1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef VC4_PACKET_H 25 #define VC4_PACKET_H 26 27 enum vc4_packet { 28 VC4_PACKET_HALT = 0, 29 VC4_PACKET_NOP = 1, 30 31 VC4_PACKET_FLUSH = 4, 32 VC4_PACKET_FLUSH_ALL = 5, 33 VC4_PACKET_START_TILE_BINNING = 6, 34 VC4_PACKET_INCREMENT_SEMAPHORE = 7, 35 VC4_PACKET_WAIT_ON_SEMAPHORE = 8, 36 37 VC4_PACKET_BRANCH = 16, 38 VC4_PACKET_BRANCH_TO_SUB_LIST = 17, 39 VC4_PACKET_RETURN_FROM_SUB_LIST = 18, 40 41 VC4_PACKET_STORE_MS_TILE_BUFFER = 24, 42 VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, 43 VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, 44 VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, 45 VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, 46 VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, 47 48 VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, 49 VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, 50 51 VC4_PACKET_COMPRESSED_PRIMITIVE = 48, 52 VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, 53 54 VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, 55 56 VC4_PACKET_GL_SHADER_STATE = 64, 57 VC4_PACKET_NV_SHADER_STATE = 65, 58 VC4_PACKET_VG_SHADER_STATE = 66, 59 60 VC4_PACKET_CONFIGURATION_BITS = 96, 61 VC4_PACKET_FLAT_SHADE_FLAGS = 97, 62 VC4_PACKET_POINT_SIZE = 98, 63 VC4_PACKET_LINE_WIDTH = 99, 64 VC4_PACKET_RHT_X_BOUNDARY = 100, 65 VC4_PACKET_DEPTH_OFFSET = 101, 66 VC4_PACKET_CLIP_WINDOW = 102, 67 VC4_PACKET_VIEWPORT_OFFSET = 103, 68 VC4_PACKET_Z_CLIPPING = 104, 69 VC4_PACKET_CLIPPER_XY_SCALING = 105, 70 VC4_PACKET_CLIPPER_Z_SCALING = 106, 71 72 VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, 73 VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, 74 VC4_PACKET_CLEAR_COLORS = 114, 75 VC4_PACKET_TILE_COORDINATES = 115, 76 77 /* Not an actual hardware packet -- this is what we use to put 78 * references to GEM bos in the command stream, since we need the u32 79 * int the actual address packet in order to store the offset from the 80 * start of the BO. 81 */ 82 VC4_PACKET_GEM_HANDLES = 254, 83 } __attribute__ ((__packed__)); 84 85 #define VC4_PACKET_HALT_SIZE 1 86 #define VC4_PACKET_NOP_SIZE 1 87 #define VC4_PACKET_FLUSH_SIZE 1 88 #define VC4_PACKET_FLUSH_ALL_SIZE 1 89 #define VC4_PACKET_START_TILE_BINNING_SIZE 1 90 #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 91 #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 92 #define VC4_PACKET_BRANCH_SIZE 5 93 #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 94 #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE 1 95 #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 96 #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 97 #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 98 #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 99 #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 100 #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 101 #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 102 #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 103 #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 104 #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 105 #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 106 #define VC4_PACKET_GL_SHADER_STATE_SIZE 5 107 #define VC4_PACKET_NV_SHADER_STATE_SIZE 5 108 #define VC4_PACKET_VG_SHADER_STATE_SIZE 5 109 #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 110 #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 111 #define VC4_PACKET_POINT_SIZE_SIZE 5 112 #define VC4_PACKET_LINE_WIDTH_SIZE 5 113 #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 114 #define VC4_PACKET_DEPTH_OFFSET_SIZE 5 115 #define VC4_PACKET_CLIP_WINDOW_SIZE 9 116 #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 117 #define VC4_PACKET_Z_CLIPPING_SIZE 9 118 #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 119 #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 120 #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 121 #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 122 #define VC4_PACKET_CLEAR_COLORS_SIZE 14 123 #define VC4_PACKET_TILE_COORDINATES_SIZE 3 124 #define VC4_PACKET_GEM_HANDLES_SIZE 9 125 126 #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low)) 127 /* Using the GNU statement expression extension */ 128 #define VC4_SET_FIELD(value, field) \ 129 ({ \ 130 uint32_t fieldval = (value) << field ## _SHIFT; \ 131 assert((fieldval & ~ field ## _MASK) == 0); \ 132 fieldval & field ## _MASK; \ 133 }) 134 135 #define VC4_GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT) 136 137 /** @{ 138 * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 139 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. 140 */ 141 #define VC4_TILING_FORMAT_LINEAR 0 142 #define VC4_TILING_FORMAT_T 1 143 #define VC4_TILING_FORMAT_LT 2 144 /** @} */ 145 146 /** @{ 147 * 148 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and 149 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. 150 */ 151 #define VC4_LOADSTORE_FULL_RES_EOF (1 << 3) 152 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2) 153 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1) 154 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0) 155 156 /** @{ 157 * 158 * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 159 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) 160 */ 161 162 #define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3) 163 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2) 164 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1) 165 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0) 166 167 /** @} */ 168 169 /** @{ 170 * 171 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 172 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL 173 */ 174 #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15) 175 #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14) 176 #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13) 177 #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12) 178 179 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) 180 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 181 #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 182 #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 183 #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 184 /** @} */ 185 186 /** @{ 187 * 188 * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and 189 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL 190 */ 191 #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) 192 #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 193 #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) 194 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) 195 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) 196 197 /** The values of the field are VC4_TILING_FORMAT_* */ 198 #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) 199 #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 200 201 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) 202 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 203 #define VC4_LOADSTORE_TILE_BUFFER_NONE 0 204 #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 205 #define VC4_LOADSTORE_TILE_BUFFER_ZS 2 206 #define VC4_LOADSTORE_TILE_BUFFER_Z 3 207 #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 208 #define VC4_LOADSTORE_TILE_BUFFER_FULL 5 209 /** @} */ 210 211 #define VC4_INDEX_BUFFER_U8 (0 << 4) 212 #define VC4_INDEX_BUFFER_U16 (1 << 4) 213 214 /* This flag is only present in NV shader state. */ 215 #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3) 216 #define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2) 217 #define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1) 218 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0) 219 220 /** @{ byte 2 of config bits. */ 221 #define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1) 222 #define VC4_CONFIG_BITS_EARLY_Z (1 << 0) 223 /** @} */ 224 225 /** @{ byte 1 of config bits. */ 226 #define VC4_CONFIG_BITS_Z_UPDATE (1 << 7) 227 /** same values in this 3-bit field as PIPE_FUNC_* */ 228 #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 229 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3) 230 231 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) 232 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) 233 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) 234 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) 235 236 #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0) 237 /** @} */ 238 239 /** @{ byte 0 of config bits. */ 240 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) 241 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) 242 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) 243 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6) 244 245 #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4) 246 #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3) 247 #define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2) 248 #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1) 249 #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0) 250 /** @} */ 251 252 /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ 253 #define VC4_BIN_CONFIG_DB_NON_MS (1 << 7) 254 255 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) 256 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 257 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 258 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 259 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 260 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 261 262 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) 263 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 264 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 265 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 266 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 267 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 268 269 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2) 270 #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1) 271 #define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0) 272 /** @} */ 273 274 /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ 275 #define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12) 276 #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11) 277 #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10) 278 #define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9) 279 #define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8) 280 281 /** The values of the field are VC4_TILING_FORMAT_* */ 282 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) 283 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 284 285 #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) 286 #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) 287 #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) 288 #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK (3 << 4) 289 290 #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) 291 #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 292 #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 293 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 294 #define VC4_RENDER_CONFIG_FORMAT_BGR565 2 295 296 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1) 297 #define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0) 298 299 #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) 300 #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) 301 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) 302 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) 303 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) 304 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) 305 306 enum vc4_texture_data_type { 307 VC4_TEXTURE_TYPE_RGBA8888 = 0, 308 VC4_TEXTURE_TYPE_RGBX8888 = 1, 309 VC4_TEXTURE_TYPE_RGBA4444 = 2, 310 VC4_TEXTURE_TYPE_RGBA5551 = 3, 311 VC4_TEXTURE_TYPE_RGB565 = 4, 312 VC4_TEXTURE_TYPE_LUMINANCE = 5, 313 VC4_TEXTURE_TYPE_ALPHA = 6, 314 VC4_TEXTURE_TYPE_LUMALPHA = 7, 315 VC4_TEXTURE_TYPE_ETC1 = 8, 316 VC4_TEXTURE_TYPE_S16F = 9, 317 VC4_TEXTURE_TYPE_S8 = 10, 318 VC4_TEXTURE_TYPE_S16 = 11, 319 VC4_TEXTURE_TYPE_BW1 = 12, 320 VC4_TEXTURE_TYPE_A4 = 13, 321 VC4_TEXTURE_TYPE_A1 = 14, 322 VC4_TEXTURE_TYPE_RGBA64 = 15, 323 VC4_TEXTURE_TYPE_RGBA32R = 16, 324 VC4_TEXTURE_TYPE_YUV422R = 17, 325 }; 326 327 #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) 328 #define VC4_TEX_P0_OFFSET_SHIFT 12 329 #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) 330 #define VC4_TEX_P0_CSWIZ_SHIFT 10 331 #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) 332 #define VC4_TEX_P0_CMMODE_SHIFT 9 333 #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) 334 #define VC4_TEX_P0_FLIPY_SHIFT 8 335 #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) 336 #define VC4_TEX_P0_TYPE_SHIFT 4 337 #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) 338 #define VC4_TEX_P0_MIPLVLS_SHIFT 0 339 340 #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) 341 #define VC4_TEX_P1_TYPE4_SHIFT 31 342 #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) 343 #define VC4_TEX_P1_HEIGHT_SHIFT 20 344 #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) 345 #define VC4_TEX_P1_ETCFLIP_SHIFT 19 346 #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) 347 #define VC4_TEX_P1_WIDTH_SHIFT 8 348 349 #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) 350 #define VC4_TEX_P1_MAGFILT_SHIFT 7 351 # define VC4_TEX_P1_MAGFILT_LINEAR 0 352 # define VC4_TEX_P1_MAGFILT_NEAREST 1 353 354 #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) 355 #define VC4_TEX_P1_MINFILT_SHIFT 4 356 # define VC4_TEX_P1_MINFILT_LINEAR 0 357 # define VC4_TEX_P1_MINFILT_NEAREST 1 358 # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 359 # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 360 # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 361 # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 362 363 #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) 364 #define VC4_TEX_P1_WRAP_T_SHIFT 2 365 #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) 366 #define VC4_TEX_P1_WRAP_S_SHIFT 0 367 # define VC4_TEX_P1_WRAP_REPEAT 0 368 # define VC4_TEX_P1_WRAP_CLAMP 1 369 # define VC4_TEX_P1_WRAP_MIRROR 2 370 # define VC4_TEX_P1_WRAP_BORDER 3 371 372 #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) 373 #define VC4_TEX_P2_PTYPE_SHIFT 30 374 # define VC4_TEX_P2_PTYPE_IGNORED 0 375 # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 376 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 377 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 378 379 /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ 380 #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) 381 #define VC4_TEX_P2_CMST_SHIFT 12 382 #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) 383 #define VC4_TEX_P2_BSLOD_SHIFT 0 384 385 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ 386 #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) 387 #define VC4_TEX_P2_CHEIGHT_SHIFT 12 388 #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) 389 #define VC4_TEX_P2_CWIDTH_SHIFT 0 390 391 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ 392 #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) 393 #define VC4_TEX_P2_CYOFF_SHIFT 12 394 #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) 395 #define VC4_TEX_P2_CXOFF_SHIFT 0 396 397 #endif /* VC4_PACKET_H */ 398