable slot `o`. 481// If value `x` equals default `d`, then the slot will be set to zero and no 482// other data will be written. 483func (b *Builder) PrependInt64Slot(o int, x, d int64) { 484 if x != d { 485 b.PrependInt64(x) 486 b.Slot(o) 487 } 488} 489 490// PrependFloat32Slot prepends a float32 onto the object at vtable slot `o`. 491// If value `x` equals default `d`, then the slot will be set to zero and no 492// other data will be written. 493func (b *Builder) PrependFloat32Slot(o int, x, d float32) { 494 if x != d { 495 b.PrependFloat32(x) 496 b.Slot(o) 497 } 498} 499 500// PrependFloat64Slot prepends a float64 onto the object at vtable slot `o`. 501// If value `x` equals default `d`, then the slot will be set to zero and no 502// other data will be written. 503func (b *Builder) PrependFloat64Slot(o int, x, d float64) { 504 if x != d { 505 b.PrependFloat64(x) 506 b.Slot(o) 507 } 508} 509 510// PrependUOffsetTSlot prepends an UOffsetT onto the object at vtable slot `o`. 511// If value `x` equals default `d`, then the slot will be set to zero and no 512// other data will be written. 513func (b *Builder) PrependUOffsetTSlot(o int, x, d UOffsetT) { 514 if x != d { 515 b.PrependUOffsetT(x) 516 b.Slot(o) 517 } 518} 519 520// PrependStructSlot prepends a struct onto the object at vtable slot `o`. 521// Structs are stored inline, so nothing additional is being added. 522// In generated code, `d` is always 0. 523func (b *Builder) PrependStructSlot(voffset int, x, d UOffsetT) { 524 if x != d { 525 b.assertNested() 526 if x != b.Offset() { 527 panic("inline data write outside of object") 528 } 529 b.Slot(voffset) 530 } 531} 532 533// Slot sets the vtable key `voffset` to the current location in the buffer. 534func (b *Builder) Slot(slotnum int) { 535 b.vtable[slotnum] = UOffsetT(b.Offset()) 536} 537 538// Finish finalizes a buffer, pointing to the given `rootTable`. 539func (b *Builder) Finish(rootTable UOffsetT) { 540 b.assertNotNested() 541 b.Prep(b.minalign, SizeUOffsetT) 542 b.PrependUOffsetT(rootTable) 543 b.finished = true 544} 545 546// vtableEqual compares an unwritten vtable to a written vtable. 547func vtableEqual(a []UOffsetT, objectStart UOffsetT, b []byte) bool { 548 if len(a)*SizeVOffsetT != len(b) { 549 return false 550 } 551 552 for i := 0; i < len(a); i++ { 553 x := GetVOffsetT(b[i*SizeVOffsetT : (i+1)*SizeVOffsetT]) 554 555 // Skip vtable entries that indicate a default value. 556 if x == 0 && a[i] == 0 { 557 continue 558 } 559 560 y := SOffsetT(objectStart) - SOffsetT(a[i]) 561 if SOffsetT(x) != y { 562 return false 563 } 564 } 565 return true 566} 567 568// PrependBool prepends a bool to the Builder buffer. 569// Aligns and checks for space. 570func (b *Builder) PrependBool(x bool) { 571 b.Prep(SizeBool, 0) 572 b.PlaceBool(x) 573} 574 575// PrependUint8 prepends a uint8 to the Builder buffer. 576// Aligns and checks for space. 577func (b *Builder) PrependUint8(x uint8) { 578 b.Prep(SizeUint8, 0) 579 b.PlaceUint8(x) 580} 581 582// PrependUint16 prepends a uint16 to the Builder buffer. 583// Aligns and checks for space. 584func (b *Builder) PrependUint16(x uint16) { 585 b.Prep(SizeUint16, 0) 586 b.PlaceUint16(x) 587} 588 589// PrependUint32 prepends a uint32 to the Builder buffer. 590// Aligns and checks for space. 591func (b *Builder) PrependUint32(x uint32) { 592 b.Prep(SizeUint32, 0) 593 b.PlaceUint32(x) 594} 595 596// PrependUint64 prepends a uint64 to the Builder buffer. 597// Aligns and checks for space. 598func (b *Builder) PrependUint64(x uint64) { 599 b.Prep(SizeUint64, 0) 600 b.PlaceUint64(x) 601} 602 603// PrependInt8 prepends a int8 to the Builder buffer. 604// Aligns and checks for space. 605func (b *Builder) PrependInt8(x int8) { 606 b.Prep(SizeInt8, 0) 607 b.PlaceInt8(x) 608} 609 610// PrependInt16 prepends a int16 to the Builder buffer. 611// Aligns and checks for space. 612func (b *Builder) PrependInt16(x int16) { 613 b.Prep(SizeInt16, 0) 614 b.PlaceInt16(x) 615} 616 617// PrependInt32 prepends a int32 to the Builder buffer. 618// Aligns and checks for space. 619func (b *Builder) PrependInt32(x int32) { 620 b.Prep(SizeInt32, 0) 621 b.PlaceInt32(x) 622} 623 624// PrependInt64 prepends a int64 to the Builder buffer. 625// Aligns and checks for space. 626func (b *Builder) PrependInt64(x int64) { 627 b.Prep(SizeInt64, 0) 628 b.PlaceInt64(x) 629} 630 631// PrependFloat32 prepends a float32 to the Builder buffer. 632// Aligns and checks for space. 633func (b *Builder) PrependFloat32(x float32) { 634 b.Prep(SizeFloat32, 0) 635 b.PlaceFloat32(x) 636} 637 638// PrependFloat64 prepends a float64 to the Builder buffer. 639// Aligns and checks for space. 640func (b *Builder) PrependFloat64(x float64) { 641 b.Prep(SizeFloat64, 0) 642 b.PlaceFloat64(x) 643} 644 645// PrependByte prepends a byte to the Builder buffer. 646// Aligns and checks for space. 647func (b *Builder) PrependByte(x byte) { 648 b.Prep(SizeByte, 0) 649 b.PlaceByte(x) 650} 651 652// PrependVOffsetT prepends a VOffsetT to the Builder buffer. 653// Aligns and checks for space. 654func (b *Builder) PrependVOffsetT(x VOffsetT) { 655 b.Prep(SizeVOffsetT, 0) 656 b.PlaceVOffsetT(x) 657} 658 659// PlaceBool prepends a bool to the Builder, without checking for space. 660func (b *Builder) PlaceBool(x bool) { 661 b.head -= UOffsetT(SizeBool) 662 WriteBool(b.Bytes[b.head:], x) 663} 664 665// PlaceUint8 prepends a uint8 to the Builder, without checking for space. 666func (b *Builder) PlaceUint8(x uint8) { 667 b.head -= UOffsetT(SizeUint8) 668 WriteUint8(b.Bytes[b.head:], x) 669} 670 671// PlaceUint16 prepends a uint16 to the Builder, without checking for space. 672func (b *Builder) PlaceUint16(x uint16) { 673 b.head -= UOffsetT(SizeUint16) 674 WriteUint16(b.Bytes[b.head:], x) 675} 676 677// PlaceUint32 prepends a uint32 to the Builder, without checking for space. 678func (b *Builder) PlaceUint32(x uint32) { 679 b.head -= UOffsetT(SizeUint32) 680 WriteUint32(b.Bytes[b.head:], x) 681} 682 683// PlaceUint64 prepends a uint64 to the Builder, without checking for space. 684func (b *Builder) PlaceUint64(x uint64) { 685 b.head -= UOffsetT(SizeUint64) 686 WriteUint64(b.Bytes[b.head:], x) 687} 688 689// PlaceInt8 prepends a int8 to the Builder, without checking for space. 690func (b *Builder) PlaceInt8(x int8) { 691 b.head -= UOffsetT(SizeInt8) 692 WriteInt8(b.Bytes[b.head:], x) 693} 694 695// PlaceInt16 prepends a int16 to the Builder, without checking for space. 696func (b *Builder) PlaceInt16(x int16) { 697 b.head -= UOffsetT(SizeInt16) 698 WriteInt16(b.Bytes[b.head:], x) 699} 700 701// PlaceInt32 prepends a int32 to the Builder, without checking for space. 702func (b *Builder) PlaceInt32(x int32) { 703 b.head -= UOffsetT(SizeInt32) 704 WriteInt32(b.Bytes[b.head:], x) 705} 706 707// PlaceInt64 prepends a int64 to the Builder, without checking for space. 708func (b *Builder) PlaceInt64(x int64) { 709 b.head -= UOffsetT(SizeInt64) 710 WriteInt64(b.Bytes[b.head:], x) 711} 712 713// PlaceFloat32 prepends a float32 to the Builder, without checking for space. 714func (b *Builder) PlaceFloat32(x float32) { 715 b.head -= UOffsetT(SizeFloat32) 716 WriteFloat32(b.Bytes[b.head:], x) 717} 718 719// PlaceFloat64 prepends a float64 to the Builder, without checking for space. 720func (b *Builder) PlaceFloat64(x float64) { 721 b.head -= UOffsetT(SizeFloat64) 722 WriteFloat64(b.Bytes[b.head:], x) 723} 724 725// PlaceByte prepends a byte to the Builder, without checking for space. 726func (b *Builder) PlaceByte(x byte) { 727 b.head -= UOffsetT(SizeByte) 728 WriteByte(b.Bytes[b.head:], x) 729} 730 731// PlaceVOffsetT prepends a VOffsetT to the Builder, without checking for space. 732func (b *Builder) PlaceVOffsetT(x VOffsetT) { 733 b.head -= UOffsetT(SizeVOffsetT) 734 WriteVOffsetT(b.Bytes[b.head:], x) 735} 736 737// PlaceSOffsetT prepends a SOffsetT to the Builder, without checking for space. 738func (b *Builder) PlaceSOffsetT(x SOffsetT) { 739 b.head -= UOffsetT(SizeSOffsetT) 740 WriteSOffsetT(b.Bytes[b.head:], x) 741} 742 743// PlaceUOffsetT prepends a UOffsetT to the Builder, without checking for space. 744func (b *Builder) PlaceUOffsetT(x UOffsetT) { 745 b.head -= UOffsetT(SizeUOffsetT) 746 WriteUOffsetT(b.Bytes[b.head:], x) 747} 748